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Or, in full: What parts of APs work very well while only using a part of the arc or some of the books?

Examples - Hell's Rebels has a strong story for the first 4 books
Giantslayer has a nice and straight forward story for the first 2-3 books before overloading on giants.
The first 2 parts of Mummy's Mask is a good army of dead story.

Are there any other good arcs in APs with shorter stories?


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This question came up during the game in part 3 of DD from a paladin character.

After reading all the sections on shields (conveniently split over several chapters), it seems that the only reason shield proficiency increases is so that heavy armor wearer's AC also increases when proficiency increases.

This feels lazy or awkward. Like why even include it at all? This could also further limit light/medium armor concepts with shields.

As I minor note, I do realize it helps out with shield slams but I think that is fairly minor as well.


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This question comes from an encounter in Pale Mountain so minor spoilers will follow.

On one encounter the monster 'notices the PCs unless the entire party is stealthy in their exploration.'

Is this to be taken literally? Is it useful to just say you're being stealthy even if you're not good at it? If it matters this creature has a perception of +13 so it is highly unlikely that a whole party could sneak by it.


Pathfinder Adventure Path Subscriber

I'm getting around to creating sample characters for my group and something about this seems odd.

Does the character get the benefit of this feat even if they don't meet the pre requisite? This seems really strange as laborer gets a feat that requires expert in medicine.


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I've heard that this AP is dungeon heavy but does mix in some RP in Part 1 and in a few dungeons. Can anyone give an estimate on the mix between the types of adventures in the AP?

Like is it all dungeons? Or is there more variety?

Thanks


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I'm asking this from a player's perspective so no spoilers please.

We are about to attend Thrune's masquerade in book 3 and it is obvious we are supposed to attend but we can't find a good reason to go.

Did we miss something? Can anyone offer spoiler free reasons to go?


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Hello,

I have been unable to add a payment method to both my account and my subscriptions. This has been a continuation of poor checkout experiences on your website. If this is unable to be fixed soon I will be forced to unsubscribe. (this has come up for order # 4484677)


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Like the title says. Especially if it incorporates players into the system well so they can use their abilities.


Pathfinder Adventure Path Subscriber

For my next campaign I am considering limiting the full caster classes ( anything with 9 spell levels). The draconic method is by completely eliminating them but more realistically I will convert them all to six level progression.

Per the title, what effects will this have on the world and the game that aren't obvious?


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Looking for ideas more for concept and not power level as I don't think these classes mesh well with each other. I am planning on using a glaive and leaning towards the defense and love domains.


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Pretty much that. Trying to pull together a character concept of a neutral cleric worshiping Norgorber's secrets aspect. But being in a group being able to channel positive energy at times would be useful.

Also, is there a way for clerics to be able to cast spells without using their divine focus?


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Hi,

I am just making sure this is working as intended. I thought that last year I received my 15% off for being a subscriber.

thank you.


Pathfinder Adventure Path Subscriber

Hi,

If you combine these two into one shipment that would be great.

Also, how do I do this in cart now? With the newer set up I cannot find the way to add items to my subscriptions.

Thank you.


Pathfinder Adventure Path Subscriber

This isn't so much a question about viability but it sounds interesting for a concept character.

The ability is from the wishcrafter ifrit sorcerer archetype.

My confusion comes from the targets supplying the verbal components. Does this mean that the sorcerer 'pre casts' the somantic parts earlier in the day and later when the target wishes for it, then the spell is cast as a free action? And is it free for the caster as well?


Pathfinder Adventure Path Subscriber

Pretty much that..

But for example; as a 5th level caster would a burning hands spell have to do 5d4?


Pathfinder Adventure Path Subscriber

Hi forums,

I have a few ideas but what does everyone else have for boons for devoted followers of Besmara?

ex: the boons granted by new prestige classes(evangelist, exalted and sentinel) in Inner Sea Gods.


Pathfinder Adventure Path Subscriber

Hi Paizo Peoples,

I too am having issues not being able to get past the shopping cart page.

Could you please process my order with the May14 code?

Thank you.


Pathfinder Adventure Path Subscriber

Hi Paizo people,

This is the order number that was created from my unsent side cart.

When can I expect this order to be shipped? Curious as I received the AP today as normal but no word on this.

Thank you.


