Cale the Calistrian

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Organized Play Member. 1,622 posts. 1 review. No lists. 2 wishlists. 1 alias.



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Do not use dice. Do not roll anything.
Use the "Take 10" system.
For d20 rolls, use 10 + the modifiers.
For other dice, use the average: 2/d4, 3/d6, 4/d8, 5/d10, 6/d12 and of course 10/d20.

If your players want a slight advantage, give them the above average: 3/d4, 4/d6, 5/d8, 6/d10, 7/d12 and 11/d20.

You can give them a limited access of "Take 20", or maxed rolls, like once per encounter, once per day, once per Charisma mod or whatever...

This works also very well for online games, like on Skype, either because the GM cannot see the rolls or because he wants the game to run faster.


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Don't break it. Sell it.


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Just call them Nagas.


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Set wrote:


Ah, alt-itis.
As someone who had over a hundred City of Heroes / Villains characters, I salute a fellow sufferer of that condition!

Sigh. I subscribe to that, being under the same curse.

Maybe that's a form of schyzophrenia, with multiple personae...


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Considering the animal change was just in name and appearance, as long the stats are the same than the ones for an "official" creature like a dog, it has no impact on the game, so I don't see any problem with that.

It is just a cosmetic change, reskinning, as you said, Kris.
It could have been a dog, a pig, a miniature horse or an anteater, it doesn't really matter.

It's like a player saying "So my elf has blue hair and only four fingers on each hand, due to her fey heritage".
There should be no reason to refuse that, in Pathfinder Society or in a convention.

On the contrary, it recognizes a little bit of imagination and creativity from the player and allows her to have some fun. That's what the game is supposed to be about.

By ruling this out, it frustrates the player and even causes her to leave. That's too bad.


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TriOmegaZero wrote:

Dwarven Metal Brushed Steel set.

They're beautiful, have a good heft, and are excellent for throwing at unruly players. >:3

+20

Many years ago I was thinking it would be so cool to have a set of metal dice.
Now I have them and they are by far my favorite ones.
"Normal" dice don't feel right now, as they are too light in comparison.
I don't even look for new dice anymore and my old favorite sets are all jealous, stuck in their bag.


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If you drop the monster hit dice and start from the bottom, it would give this:

Medium Humanoid (Goblinoid)
Speed 30ft
+4 Str, +2 dex, +2 Con, -2 Cha
Darkvision 60ft
Scent
+3 natural armor
Intimidate +4, Stealth +4
Languages: Common, Goblin

If you think that's unbalanced, you can tone it down:

Str bonus lowered to +2
+2 or even +1 natural armor
Perception +2 by scent
Intimidate & Stealth bonus reduced to +2


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I have mixed feelings about the CN alignment.

On one side, I have seen bad players using it as an excuse to play psychopaths with no responsibility, disrupting the game and annoying the other characters for selfish pleasure.
Many of them were basically CE under disguise, not even having the courage to be evil and to face the consequences.

On another side, I have seen a few others exploring the entropic aspect of the alignment, anarchists with no commitment to anything, but still living a rich life as mercenaries and daredevils, becoming actual heroes without a cause.
As we know from legends, books and movies, antiheroes can be real heroes.

Basically that's in the hands of the player. That's his responsibility to make some concessions to the game and have a minimum of group spirit.
Even if his character is a lunatic, he should try to be useful to the group, just out of respect for the other players and the DM.
The same thing applies to Lawful Fascist paladins.
In other words, even if your character is a jerk, don't play as a jerk.


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jetblaksuit wrote:
What do fighters do out of combat?

They shag the priestess.

Or the sorceress.
Or both.


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Anybody remembers the dire poodle from Hulk ?