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I've been reading up on all the places I can find about the real way poison works (Hurrah, Jason Bulmahn!) but I still have a few key questions:

1) How long does an inhaled poison last?
2) Is there any cloud or obscuring effect on inhaled poisons? Is the cloud visible but has no negative effects on vision? Is it invisible?
3) It says you can be exposed to multiple inhaled poison doses at once. If I throw 3 vials of the same poison in one turn at a guys feet is that exposing to 3 doses at once (1 harder save) for when he breaths in or is it 3 normal saves as each vial breaks?
4) Is throwing an inhaled poison considered a splash weapon for stuff like splash weapon mastery?

Bonus Question: They say similar but different poisons are tracked separately and list the same poison but with different base DCs as an example. What about identical poisons but of different forms? So say the same poison but you've made one an injury and one an inhaled?


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You can argue about whether or not it breaks the game but it certainly is overpowered. No one spell or feat is supposed to provide that much utility. It's existence alters every other spell selection you take. Now instead of thinking "do I want ability X over ability Y" you think "Does X come up enough to warrant owning it over claiming it when I need it with paragon surge?"

That type of altered thought process is basically the definition of an overpowered (even if not game breaking) single ability. It's the same reason I hate evolution surge magnified by spell selection.

Or am I the only one who thinks this way?