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![]() honestly with how tightly wound things are right now i recommend not shooting. not sure what it is to get back up the 2d6 that beoh took earlier puts it around 18-24 feet. we were jumping off the large spider to get back up earlier. without that would make it about 3 up. with a jump i think it would be agility check each success is 1 then ballistic is dependent on your movement you would be making it with. normally all vertical movement is cut in half when jumping and i can't find any rules on horizontal jumping. so based on this stuff i just made up it would be a dc 8 agility check with ballistic movement that would normally get you 2 squares which is a d6 dmg die ![]()
![]() Didn't want to continue a discussion in gameplay tab. Yes i completely agree your character grew up in a smaller tribal/village setting where you were all hunters and is perfectly fine. but that is not the feel of RWBY in the early volumes. I am playing a 16 almost 17 year old girl who grew up on hearing how Huntsman save the day from the horrible Grimm that used to and still ravage everything outside in the wilds. Yes they do help law enforcement and military but that is not their primary job it is to fight Grimm not people. Beacon will help us grow and learn that people can be the bad guys even more then the Grimm and that even if you try your best and you do everything right you can still lose. We were raised on Fairy Tales that mostly had happy endings and that is fine as we are young. The series of RWBY is is transitioning from the flashy awe inspiring fighting prowess to the gritty truths of war and conflict. Beoh is a ahead of the curb on maturity and survival knowledge. Onyxia is going to get a rude awakening down the road if we get that far but that is the fun of role play Character development. Right now she is a clueless home schooled over achiever who loves acknowledgement. Even though she is clueless she is very curious and wants to know so much more about everything she can wrap her head around. Shy but very eager to meet new people if she sees the opportunity to try and make friends. If you give her a hand to help her up she will carry you on her back to make sure you will make it aswell. She makes light of most things and really enjoys the thrill of fighting/sparring as it is almost a game for her. With how durable people and monsters are in this world you can go pretty far and cut loose without to much fear of hurting some one as their Aura will protect them and you know when that is getting low. When have you ever seen bullets actually hurt any one in the show? Right now we are before the series even starts so we are even deeper into the time of peace. the White fang only just started getting more violent. Yes we know horrible things go on but we are kids and know so little about our own mortality so we make lite of it. We fight the clearly malevolent unreasoning completely mindless evil that is what she signed up for. That is not what she is going to get but right now it is how she is starting her own fairy tale path toward. Sorry about the word wall. i really need to figure out how to convey things more concisely as even little things i try to explain tend to go on for quite a while. ![]()
![]() i would like to get some clarifications before i start posting RP. earlier when things started to fall Carmine levitated "several" up and i ballistic movement to catch them and move them off to side to prevent from falling and stored one in my pack[we both did really well on our rolls to do so]. Notice: 1d6 ⇒ 21d6 ⇒ 5
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![]() sorry i didn't elaborate meant to be on top as in above ground with Tana hence the dialog. No big deal will just head up there immediately. And i understand where you are coming from i am used to deadlands i coulda sworn there was one quickness feat or edge or something that gave you an additional card [those combats got so complicated but it was glorious] i didn't think anything of it. personaly it makes sense to do so but SW wants things to be simple. ![]()
![]() As for Beoh Heal +2 joker -2 MaP -2 untrained forgot wound penalty of patient would be -3. said it stayed the same and doesn't apply because he had the right modifier already other then wound penalty Attack primary +2 wild +2 joker -2 MaP two fisted means you get an extra action with the other hand however since he is healing that is giving a -2 to everything that is considered an action not the fact that he is hitting twice. he would get same penalty if he only attacked once. Attack off hand +2 wild +2 joker -2MaP -2 offhand. Damage +2 wild attack +2 joker On the bright side Beoh you do get an extra parry IMHO due to both your weapons having defensive each hand gives a +1 parry putting you at an impressive 9 ![]()
![]() dang it was looking over the post to see rose 2 woulda hit however gild 2 wild aced but i didn't reroll cause i saw the 8 and raise with primary didn't even look at it. if you want to just throw in the dmg
if we properly fixed everything it would be 2+2 rose 2 hit 4
numbers change a lot if you don't force rolling on ace which i have seen a few people forget to do as going higher means nothing on hits or success only dmg is it useful. Especially with the way the random roller works. ![]()
![]() so just going to put this here
all sizes are relative to human size.
