![]()
![]()
![]() Hey, the Player's Guide says that the Sandpoint Cathedral contains not six but seven shrines, including one to Calistria. That seems to contradict the Seven Dooms AP itself, which only lists the established six. Both the Player's Guide and the AP book seem to imply that worship of Calistria is the seventh-most popular religion in town (Calistria is listed among the religions in Sandpoint's settlement statblock). Is this true/mentioned in any other book? I would've been more inclined to expect Calistria to be the opposite of popular, like how Klarn Kleiden shunned Calistria as "a deity not represented in Sandpoint’s charter". I was thinking of Shayliss more as a sort of maverick or outsider in terms of her faith, where it's less likely that this little town has a Calistrian congregation for her to find much community with. ![]()
![]() The complete collection of gourd leshy merch! https://pathfinderwiki.com/wiki/Category:Images_of_Jackpot ![]()
![]() If anyone was wondering, by my count: Looking at a quick Ctrl+F, Lost Omens The Mwangi Expanse has 49 "iruxis".
GM Core has 1 "iruxis" (no plural "iruxi").
GM Core has no "kholos", but 3 plural "kholo".
GM Core has 2 plural "tengu".
![]()
![]() In LO: Firebrands, the moderate ring of observation says "The ring can cast invisibility on you once per day," but it forgets to define if this ability is an activation, or how many actions this costs to perform. If it is an activation, it should presumably state its traits [or, pre-Remaster, state its envision and/or Interact component(s)] in order for the item statblock to be complete. The Only Sheet wrote:
Director Luis Loza has confirmed that "Spell 1" is indeed correct as forge is a "slot" spell, not a cantrip! So hopefully the flavor text's accidental cantrip mention will be errata'd.![]()
![]() Per the CRB 4th printing errata: https://paizo.com/pathfinder/faq
Quote: Many abilities use shorthand like “a creature you can see.” These abilities typically work just fine with other precise senses, so the Detecting with Other Senses sidebar was adjusted to note this. Examples include using a precise sense (like echolocation for precise hearing) for the Coerce activity of the Intimidation skill, an investigator’s Devise a Stratagem action, and the thaumaturge’s Exploit Vulnerability action.
![]()
![]() magnuskn wrote:
Yes, stream VoDs are instantly available on twitch.tv/OfficialPaizo right at the same place that they're livestreamed, and then they'll also be uploaded to YouTube. And I know that for past years' conventions, audio-only recordings have been uploaded to a podcast feed afterward, so maybe those could happen this year, too! Captain Morgan wrote: I wish the cloak wasn't a cloak. Feels like it will compete with the stealth slot too much. Though I suppose I shouldn't assume the stealth items will remain cloaks. Though from another design perspective, for example making it a pair of anklets or gloves would be bad for "coverage", since for 17th level the anklets of alacrity and pilferer's gloves already exist on AoN and remain legal; the cloak provides an option for people who are interested in other anklets or gloves! ![]()
Thomas Keller wrote: Didn't think he was into second edition at all. No, you've known; multiple users have informed you of the fact, such as in this post from May 2021, in addition to your own admittals that your understanding is obsolete. Here's just one of his blog posts that dive into things he loves about 2e: Ryan Costello wrote:
Now please stop harassing this man with false claims. ![]()
Tonya Woldridge wrote: In regards to the list mentioned above, it is now gone and will not be back on our forums. Any form of targeted hate such as this list is against community guidelines and will be handled as such. In this case, we took moderation steps so that the user won't be able to attack community members again. Cori Marie wrote: The biggest question is why that specific bad actor gets to continue to do these things. As Tender said, he had that list in his profile, and then it was removed, and then it was back. What's to stop him from adding it back again? What's very funny is that yesterday, after removing his second hatelist, he did simply add a new third hatelist of users to his profile, where I saw it still remained up 12 hours ago. It's now been removed, sometime in the 12 hours since then.![]()
All mentions of this book in the Grand Bazaar PDF, as well as in G&G, refer to this as Lost Omens Grand Bazaar. So it would seem that the store page is mistitled, as the store page and product description exclusively refer to it as Lost Omens: The Grand Bazaar. (Likewise seeming to mean that the placeholder image is out of date, as the store image displays "The Grand Bazaar" on the mockup cover.) ![]()
TOZ wrote:
It could even be said that to tie uncovering the past or spy drama to one faction from one country is… to limit one's options. ![]()
Narxiso wrote: I was looking at the archetypes, and archer is wrong. Rogues can sneak attack with any ranged weapon, longbow and crossbow included. Yes, the guide repeats this mistake in its analysis of Dual-Weapon Reload: The guide mistakenly states that the blowgun and hand crossbow require ruffian. They do not: Every weapon on the Ranged Weapons Table automatically works with sneak attack; only thrown weapons on the Melee Weapons Table require agile, finesse, or ruffian. ![]()