Pathfinder Adventure Path Subscriber

Hello Paizo people,

I saw another notice like this... I am an adventure path subscriber and have two items in my sidecart. I received the order shipment today but only for the AP.

Its order number is #3083155.

Sidecarts are Order 3085846, and Order 3085372

thank you.


Pathfinder Adventure Path Subscriber

Opinion time please ...or rules too!

Extra mythic action (and possibly others) state that extra standard actions cannot be used to cast spells, would this apply to spell like abilities?

Can spell like abilities benefit from using metamagic rods?


Pathfinder Adventure Path Subscriber

Mythic haste grants an additional move actions. At first I thought you could take that extra move and then get a full round attack. But after reading full round actions I'm thinking that isn't true.
Thoughts on either way?


Pathfinder Adventure Path Subscriber

This is concerning the Jeskar(?) encounter, his possession and the crystal afterwards. To put it simply my PCs failed at this, and that's fine failure is an option. They found and followed the clues, thought about demonic possession for awhile and have talked to nearly all of the evil NPCs in the AP. But when they finally caught up with him, it was sneak and stab, then dead cleric. They spooked after an invisible blasphemy went off and saves were failed, so they fled. I had the demon finish destroying the dead body (no res) and it left. To top it off they then hacked apart the crystal to get to the dead priest, and her loot.
So this is all bad, and the paladin felt terrible about this without any coaching.
Plane hopping ensued; items and body were returned to good outsiders of importance to Erastil.
So...what kind of Worldwound type penances can people think of? (not looking for paladin hate) I'm looking for a half night to night side quest that would help the diety. And I've already forbidden him from using a longbow for one year.


Pathfinder Adventure Path Subscriber

Hi forums. This question comes up as I am running WotR right now and my PCs are going through the start of book 3.
So far all of these fights are laughably easy. I know how to ramp encounters up and make them more challenging and I can do it. But I am curious if periods of ease are common in APs as this is the only AP that I have run.
Or if this is an issue of mythic play and the writers being forced to guess on what might be challenging.


Pathfinder Adventure Path Subscriber

How do other GMs deal with this? I have played through exploration in Kingmaker and am now GMing exploration in Demon's Heresy.
The major issue( from both sides) is that the PCs can nova any encounter as they are likely to have only one encounter per day. Even in the set locations there may only be two. APs don't seem to reflect this. Do other GMs just bump the encounters to +4 or 5 above the party level?
I would also appreciate any ideas on how to make exploration more enjoyable.


Pathfinder Adventure Path Subscriber

To my knowledge or best guess, all bashing does is upgrade the base damage and allow a +1 enhancement bonus to attack and damage. I know there is an archtype that enhances this.
But does material matter, like cold iron? Or not because that would be more on shield spikes and not the shield. Could you craft a bashing, holy shield? No, because holy is not a shield enchantment?
I'm curious about any or all possibilities as this is for a WoTR campaign, so about anything is fair game.


Pathfinder Adventure Path Subscriber

Just for fun, as this came up last week...which one wins.

I don't have the books with me but in short; the mimic automatically wins grapple attempts (no dice rolls) and freedom of movement lets you automatically escape grapples.

So which automatic success is better?


Pathfinder Adventure Path Subscriber

A lot of effects in Pathfinder limit extra attacks. Haste states that it does not stack with similar effects.

Are many of the extra attacks granted by mythic powers similar effects? Examples would be the Champion base abilities that grant extra attacks and the 2nd tier ability of mythic initiative.


Pathfinder Adventure Path Subscriber

Despite all the unholy water that bad guys like to carry around it is difficult to find rules on what it does. The opposite of holy water makes the most sense but would that mean it damages living beings?

Or if anyone can post what it does and the source then that would be cool as I can't find it on the SRD.


Pathfinder Adventure Path Subscriber

I ask this mostly in comparison to mythic lightning bolt but I believe it is also more powerful than cone of cold and other higher level spells.


Pathfinder Adventure Path Subscriber

It is too late to ask for opinions on how to buff it up as my players rolled through it in one evening. They are not all skilled players or too specialized but all of the fights were too easy. And after Irabeth was reunited with her sword all they had to do was watch her fight.

I guess my question is: have other people seen this? Or were all the easy fights built that way by design?