Jiggy wrote:
That doesn't really sound any better than the dirty trick route. What advantage are you seeing?
Actually, since Improved Feint is an "Improved" Combat Maneuver, it should work with the Flurry of Maneuvers trait.
Feint is the only Combat Maneuver that doesn't rely on CMB vs. CMD. Improved Feint might be handy to have if you're finding you're having trouble beating your opponent's CMD. If you have your Bluff maxed, and it looks like your build had a decent Charisma, it's possible that the opponent (if it's CMD is huge) doesn't have both a high Wis and Sense Motive, so if Improved Dirty Trick isn't working you'd have another method up your sleeve.
All you'd have to do is take a second level of Maneuver Master Monk to gain Improved Feint as another bonus feat.
I don't think Improved Two Weapon Feint would be necessary, since the Flurry of Maneuvers feature seems to cancel it out.
Unrelated: you could go as Rogue instead of Ninja and take the Knife Master archetype. With a dagger in each hand (which works as a Monk weapon), you could change all of those sneak attacks to d8s.