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So, i hope this is in the realm of rules for this forum but to be sure i'll try to be as SFW about it as possible:

It was late and one of my players wanted to find, in his words "an npc that has a sidequest that will net him 2,500xp for the next level up" - he is really metagaming all the time to become the most powerful PC in the Group without regard for his other players.

So I had the idea of putting him in a complicated situation. He met an old, ugly and mighty wizard who offered him 2,500xp if he would "go down" on him.

Without much hesistation he chose to do the adult service. He got the 2,500xp. And from 7 Players only 1 knows that this is how he got the xp, the rest of the group is unaware of this until now.

How can this have some repurcussions for him that are rather interesting than just punishing

What I have thought about so far:

1.) The Old Wizard could start stalking him / sending him love letters etc. - this would put him in an awkward position of either explaining why this mighty wizard dude is so interested in him or trying to hide it from the group as long as possible, after all, this is his dirty secret

2.) I recently discovered the God Lamashtu and read somewhere that even some male members of this cult get impregnated with demon spawn or something along these lines - Him becoming pregant would be really interesting story wise, will he keep it? will he try to abort this anomaly? will he even understand what is happening in time? - But here i have no idea how to describe such a situation or how to homebrew some mechanics

3.) Any other ideas?


Hello,

in my game I have a Pattern-Illusionist. He is a Gnome-Sorccerer.

They are in the Mines of Zolurket and fight hordes of undead.

What can he do to not be useless or what should I do to not make him feel useless


I'm trying to build something that utelizes Opening Volley in a way, that I can switch between ranged and melee attacks to buff the melee attacks attack role.

(Assume character is level 10ish so he has already two attacks or more and enemy is 15 feet away)

Round 1:
Do full round attack to fire 2 arrows.

1a) If they hit both, do I get +8 instead of +4 on my next melee? I assume yes

Opening Volley (Combat):
Benefit: Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Round 2:

Use full-round action for a Spring Attack to move 15 feet in for melee and position 15ft away after hit.

Spring Attack (Combat):
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Normal: You cannot move before and after an attack.

When making the attack roll for the spring attack, declare it a Stunning Fist.

Hit with either +4 or +8 (depending on Volley interpretation).

Stunning Fist (Combat):
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Round 3:
Start with Round 1 again.

I assume there will be a problem because I hold a Bow in my Hand but as far as I understand the rules, even though it's called stunning FIST it can be a kick or headbut as well, as it just states "Stunning Fist forces a foe damaged by your unarmed attack to..."


So in order to design my encounters more interesting I read about the "action economy"

https://gamingeveryman.wordpress.com/2014/02/24/55/

and I like the results so far.

Now I'm asking myself the question if it would be feasible to give one monster 2 (3, 4 ... X) seperate Attack Actions with different Initiative rolls. How would that Change my CR / XP?

Let's take a young white dragon. It's CR 6 @ 2,400XP. If I take 2 Dragons that would equal 4800 XP and according to the "action economy" approach it would be a CR of 8.

If I just take one Dragon but give him 2 Attacks, essentially making him 2 Dragons in one body, how much XP would that amount to? (And CR)?

Your take?