Skills:
Heal=7(Skill rank 1)+(ability modifier 3)+( favored class 3)
Sense motive=7(Skill rank 1)+(ability modifier 3)+( favored class 3)
Diplomacy=6(Skill rank 1)+(ability modifier 2)+( favored class 3)
Knowledge(Religion)=6(Skill rank 1)+(ability modifier 1)+( favored class 3)+(trait 1)
Feats:
Channel Smite
Guided Hand
Traits:
Divine Warrior (LG): From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of your goddess and to spreading those teachings by force. You gain a +1 trait bonus on melee weapon damage when you cast a divine spell that affect weapons.
Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race.
Warrior of Old: As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.
Missionary: You have come to town to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed in the region—what that need is, though, you're not quite sure. You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
1.Bestow Curse,2.Dispel Magic,3.Forbid Action, Greater.