One part of a 2 headed troll

Scrag'chaak's page

149 posts. Alias of Doug Hahn.


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt holds a bloody piece of Ontooth in his claw, staining the water red as he waves it around. No trick. See? One Tooth cannot fake being in so many pieces. Come home. Old friends wait, like Karl and Cedar Cruise.

diplomacy to aid: 1d20 + 2 ⇒ (8) + 2 = 10


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

At last!

Silt looks around for a way to free his friends. take 10 on perception for 30.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Conceal miss % low misses: 1d100 ⇒ 35

Looks like silt is still at -24 HP and Ontooth has no temp HP? It could have gotten Harpoon instead, seeing one enemy has concealment though. Or, maybe it hates Locathah that much.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Bite, power attack, furious focus, destructive smite, strong jaw, bulls str: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
Concealment miss% low misses: 1d100 ⇒ 81

Claw, power attack, strong jaw, bulls str: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Concealment miss% low misses: 1d100 ⇒ 84

Claw, power attack, strong jaw, bulls str: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
Concealment miss% low misses: 1d100 ⇒ 37

Hasted Bite, power attack, furious focus, destructive smite, strong jaw, bulls str: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
Concealment miss% low misses: 1d100 ⇒ 4

Bite, power attack, furious focus, destructive smite, strong jaw, bulls str, crit confirm?: 1d20 + 15 + 2 + 1 ⇒ (4) + 15 + 2 + 1 = 22 booooo

Magical, Bite, P, B, S, Dest. Smite: 2d8 + 26 ⇒ (7, 2) + 26 = 35
Magical, Claw 1, B, S: 2d6 + 18 ⇒ (4, 3) + 18 = 25
Magical, Claw 2, B, S: 2d6 + 18 ⇒ (2, 6) + 18 = 26
Hasted Magical, Bite, P, B, S: 2d8 + 26 ⇒ (2, 8) + 26 = 36

Bite Crit Damage: 2d8 + 22 ⇒ (1, 4) + 22 = 27


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

fort 1: 1d20 + 9 ⇒ (6) + 9 = 15
fort 2: 1d20 + 9 ⇒ (15) + 9 = 24

Also vital striking above; only one attack. Was tired after the game last night.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Going to risk an AOO; will immediate action Stone Shield for 33 net AC; this means no destructive smite, however. If the wall is still up 31 AC till next round.

Once in position, Silt thinks of the villagers in the cell behind, and flies into a rage!

This will end!

+1 seaborne greatsword, power attack, furious focus, vital strike, Bull's str, haste: 1d20 + 18 ⇒ (13) + 18 = 31
displacement low misses: 1d100 ⇒ 20 F*%k
+1 seaborne greatsword, power attack, furious focus, vital strike, bulls str: 1d20 + 15 ⇒ (6) + 15 = 21
slashing, magical: 6d6 + 22 ⇒ (2, 6, 2, 1, 3, 3) + 22 = 39


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

24 Lethal 6 NL

fort: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

Silt grins at the evil aberration as he swims through the Cameroceras, showing his sharp teeth.

He double moves around behind the Aboleth, working to stay just out of reach of its tentacles.

Does silt see anything in this room as he double moves through it?


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

No, Joli — this sharpcone is real, and has invisible worms!

Silt 5-foot steps forward and attacks the green mollusk!

attack, vital strike: 1d20 ⇒ 16

will disbelief, proof, teamwork thing x1: 1d20 + 10 + 4 + 1 ⇒ (16) + 10 + 4 + 1 = 31

I don't think Silt would simply rush past what he thinks is a very dangerous live creature. So he'll attack it.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

fort: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23

Silt uses a move action to inspect these supposed illusions.

will to disbelieve, proof, teamwork thing: 1d20 + 10 + 4 + 34 ⇒ (14) + 10 + 4 + 34 = 62
will to disbelieve, proof, teamwork thing: 1d20 + 10 + 4 + 4 ⇒ (2) + 10 + 4 + 4 = 20
will to disbelieve, proof, teamwork thing: 1d20 + 10 + 4 + 4 ⇒ (1) + 10 + 4 + 4 = 19


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt buffs up again before leaving, and pulls the lever!


