About Sebastian VorellMale Human Ranger (Trapper / Falconer) 1
Backstory:
Sebastian was the youngest of 3 brothers and 2 sisters, though also a twin. His twin sister Clara was only a few minutes older but that was enough to become the favourite. As such, he learned to do as he was told and found other ways to entertain himself. This he achieved by learning falconry from the head huntsman. Upon noticing that his son was an avid falconer, his father decided to teach him how to shoot and even gave him the family bow once he had passed every test that was set before him. Although he was proud of this, he still felt like he had a lot to prove being the youngest. What he didn't know was that Clara was also doing everything she could to gain attention. She had noticed Sebastian getting their fathers attention and decided to pick up swordplay, as well as all the skills that a high born lady was expected to have. This lead to a rivalry between the two of them, which Sebastian just took as his sister not liking him. He would often go out for a week into the surrounding lands with some of the local hunters and knew he wasn't going to inherit the family fortune or manor, so he saw no reason to avoid mingling with those of lesser birth. It was on one such venture that when he returned he found his manor eerily quiet and the guards dead. Confused, he ran into the manor with the other huntsmen behind him and found his families bodies amongst the fallen, only one was still breathing. It was Clara. Sebastian immediately rushed over to his sister and tried to stem the bleeding until the healer arrived. Clara then confessed to being jealous of him and that he was her favourite of the family. She said that it had been the eldest brother; and heir to the family name, Zach that had done this. Although she didn't know why. She then told him where the others were, before falling unconscious. It wasn't long before the healer arrived to inform Sebastian that it was unlikely his sister would survive. Even so, she carefully took Clara and made way to the village to begin treatment. Only, as she was carrying her out the building went up in flames and a familiar shape appeared in the doorway. It was a human figure with something in its hand. The shadowed man threw the held object at Sebastians feet and ran. Sebastian then bent down to pick up the item, but when it was in his hands it felt wet and slippery to the touch. It was his fathers head! In an instant Sebastian let out a cry of anger and sorrow as he chased his brother out of the room, but when he got outside his brother had vanished. Then, everything went black. When he came to, the manor was still smoldering, but only as a husk. There was no one around other than the now charred bodies of his family. He did look for his sister, the healer and any surviving villagers, but sadly found nothing. Digging multiple graves, he buried his family in each, making sure to take his father's fairly unscathed armour before covering them all. He placed an Ash seed in each grave and vowed to get justice for them. He then made way for town, but found it was practically deserted, with only a few survivors left and they were all terrified and homeless as their homes had also been set ablaze. Through some searching, there was at least some good news, for Sebastian managed to find a retired leatherworker and had him resize his fathers armour to fit him, before making payment and adorning it. He then left the village after thanking the leatherworker and swearing to seek justice for what had transpired. Upon leaving, it was then that Bella flew from the forest to him, at which point he broke down again and cried tears of relief as his friend was also alive. Once he had regained his composure, he began his search for Clara. Appearance:
Personality:
Sebastian thirsts for justice, but also revenge against those that killed his family. He has never had any real friends other than Bella, so she is always on his mind. Any friends that he does make will be highly treasured. Companion:
Bella Female Peregrin Falcon (Racer) 1 Small Animal (Bird) Init +2; Senses Low-Light Vision ; Perception +6 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 11 (+2 Dex, +1 Size, +1 Natural) hp 10 (1d8+1+Favoured Class Bonus) Fort +4, Ref +5, Will +2 Defensive Abilities -------------------- Offense -------------------- Speed 20 ft, Fly 90 ft (Average) Melee Bite +3 (1d4 / x2), Claw +3 (1d4 / x2), Claw +3 (1d4 / x2) Special Attacks Distract (DC 20) Spell-Like Abilities -------------------- Statistics -------------------- Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Base Atk +1; CMB 0; CMD 12 Feats Weapon Finesse Skills Fly +8, Perception +6 Light Load 49.5 lb, Medium Load 45 lb, Heavy Load 75 lb -------------------- Special Abilities -------------------- Racer Feats : In addition to the standard animal companion feats, a racer may select Acrobatic Steps, Charge Through, Improved Lightning Reflexes, Lightning Stance, Nimble Moves, and Wind Stance. Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. A racer’s speed is 10 feet greater than typical animals of its kind when wearing no armor and carrying a light load. This ability replaces share spells. -------------------- Tricks -------------------- Distract (DC 20; bird only): The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken. {Fighting (DC 20): Attack, Down, Stay} Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. Down (DC 15): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated. Stay (DC 15): The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. |