so big things are really easy to hit but they have a lot of toughness. i don't think we have been applying any of this to fights so far and just for the hell of it. Creature Strength
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![]() don't forget your +2 on everything for joker beoh. heal stays same however attacks get another +2 while agi check looses 2 from my count unless the agility/run counts as one which means fighting stays the same and heal goes down. hard to tell without map to see if run is needed or done. posted in general cause few reply to discussion and people keep posting here ![]()
![]() Looks very nice well presented. Don't forget your dark-vision due to faunus. Was thinking of doing something similar with the shield for Sinn where he ends up standing or riding on it more then using it as a shield however i ended up sacking out the idea for a higher power rifle as he was focused as a sniper. ![]()
![]() Just a heads up Azure. you can not repeat the same task within a round. that is the advantage of two weapon fighting. also the multi action penalty is applied to all rolled non free actions done that turn not just the first one. There is however an action called Rapid attack which lets you make up to 3 rapid melee or 6 from a semi auto ranged but all rolls are made with a -4 penalty. All attacks must be made simultaneously so you can not move between them it is more of a oh crap i am outnumbered by weaker enemies thing. Not familiar with forum side rulings but it sounds just like pathfinder's 5 foot step principal. You have people slowly moving about the battlefield dancing the dance of death. Also don't forget about your semblance you need to roll to activate it and keep it active and costs you nothing to do so might as well use it. Then again, what do I know I am just a player. ![]()
![]() I hate to argue with the GM but agree with Azure. also shaken is base success to lose but need a raise to do anything else in that round. A Benny removes shaken and you can act can even spend the benny after rolling to see if you do it on your own. We can alter that rule as combat is supposed to be very fast paced so a base success is needed to unshaken and act but we will likely all be upping our spirit for our semblances and there are edges specifically for overcoming shaken. Then again, what do I know I am just a player. ![]()
![]() we would not be using a Benny at all to soak aura (if my idea is used). When hit your aura protects you from any wounding effects but you still get knocked around and dazed which is represented by shaken. you can still do a vigor role 4 means you lose shaken 8 means you get to lose shaken and act normally or if you fail the roll you can use a Benny and just remove and act normally. This means bennies are still important but not mandatory for aura soaking and make sense with the setting. but we could just rule of cool and make it faster by having it get rid of shaken just like normal soak. i am just presenting options. Then again, what do i know i am just a player. ![]()
![]() Aura Soak: Well lets go for middle ground an amalgamation of all thoughts. We Use PP as it is intended and regen as intended 1/hour only we add the innate power to aura soak. It costs 2 pp and acts like a Benny soaking using spirit. or streamline it even more 1 pp = 1 wound negated. Either way that streamlines it and lets the GM handle things without having to wait for players to roll. Honestly the 1d6 method right now is really harsh when going at straight pp as we are brand new and you see all the characters taking quite a few hits before showing any kind of wounding. you are still shaken regardless if you soak with aura you can still spend your Benny to get rid of it or roll your vigor as normal. Getting thrown around does take a second to recover. ![]()
![]() Well there are a few ways to to do what you are trying. The flash step sounds most like Teleport (3) with Rapid Teleport (+3) (need one point drawback) which lets you teleport 12 distance and gain a gang up bonus with yourself (and others i assume). yes it isn't useful for defense other then disengaging it you get the cool flash step stuff like bleach and bonuses on attacks. If you are looking for defense it would be Speed which you can take up to level 5 which would put your pace at 24 and any attacks against your are at a -1. if you take some drawbacks for it you can get the 7 to go 48 pace and every one gets a -2 to hit you. Those are the two cases i can see for flash step. both are great gap closer and add a lot of utility. Although i do request that we revisit the duration of powers. We are already limiting the super power compendium powers by forcing activation if we also limit their duration which most are set to not have. while those in core book can keep it going longer as they have a duration and can retry every turn as well. I would recommend just setting blanket duration to 3 rounds or 2 for super compendium if you want to still have it limited. possibly with a round of cool off where you cant reactivate for a round if you failed the check after duration expires. This prevents semblances from just fluctuating on and off a lot through combat. Just food for thought ![]()