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Purpose, can you fix at the talking face while we wait for Riku to heal?

WHile we wait for Riku to heal, maybe we can reconfigure the computer to our advantage.Barring that, let's "fast-forward" a few hours so Riku is no longer mutated.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt points to the East. There is a hallway and door.

Evil likes to be close to the nice people it is hurting. The Aboleth is near, to feed on hurting. He clutches his piece of coral and casts Bulls' Strength and Ironskin on himself. He swims down the hallway when everyone is ready.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt attempts to vital strike the remaining eye.

+1 seaborne greatsword, power attack, furious focus, destructive smite: 1d20 + 13 ⇒ (8) + 13 = 21

slashing, magical: 6d6 + 21 ⇒ (2, 2, 2, 4, 2, 3) + 21 = 36


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt attempts to vital strike the right eye with his greatsword!

1d20 ⇒ 1


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt casts Bull's Strength and moves into the room, alongside the face. with reach, can Silt hit the eyes?


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

fort: 1d20 + 9 ⇒ (12) + 9 = 21

I'd like to see what happens to allies before resolving my turn.


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Killing rass berries and making friends with nice people like Karl and Karlita. If they are not nice, Silt gets mad and rips them apart.

Harpoon has pretty words and long chains.

Purpose has confusing knowings, but knows that a stone is stone when he sees one.

Joli is a nice talker and carries dead family wherever he goes.

Toby’s whip is always sharp from all the quivering he does.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Where are the ones it has stolen?


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt gestures at his wyrwood friend. Our Purpose is here.

We are nice people from the village. We killed lightning people so the machines eould start moving. We search for stolen friends, and want to hurt those who took them.

diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt opens the door when everyone is ready.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt'chaak transforms back into Scrag'chaak, swims to the double doors, and listens. perception: 1d20 + 20 ⇒ (20) + 20 = 40


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Harpoon!

Silt 5-foot steps into flank with Toby and full attacks in a rage!

Greatsword, Rage, Destructive Smite, Flank: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24
miss%, 0-20 mises: 1d100 ⇒ 35
Greatsword, Rage, Flank: 1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19
miss%, 0-20 mises: 1d100 ⇒ 8

Greatsword, Slashing, Magical, Smite: 2d6 + 21 ⇒ (2, 3) + 21 = 26
Greatsword, Slashing, Magical, Smite: 2d6 + 17 ⇒ (2, 6) + 17 = 25


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

If we can get these out, the Azlan creature who guarded our sleep can protect them


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt swims up to the force fields and looks inside. Take 10 on Perception for 30


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt 5-foot steps forward and attacks the mutant menacing Joli! Will move on to #8 if it goes down.

Bite, power attack, furious focus: 1d20 + 13 ⇒ (20) + 13 = 33
Claw, power attack: 1d20 + 11 ⇒ (20) + 11 = 31
Claw, power attack: 1d20 + 11 ⇒ (13) + 11 = 24

Bite, power attack, furious focus, confirm: 1d20 + 13 ⇒ (15) + 13 = 28
Claw, power attack, confirm: 1d20 + 11 ⇒ (14) + 11 = 25

Magical, Bite, P, B, S: 1d8 + 14 ⇒ (5) + 14 = 19
Magical, Claw 1, B, S: 1d6 + 14 ⇒ (3) + 14 = 17
Magical, Claw 2, B, S: 1d6 + 14 ⇒ (5) + 14 = 19

Magical, Bite, P, B, S, crit damage: 1d8 + 14 ⇒ (7) + 14 = 21
Magical, Claw 1, B, S, crit damage: 1d6 + 14 ⇒ (2) + 14 = 16


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt five-foots forward and attacks #6. He'll move on to #8 if he takes down #6 Attacking from below puts him at a slight disadvantage!

