SebsVesk's page

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Captain Morgan wrote:
SebsVesk wrote:
Captain Morgan wrote:

Seb, why would you switch back to an even older edition which will never have new content, when you could keep playing with the old pre-remaster content for PF2 and leave yourself the option for new content? It seems like you just prefer PF1 to PF2. Which is fine, but I'm not sure why you'd blame that on the remaster.

PossibleCabbage wrote:
SebsVesk wrote:
Wait, Magi don't get Shocking Grasp no more?

Well, Shocking Grasp (much like Magic Missile and Dimension Door) straight up doesn't exist anymore. The basic "do electrical damage" spell is different now.

As a result of the shakeup, the "do fire damage' spell is better for the Magus (it gets an extra die in melee) and the "do electrical damage" spell is weaker (since it targets saves.)

Again, it is not "doesn't exist anymore" so much as "new monsters and items published from now on won't reference it." You can still use pre-remaster content, and Paizo is encouraging you to do so.

And by contrast, PF2 magic missile is basically just renamed.

It's mostly about the fact that I kind of fell out of love with PF2e with the recent changes. And I'm not a guy who plays at tables (My city has next to no roleplay clubs) so I must rely on online games. Most of those games (if not all) will use the content I do not enjoy, and since I've been GMing for 2 years straight I would have liked to be a player. Seeing there isn't as much a choice in regards to finding OGL PF2e games (mostly for commodity of people which I have no issue with) I'm going back to PF1e, which still has plenty of content I can play, GM and use for my own games.

I just don't see myself agreeing with almost any changes done to PF2e. So instead of fighting against the river, I'm walking on land instead. Apologies if my way of expressing myself seem trollish or even ignorant at times.
How do you know the tables won't use the content you don't enjoy, though? (Which as an assumption, BTW, since the...

Lately the people hosting PF2e games are slowly rolling in the Remaster changes. So its a bit of a guessing game to see if they are going to use ir or not. And this is me just not wanting that new content because it doesn't interest me that much since it is heavily tied to the ORC changes. Again, I prefer to just make my own life easier than to argue against the coming wave.

Maybe after the changes have settled there will be a bit more of a clear cut diferentiation, what do you think?


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Captain Morgan wrote:

Seb, why would you switch back to an even older edition which will never have new content, when you could keep playing with the old pre-remaster content for PF2 and leave yourself the option for new content? It seems like you just prefer PF1 to PF2. Which is fine, but I'm not sure why you'd blame that on the remaster.

PossibleCabbage wrote:
SebsVesk wrote:
Wait, Magi don't get Shocking Grasp no more?

Well, Shocking Grasp (much like Magic Missile and Dimension Door) straight up doesn't exist anymore. The basic "do electrical damage" spell is different now.

As a result of the shakeup, the "do fire damage' spell is better for the Magus (it gets an extra die in melee) and the "do electrical damage" spell is weaker (since it targets saves.)

Again, it is not "doesn't exist anymore" so much as "new monsters and items published from now on won't reference it." You can still use pre-remaster content, and Paizo is encouraging you to do so.

And by contrast, PF2 magic missile is basically just renamed.

It's mostly about the fact that I kind of fell out of love with PF2e with the recent changes. And I'm not a guy who plays at tables (My city has next to no roleplay clubs) so I must rely on online games. Most of those games (if not all) will use the content I do not enjoy, and since I've been GMing for 2 years straight I would have liked to be a player. Seeing there isn't as much a choice in regards to finding OGL PF2e games (mostly for commodity of people which I have no issue with) I'm going back to PF1e, which still has plenty of content I can play, GM and use for my own games.

I just don't see myself agreeing with almost any changes done to PF2e. So instead of fighting against the river, I'm walking on land instead. Apologies if my way of expressing myself seem trollish or even ignorant at times.


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Darksol the Painbringer wrote:
Squiggit wrote:
Given how little is actually changing with everything we've seen of the Remaster I feel like that's really overstating how much of a 'dissonance' there really needs to be.

There aren't systematic changes, nothing so grand as to warrant a new edition, but there are still balance changes and different "versions" of existing options, which is what I was getting at.

The Magus errata thread is a prime example of the "dissonance" being created as a result of a change between "versions" of the game.

Magi no longer have Shocking Grasp as a spell since the Remastered version did away with it, meaning Shocking Grasp is at-best a "GM May I" spell, and at-worst banned from the game (especially notable for PFS players). And Thunderstrike doesn't work with Spellstrike unless you take the Expanded feat, which is already pretty bad anyway unless you're using non-save spells like Magic Missile.

Wait, Magi don't get Shocking Grasp no more?

Yeah this cemented it, I'm staying in PF1e


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Jonathan Morgantini wrote:

Removed a baiting post and its quote

I wasn't baiting, it was my sincere opinion.


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Made me go back to PF1e
It's gonna be hard to find games for (Classic?) Pf2e now, specially in PFS which is gonna be full Remastered rules.


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Dang not even an online retail possiblity of getting these. I hate living in the 3rd world.


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keftiu wrote:
Mica Merryvale wrote:
Alignment is an essential part of Pathfinder, which isn't so easily ignored. This game also is also a much bigger focus on alignment than others, which makes it more interesting. If people don't want to go to the trouble of understanding it, that's on them, but it actually ADDS to the game.
I'm sure that's why the people who make Pathfinder are removing it :p

Yeah Im sure it isn't because of certain company who thinks own the concept


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bugleyman wrote:
Phaye wrote:
I can't make the live streams! Some one ask about a character sheet redesign for me!!!
OMG YES! An RPG character sheet should never resemble a Scantron form...

I can't agree harder, the PF2e sheet is so ugly I go out of my way to use alternatives made by other people.


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Red Griffyn wrote:

Will this fix any of the things the community really wants including, but not limited to:

- Rogues with Martial Weapon Proficiency
- Alchemist Master in bombs/KAS of STR, DEX, or INT.
- Shield runes (e.g., durable?)
- New look at signet ring vs. spell attack roll runes
- Swap of warpriest to bounded caster magus style weapon/spell casting progression base chassis.
- Neutral Champions with no alignment?
- Making Free Archetype the base rule not the variant rule
- Making Automatic Bonus Progression the base rule not the variant rule.

God I hope not, I still don't get why people enjoy ABP so much when it basically makes playing an alchemist more boring than it usually is.


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Damn, Im sad because I feel I wont like this new remaster if it goes in the direction many are saying it should "Making ABP and Proficiency without level the default) plus removing alingment which I actually really enjoyed and felt very "Fantasy" to me.