![]() They bring up a good point in gameplay about how pp works. As far as i understand it our semblances do not use up PP it is aura and abilities that use Aura Mastery that do so. so if you want to activate your semblance to teleport you spend an action??? and roll spirit if you succeed you teleport if you don't succeed you don't. as long as it is a semblance it does not drain your PP. I am unsure if teleportation or going invisible count as an action thus accrue and inflict multi action penalties. I made my semblance easy it is just a passive i am lucky shooting and hitting with Rose and Gild and those that oppose me are unlucky. it is completely passive (i envision Onyxia doesn't even know what her semblance is and barely acknowledge the effects as that would be fun/funny and entertaining) Thus i have just been rolling semblance every turn as a matter of maintenance as those were the last rulings i recall from posts. Tora you were a bit vague on what you were doing in your post. were you spending the Benny and rolling vigor to soak? in which case you roll a d4 as that is your vigor die and then a d6 for your wild die. (page 69 in the deluxe book i sent you) The good thing about play by post is you have plenty of time to post. I have the core and rwby rule books open and displayed on my screen while i am posting so i can make sure to properly have my own posts be an example to explain things as we go in ooc. I believe it is best to get all the questions and misunderstandings of rules done while we are all together so things go smoother when we split the parties. ![]()
![]() Characters may perform multiple actions such as Intimidating someone while blasting away with a shotgun,running and Fighting, attacking with a weapon in each hand, and so on.
as stated in savage worlds deluxe edition. Bottom line the more things you try to do the harder it is to do anything so most people try to keep it small. in my post most of my actions were not effected by multi action penalties due to being dice-less to perform. All i really did was pick up my cloak, put it on, change my weapons, and run at the grim i just like to try to add flare. ![]()
![]() I completely agree but no one else was and it was taken over to ooc game play. just getting tired of no feedback so thought it was ignored or to daunting with my walls of text so stopped talking to myself till some one showed interest or started another topic. what i put over in gameplay directly applies to what was going on in gameplay at the time and was a currently active ooc conversation. ![]()
![]() Keep in mind if you have a RoF Higher then 1 and are using multiple shots you are at a -2 penalty unless you have the edge Rock and Roll. If you have a Spread weapon you get a +2 for your shooting which negates this normally i am unsure if that bonus is applied as it wasn't expressly added in the rwby book but is a blanket rule in core. if you roll a 1 though you accidentally hit an innocent bystander. Normally this is 1 or 2 for full auto or spread shotguns we may be reducing this due to setting. Subject to GM discretion as it is vague. with Firing into Melee normally a 1 will hit an adjacent target usually an ally but this is RWBY i doubt this would be in effect against Grimm. i can see it though against other hunters or highly intelligent Grimm. All innocent bystander rules are very much for thematically appropriate it is not advised to always apply it. In addition for all the shots you take you only get 1 wild die for that weapon's attacks regardless of how many shots. You do however get to chose which attack roll it replaces. Also ammo if your gun needs it uses the ROF squared in total ammo. so 2 rof uses 4 and 3 uses 9 if you have to roll your ammo usage. If you are using two weapons you are at a -2 to both attacks as it is a multi action unless you have two fisted. You are still subject to a -2 on your offhand unless you are Ambidextrous. sorry for all my walls of text i have been accused of rules lawyering.... a few times. ofcourse this game is for fun so it is rated GM for GM discretion is advised. ![]()