Bite, power attack, furious focus, low ground: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
Claw, power attack, low ground: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
Claw, power attack, low ground: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16

Magical, Bite, P, B, S: 1d8 + 14 ⇒ (1) + 14 = 15
Magical, Claw 1, B, S: 1d6 + 14 ⇒ (6) + 14 = 20
Magical, Claw 2, B, S: 1d6 + 14 ⇒ (5) + 14 = 19


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Understanding that Joli may create a blast of steam when the others approach, Silt full attacks the nearest mutants, trying to stay out of his friend's way. starting with #4

Bite, power attack, furious focus, destructive smite, flank: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Claw, power attack: 1d20 + 11 ⇒ (3) + 11 = 14
Claw, power attack: 1d20 + 11 ⇒ (17) + 11 = 28

Bite, power attack, furious focus, destructive smite, confirm: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Magical, Bite, P, B, S: 1d8 + 18 ⇒ (6) + 18 = 24
Magical, Claw 1, B, S: 1d6 + 14 ⇒ (3) + 14 = 17
Magical, Claw 2, B, S: 1d6 + 14 ⇒ (1) + 14 = 15

Confirmed bite damage: 1d8 + 18 ⇒ (2) + 18 = 20

He then 5-foots down into the water, trying to give his allies a more clear shot.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt is all healed up. No reason I see to buff further.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt nods.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

No, we need to stop and heal up anyway so let's ID everything.

Silt uses 4 charges on the CMW wand, and asks Purpose if there is a way to turn off the Azlan Tea lightning.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt flies into a rage at the large skum attacking him!

Bite, power attack, furious focus, destructive smite, haste, flank: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23
Claw, power attack, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18
Claw, power attack, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
Hasted Bite, power attack, furious focus, haste, flank: 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30

Magical, Bite, P, B, S: 1d8 + 24 ⇒ (1) + 24 = 25
Magical, Claw 1, B, S: 1d6 + 16 ⇒ (6) + 16 = 22
Magical, Claw 2, B, S: 1d6 + 16 ⇒ (5) + 16 = 21
Magical, Bite, P, B, S: 1d8 + 20 ⇒ (8) + 20 = 28

Those were not quite the attack rolls I hoped for. current AC is 26. 35(53)/75(93) HP. 8/9 rage rnds left.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

reflex: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

current AC is 28. 35/75 HP after subtracting 20 from the resist electricity


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt double moves (he is hasted) through the arcs, to the large skum. He may have eaten an AOO along the way; he is 15' up right now. As to whatever his final height up is, I want to be threatening the skum with the crossbow.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Azlan bolts should follow earth, not scream into skin.

Silt 5-foot steps forward and touches Toby, Riku, Purpose, and himself with a jagged piece of dirt-colored coral.

Communal Resist electricity 20; 20 min each (Silt gets 30).


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Karlita will guard this sky bathtub. We can come back later.


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt grins when the thorax squirms out of the cylinder; his smile widens when the pincers unhinge.

…yes, like a Karl. Pretty, like Riku's high coos.

The ten swimmerets undulate back and forth under the abdominal segment, and the creature's long legs unfold from where they were tucked below carapace and begin to palpate the sandy bottom.

Beauty lives here still, inside the broken toys of Azlan Tea.

The scrag pulls the body of the vivisectionist over, and gently pushes it into the open water between himself and the mantis, respecting its territory. The corpse drifts slowly through the open water, turning like a dancer before being bisected by a lightning-fast pincer. How the blood looks like rass berries exploding!

You should meet Karl. We'd have so much fun together patrolling the forest, keeping the village safe!

Wild Empathy Diplomacy, Guidance: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt will move into the room and look around for clues as to where to go; it seems like there are adjoining areas to the North and South that he could see into, in addition to the double doors to the East.