David knott 242 wrote: The only way to manage the equivalent of a PF1 kitsune with Fox Shape (and thus three forms to choose from) is with the Beastkin heritage and the Critter Shape feat (assuming that you want to have all three forms from an early age). The next opportunity is to start with any heritage with a "tailless" (humanoid) alternate form and pick a class with access to the arcane or primal list to learn the Pest Form spell. Either way, time in fox form is limited. To be clear for the benefit of anyone reading this comments section, David's point is that at 1st character level you can only have two forms. At 5th level, you can take the kitsune feat Myriad Forms to gain the third form; time in this form is unlimited, just like your first two forms. And ack! I messed up all my hyperlink tags in my first comment. Lemme fix that:
![]()
MVulpius wrote:
Boy, do I have a treat for you: They revealed kitsune's entire six-page spread in an interview on the Know Direction podcast! Including beautiful art of four more kitsune characters, and a star orb : Click these links for [ancestry description][url=https://cdn.discordapp.com/attachments/726896129358299176/809257612657819658/unknown.png][ethnicities and heritages] [url=https://cdn.discordapp.com/attachments/726896129358299176/809257713103667220/unknown.png][feats] And you can watch the video of the entire interview [url=https://www.youtube.com/watch?v=IyeYNhOS0J4]here! Wei Ji the Learner wrote: ...better than three-quarters of the RL teachers I had in school... :> This is what I play fantasy games for. :"> ![]()
Quote: This is also the stage at which you should choose your character’s home region (Core Rulebook 420-429), and in the case of human characters, your ethnicity. This sentence from the Guide needs to be corrected, as non-humans are explicitly stated to have ethnicities too. Quote: GMs should check Table 10–5: DCs by Level (Core Rulebook 503) to calculate the Earned Income DC. It's the 'Earn Income' DC, not the "Earned Income" DC. ![]()
LOVE THE ART. But hm, I can't help but feel that the title "Lost Omens Mwangi Expanse" looks a little awkward--it's like using "Lost Omens" as an adjective? It similarly doesn't work to call Europe "the Earth Europe". I think it'll make more sense if future posts put a colon in it like "Lost Omens: Mwangi Expanse"; the store pages of every single Lost Omens product put colons in their titles like that. ![]()
ErichAD wrote:
Fortunately, it was just a suggestion of a game mechanic; he didn't say a thing about editions. If a mechanic works it works. In practice, very many game systems have rarity systems that do. Rysky had no way of knowing that rarity rules aren't to Artofregicide's personal taste, and just because they happen to be so doesn't make the suggestion uncivil or unuseful. ![]()
KingTreyIII wrote: Cheliax: Chelish or Chelaxian sometimes used interchangeably; generally found “Chelish” to refer to nationality, while “Chelaxian” refers to the ethnicity (before 2e retconned the ethnicity)I've got news for you: 2e retcons have struck again! Luis Loza on the Know Direction Discord wrote:
Luis Loza also wrote:
My theory is that another contributing factor was the word sounding too much like the Keleshite language 'Kelish'. In any case, 'Chelish' doesn't appear a single time in the Lost Omens Character Guide. The LOWG may have been its final hurrah--which puts us in the unfortunate spot of not knowing whether to keep calling it the 'Chelish Civil War' or to retcon its name to 'Chelaxian Civil War'. ![]()
PF2 Gamemastery Guide page 127 wrote:
Hey now, wait a second . . . that can't be right! Planar Adventures and Lost Omens Gods & Magic say that deity is the lore term for specifically the unstattably powerful beings, and god is the umbrella term that includes deities, demigods, and quasideities. Which book is right? And how come the GMG puts a space in the middle of 'quasi deity'? LOG&M's glossary writes it as one compound word: 'quasideity'. And who do I email to suggest these discrepancies for correction in case their source books get 2nd printings?Actually, Gods & Magic's glossdex gave me another question that's been itching at me: LOG&M page 134 wrote: Demigods are always level 26 or higher. LOG&M page 135 wrote: A quasideity can be any type of being and is always level 25 or lower. . . . Huh. Always? This strikes me as an odd change from Planar Adventures, which said a quasideity could be any level at all. I'd figure it must take more than just leveling up for a quasideity to become a demigod--but G&M's new definition makes it sounds like leveling up could necessitate being redefined as a demigod. This definition leaves me puzzled as to what to now call PF1-era, three-domain Arazni. PF1 called her a CR 26 quasideity, but the assumption that the terms 'CR 26' and 'quasideity' are antonyms would lead me to believe that Arazni must either have actually been 25th level that whole time, or that she must have been not a quasideity but a demigoddess the whole time.I get that PF1 CR doesn't always exactly line up with PF2 level, and that every aspect of the campaign setting isn't purely and strictly defined by roleplaying game mechanics, but this little thought exercise does leave me scratching my head. ![]()