![]() Yah since this is my first play by post i wasn't sure how initiative or combat are done. It just felt right since i got attacked i would get an attack back so posted one. It sounded like only me and that one grim were fully in combat and it went so i just did the attack back no one else was in combat so figured we would just go back and forth till cards??? start to be distributed. Will parry and toughness be posted so that we can easier describe if we successfully kill or are we just posting our rolls like i did and wait for response as to what happened. She also like i said in ooc would have made her attacks wild if she didn't see any other Grimm actively charging/engaging which i am just assuming you will add bonuses if there are none or leave it as is if there are. Further information on Onyxia's outfit. as it was just revealed it isn't a full dress but the ribbon was holding on long leg coverings These double as a cloak and sash for combat,physically active, or relaxing and comfortable with the people she is around. When around town/public or people she doesn't know she will tuck her tail and wrap the cloak around her waist so it looks like a long dress with a slit going up her leg but it is doubled over so can't actually see the leg unless she has them fairly far apart. After she feels she has made a decent first impression with people she is far more comfortable and does not care nearly as much. While it is around her waist it is not actually attached to anything it is like using a very snug belt with no belt loops a solid tug or being pinned while she moves will remove them. While around her shoulders it is lose and in a slipknot. When she has the covering her tail is moderately uncomfortable as it is under her skirt when the coverings are removed she will reflexively stretch it out which does lift her skirt if she is distracted and forgets to adjust the skirt to put her tail properly through the hole designed for it. ![]()
![]() I am leaving this in spoilers so people don't read and think it is officially implemented when they go looking for it later if you decide to implement and adjust it. Scouter Repair 101:
I after another few minutes of sleep and a nap i think i have a good working method. Till your aura is depleted you do not receive multiple wounds. you get shaken or if you were still shaken you only get one more wound until your aura is gone or you willfully stop soaking with it(free action and no role to stop it same with bringing it up you are literally just coating your body in it). As long as you are not caught surprised you always soak with your aura. who doesn't want to have protective shield up and keeping you alive. You take 1d6 dmg per shaken/wound you would be taking normally (you are really only going down one tick though). You can not Ace on this damage unless you got a raise on the fighting/shooting role. this is to simulate being thrown around in combat thus not taking huge damage but if you get pinned by a well placed hit/shot you can get hurt a lot more because more of the energy hits you instead of just moving you. You can still spend a Benny to soak a roll reducing the wounds as normal which will reduce the aura drain but as long as one level of damage remains you are still going one track down and taking the appropriate number of d6. either Spirit or Vigor would work in this case for soak but if you are out of Aura you can only soak with Vigor. I recommend the PP + Spirit + Vigor as that means your edges that improve your aura/semblance also increase it's durability. For Aura Regen i recommend 1/2 the greater of your spirit or vigor per hour while resting quarter rounded up when active/ not resting. While aura is full naturally healing rolls should be done every other day and get +2 if resting/non stressful that time frame. This is due to aura being able to heal scratches instantly and other wounds a bit slower but heavy wounds still take some time but still much faster then normal. Please read Rungok, Warforged, and Aloha. (not sure if run and war were paying attention because it was in spoilers and i want their input) ![]()
![]() Response > 9000: Another possible way to incorporate Aura hp is to take a page out of Deadlands classic. Incorporate Wind which is Vigor + Spirit die type maybe add PP to it as well and have that be aura HP that would put people around 22 aura hp average. every wound you take is a d6 dmg to your aura or possibly 1d4 and drop the aura hp a bit.. once it is depleted have it be harder like -2 or even 4 to activate semblances/aura abilities. ![]()
![]() Reply Regarding: Response to the Response of the Response: Yah and i dont' even think she is using her winter powers at all. it all seems to be her rose thing... which is vague. i heard some where it wasn't really speed as a semblance but considering she is literally turning into rose wind stream things it has clearly changed.. What year are they in any way isn't this start of 3rd year? if they were still in school that is.... if there was a school. ![]()
![]() Reply to Response to Spoilerificness:
That is covered by the strong aura edge. d8 spirit requirement adds +2 to activating aura. definitely need to make my way over to that fine edge. so many to get hopefully advancement is fairly swift. would hate to only get an advancement a year or some craziness like that......