Take 10 on perception: 20 + 10 = 30


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Did SKum 1 also trigger Silt's ready, taking 40 damage?

AOO: +1 seaborne greatsword, power attack, furious focus: 1d20 + 13 ⇒ (15) + 13 = 28
slashing, magical: 3d6 + 17 ⇒ (4, 4, 6) + 17 = 31

Silt looks down at Riku, displayed to see his friend getting choked!


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt swims 15' up and forward 5 feet, readying an action to vital strike any enemy who comes within reach.

I would like to give a clear shot to ranged people while not walking through any of the Skum's 15' threatened squares.

Ready
+1 seaborne greatsword, power attack, furious focus, vital strike: 1d20 + 13 ⇒ (17) + 13 = 30
slashing, magical: 6d6 + 20 ⇒ (5, 1, 5, 4, 2, 3) + 20 = 40


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

I've put us in marching order on the map, if it helps.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

fort: 1d20 + 9 ⇒ (16) + 9 = 25


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Let's move on to the open room beyond. I guess we can all swim quickly past the corals into that open hallway?

Oh. Can silt try to harvest some coral to carve later on? He has reach too.

reflex to not get stabbed by corals: 1d20 + 4 ⇒ (14) + 4 = 18

Bright colors mean death, make nice art.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt will 5' forward and ready an action to vital strike anything that comes within reach and doesn't have cover.

ready action:

+1 seaborne greatsword, power attack, furious focus, vital strike: 1d20 + 13 ⇒ (12) + 13 = 25
slashing, magical: 6d6 + 20 ⇒ (4, 4, 4, 3, 3, 3) + 20 = 41


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt draws his greatsword and listens for whatever signal Joli gives.


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HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Keep that ugly pearl, Joli.

Silt turns to Riku. Sometimes friends hurt friends. But true ones say sorry, and forgive.

He looks at Purpose. Where next?


2 people marked this as a favorite.
HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt taps himself with his cure light wounds wand three times, waiting for Riku's apology.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

will: 1d20 + 10 ⇒ (7) + 10 = 17

Silt stumbles back a step. Riku!?

He then tries to harm the haunt with his wand! CLW: 1d8 + 1 ⇒ (7) + 1 = 8


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt pops his Spring-loaded wrist sheath out and taps the air with the wand.

CLW, Positive energy: 1d8 + 1 ⇒ (5) + 1 = 6

If Silt is too far back to effect the haunt he will instead leave the room.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Silt will go in, if there's room.


HP 75/75 | AC 29 T 14 FF 27 | CMB +14, CMD 25 | F: +9, R: +4, W: +10 | Init: +1 | Perc: +20, SM: +4 | Rage 9/9 | Speed 35', Swim 50' | Space: 10', reach:10' | Rage 8/9 | Active conditions: Greater Longstrider, Cloak of Shade, Ironskin, Stoneskin (dr10/adm), Bulls Str, Strong Jaw, Haste, displacvement

Leveled up:

Level up:

Feat: Vital Strike
Level 5 spell: Wall of Rass Berries [AKA Thorns]
Skills: +1 perc, +1 survival, + 1 Handle Animal

Daily Spells & Abilities:

Prepared Spells
0: Create Water, Guidance, Know Direction, Stabilize
1: Cloak of Shade, Faerie Fire, Stone Shield, Stone Shield, Thunderstomp, True Strike [D]
2: Barkskin, Barkskin, Ironskin, Ironsin, Vine Strike, True Strike [D]
3: Greater Longstrider, Greater Magic Fang, Resist Energy (Communal), Sky Swim, Bull's Strength [D]
4: Freedom of Movement, Strong Jaw, Inflict critical wounds [D]
5: Stoneskin, Inflict critical wounds [D]

Abilities
Destructive Smite +4: 6/6
Wild Shape: 3/3 (8 hours)
Destructive Aura: 9/9
Rage: 9/9


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