Squirrelbomber0 wrote:
Well, for Aratorin's first question, it wouldn't heighten. No spell is heightened unless its source says that it's heightened. Innate spells aren't an exception; only cantrips and focus spells heighten implicitly. ![]()
Oh, that link's broken! Let me fix that for you: Click here for the spreadsheet
I also changed the spreadsheet's title from "Official Blog Comments" to "Paizo Staff Comments", as not all of these clarifications are sourced from blogs, and we don't want to give the false impression that an off-the-cuff answer from a single developer is necessarily official. They can misspeak or be misinterpreted, and/or even be overruled when the game design team as a whole later confers together to check and see if prior interpretations have brought up any new concerns they hadn't fully considered before; formal errata documents that they all agree upon, get revised by Paizo's editing team, and finally publish are what's official. ![]()
Bandw2 wrote:
Oh. my. god. I never realized. High Int, very intellectually capable, but for whatever reason, doesn't have the wizarding spark to originate magic themself . . .Witch is the perfect class for our girl Flenta. ![]()
A witch accessing divine spells is a fascinating character concept because, to me, it's unusual. Spooky occult hags, primal hedge witches, and classic PF1 arcane witches are the iconic archetypes that the word "witch" brings to my mind, especially when I'm thinking of the world of Golarion. It's huge that the Lesson of Death lets witches grab raise dead, a spell normally exclusive to the divine list, and I'd love to see future lessons and witch feats similarly allow them to nab the choicest, very witchiest bits of the divine list best suited to the witch class's spooky, hedge witch-y, or studious themes. For a witch who wants to do more than dabble, I'd love to see a class archetype that makes the distinction between a divine-focused witch and a normal witch feel important and impact play in its very own way. Midnightoker wrote:
The Pathfinder 2nd Edition rulebooks don't go crazy with putting in traits to explain every single spell's presence on every single spell list because doing so would be cumbersome to the point of quickly becoming absolutely infeasible; you have to weigh how much or how little value an investment of developer time, effort, and word count has on the gameplay experience at the table. It's unwritten that a bard's haste spell quickens the mind while a druid's haste spell quickens the body; the devs leave the power to us to choose how to flavor them in our own games, and I love that. But yeah, Midnightoker, you're absolutely right that a monk casts ki strike to deal lawful damage as a divine spell powered not by a deity, but by the planar concept of Law, just as an oracle can, rather than draw power from a deity, hold some thread of connection to the Positive Energy Plane, or to the unending conflict between the armies of Heaven and Hell or the Elemental Planes, according to the APG playtest. The CRB tells us that Religion tradition skill is concerned with "the Outer Sphere, and the Positive and Negative Energy Planes". A divine spell is a divine spell is a divine spell. That's why a champion or divine ki monk who multiclasses into cleric or divine sorcerer gets expert divine spell proficiency at 9th level for free, three levels before a fighter/cleric or wizard/sorcerer would even have the ability to take their multiclass archetype's Expert Spellcasting feat. ![]()
Edge93 wrote: I don't have time to check almost 400 posts, so sorry if this is covered: Edge93 wrote: Two, their Rock accuracy is listed as +37. Ah, there should be a little searchbar in the top-right corner of the page that you can use to search for mentions of storm giants and stuff--but ohhh crap, that to-hit bonus is a big deal! Thanks for catching that; I can't believe we'd missed it! 3Doubloons wrote: I've forked the repository to split the corrections by book My man! ![]()
Reldan wrote: Q: Can the Champion's Blade Ally class feature providing the effect of Shifting be used to turn a 1-handed weapon into a shield with a boss or spikes attached? No, shifting can only shift your weapon into the shape of another weapon, and neither a shield nor a shield bash is a weapon. There would only be a chance that you could convince your GM to let you shift your weapon into a lone shield boss or handful of shield spikes, which would be useless detached from a shield. ![]()
Ooh, new from Klaher! Here's art of Abadar himself . . . And is this here a worshiper of Casandalee? ![]()
Shout-out to the Paizo staffers reading this thread! I take it that even if these won't be added to the GitHub, it's more helpful to keep our typo collections all in one place, rather than make new threads for each and every sourcebook as they come out. From the Lost Omens World Guide:
And from the Core Rulebook:
|