Scarymike's page

Organized Play Member. 85 posts. 1 review. No lists. No wishlists.




At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty.

But then the "Knight of the Sepulcher" archetype replaces cruelty at level 15. Does that mean they don't get a new cruelty at level 15 or that they don't get cruelties at all?

Relevant text from SRD:

Crypt Lord (Ex)

At 15th level, a knight of the sepulcher’s chance of ignoring critical hits and sneak attacks increases to 75%, as though he were wearing armor of heavy fortification. He gains immunity to death effects, paralysis, sleep effects, and stunning. He no longer sleeps. The knight of the sepulcher also gains immunity to effects that cause fatigue, and effects that would cause him to become exhausted instead cause him to become fatigued.
This ability replaces cruelty.

Thank you.


I had an awesome combo of putting foes in a Wall of Thorns, then dropping a creeping doom on them.

However, by RAW, I don't think a centipede swarm would move through the wall.

They need a strength check of dc25 to move even 5 feet. Not possible with a str of 1. They are immune to weapon damage, but this is not really a weapon.

Thoughts?

creeping doom

Centipede Swarm

Swarm Subtype

Wall of thorns


The way my group plays, we always start campaigns at first level, so I always play chars from 1st level.

But now I need to make a 9th level char, and I'm wondering what kinds of builds really suffer at early levels, but shine at mid to high, since I never get to do that. Example: Mystic Theurge

Maybe even LA race? My DM is pretty flexible as long as its not 3rd party (must be players handbook, advanced or any of the ultimate books).

Thanks.


The rule in question:
"Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving."
(source: http://paizo.com/pathfinderRPG/prd/equipment.html)

First off, let me lay out the specifics so I can get a clear answer.

1. Breastplate: Armor Check penalty of 4.
2. Mithral reduces the armor check penalty by 3.
3. Mithral Breastplate would have an armor check penalty of 1.

Does being non-proficient with medium armor have anything to do with this math?

A character who is non-proficient in Medium armor would take -1 to attack rolls when donning mithral breastplate.

OR

A charachter who is non-proficient in Medium armor would take a -4 to attack rolls when donning mithral breastplate.

Which is true?

Thanks,
-Mike