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![]() The Carnivorous Crystal's Crystallize attack for Engulfed Creatures states "If the creature is already slowed, it becomes Petrified..." Engulfed creatures are automatically Grabbed and Slowed 1, so this seems redundant and would eliminate an 'extra' Save opportunity. I guess this particular Engulf would not impart the Slowed condition until the first Fort save failure? ![]()
![]() Crimsi the Ranger seems to missing a bonus to a stat and does not have a 'Hunters Edge' (so no update 1.6) But Grenek the Barbarian has no explanation for his Rage, Titan mauler ability or the Sluggish condition that comes with it. All the Goblin Heroes have great personality and backstory. Looking forward to Free RPG Day! ![]()
![]() Alric Rahl, great work and thanks for sharing. I found myself converting RotR before I noticed this thread and wanted to share some different observations I had about it. Mostly about the glass works and Tsuto. 1. 8 Goblin Warriors needing to be weakened. If I'm not mistaken, keeping them as standard warriors would clock in at an 'extreme' encounter, not above that. 'Extreme' sure but some Goblins do use improvised weapons (-4 to attack) and the final 3 run off to Tsuto, so all in all not as 'extreme' as a straight 8. 2. Tsuto himself. In PF1 the CR of NPC with class levels was Level -1 as shown with Tsuto being Monk2/Rogue2 and his CR being a 3. My inclination was to build him in PF2 where the CR matches the Level of the character. So a CR 3 Tsuto became a Lv 3 Monk and his stats fell in line with the CR 3 NPC's in the Playtestiary. Also, the second strike in FoB incurs the -4 penalty I believe and I put his Background as Blacksmith due to the sub category of Glassworker. 3. I just reduced the value of most coin treasure by a factor of 10 and it gets pretty close to treasure tables in the Playtest. Once again, great work on the Conversion! ![]()
![]() The rule in this area is...If you dont approve (trust, enjoy, whatever) your GM's there is only one thing to do. Get behind the screen and show em how its done. Let them experience a 'good'GM and set the bar high. A good 'bedside manner' is needed to shape willing and rookie GM's. Give constructive critism at the 'end' of the scenario and always compliment the good stuff.
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