as for hp can simply increase the wound threshold a bit to increase durability or simply have the first wound threshold be your aura so to speak. get to incap well now you are out of your shield and are considered an extra aka one last wound but still otherwise not inhibited till then. that changes things around quite a bit such as wound penalties so there are other things to consider. sorry i didn't see this post in regards to azir but i think i was pretty constructive for not having noticed this one before hand. Definitely going for strong aura as my semblance is mostly passive. i need to keep my semblance going if it is going to be fun. back to spoilerness the concept that Grimm can possess objects now is pretty frightening. Response to Aside Ramble With Minor Volume 3/4 spoilers: as for hp can simply increase the wound threshold a bit to increase durability or simply have the first wound threshold be your aura so to speak. get to incap well now you are out of your shield and are considered an extra aka one last wound but still otherwise not inhibited till then. that changes things around quite a bit such as wound penalties so there are other things to consider. sorry i didn't see this post in regards to azir but i think i was pretty constructive for not having noticed this one before hand. Definitely going for strong aura as my semblance is mostly passive. i need to keep my semblance going if it is going to be fun. ![]()
![]() Interesting character definately the RWBY feel and would probably get along great with Onyxia. I do have a few critiques sorry if i am blunt. Typically you can't substitute 2 minor for a major. i know mathematically it adds up but the whole point is something major to play around with. as always subject to GM approval. As for your hindrances you only had 3 minor not 4 as being a faunus automatically provides you with Outsider while giving you the minor ability of dark sight. Also all 3 of your minor are related to eating which means you got some serious eating quarks, habits and pride like eating raw meat and eating it like a smoker that smokes a pack a day in front of every one to fit all of which would fit under Hedonistic and be more fun IMHO. not sure how exactly pride and eating work tbh You are not required to have hindrances they are purely optional for fleshing out your character by getting bonus abilities/edges/attributes and role play purposes. I would recommend looking at switching things around maybe subbing a few things for Arrogant, Heroic, Obese, or Hedonist to help diversify and flesh out the character. As for the Semblance all semblances require activation. it hasn't been clarified if that is an automatic deduction in power cost but i assumed it doesn't as we were just told we can not take it. Best bang for your buck is Contingent -2 on having your armor up... honestly i think it is a bit broken but eh this is RWBY it is supposed to be flashy and op. i built mine for funny roleplay moments. not 100% if multiplied before or after modifiers core superhero companion says before but honestly that is a bit op and easily exploited.... i like to work harder for my exploits. as for the weapon i can't believe i didn't think of the no switch. it would have optimized me quite a bit only taking two fisted once instead of twice. It sounds like it should work just fine but subject to GM approval as always but i don't see why it would be a problem. Lastly and i am not terribly sure of this i believe the game is full as far as i know unless some one is dropping out we are at our 8 person limit. ![]()
![]() yah was meant to be a quick meet and greet welcome to vale? where you from? where did you go to school?" the word vomit was my long intro with no pauses was the dive right in to meeting new people. slow down half a min get some replies then go off. i just need to keep in mind not to put an ending to a conversation ahead of time. these are post so i can elaborate ooc and through narrative a lot more. ![]()
![]() any recommendations to prevent misinterpretations? seems both people i actually typed out a small portion of the dialogue for both thought my char cut them off and left rudely. the brief dialogue was supposed to leave room for them to talk and have some back and forth then left the exit line for after a few minutes to insure she could go say hi to the next person. (I seem to skip a few pages but usually we are on same chapter causing confusion may just have to have warforged preview a few posts to get me on the same track.) shame you can't just IM and post the IM conversation to forum as a roleplay dialog.
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