1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.) yes 2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.) yes, too much added afterwards 3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments) 4th no, 5th better. I didn't play 4th. I played a little of 5th 4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? (Small edit: these weren't meant to be mutually excursive, I just want the gist of what you're looking for, feel free to add additional thoughts/desires as well.) all of them 5. How do you feel about making the game more accessible in general? Yes 6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4? Yes 7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will). Yes 8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground) pf1 and pf2. In general, pf1 was good in a lot things, but some things needed redone. From pf1 I would use the races and skill system, probably the feat system. From pf2 I would the spell system and character generation system. But all of the systems would need some work.
Lemartes wrote: What about lifting and bulk? 18 strength is 18 strength, just because I am a foot shorter and 50lbs lighter shouldn't change that. It's shouldn't make a difference on lifting. It should only mean things that fit me weigh less because there is less material. A goblin with 18 str and a giant with 18 str can carry 9 bulk before being encumbered. They both wear plate mail, the goblins weighs 2 bulk and the giants 4 bulk due to size.
It comes down to some things are learned, some things are genetic. If it is genetic, ie darkvision, immune to sleep, resistance to poison, you should just have it. If it learned, racism, racial weapons, able to better fight giants, then it can be an option and learned later in life. Pretty simple if you ask me
Neadenil Edam wrote:
I am going to use as trade chat
Please do remember its EE and not all systems are in. Also at this conjecture, we are trying to promote the game. We could kill you guys, rob your husks, take your supplies, and then leave you to deal with the escalations naked. It wouldn't take much with our populations levels right now. I am sure as we get our systems in (assassination, poisons, disguise, etc.) we will become the evil you all know we are.
Nihimon wrote:
After looting with out rights, I didn't notice any flags. guess we should watch and make sure of all these in the next couple of days.
starchildren3317 wrote:
I have looted a husk that me or my group didn't kill, and i recieved no reputation hit.
@Cheatle Trolls aside, it was fun and learning. We did what we could with the current mechanics. Your tactics in getting a defense up was a good idea. It just happened we couldn't continue even if we wanted. Rep reasons. You came and did what I would call a safe fire training exercise. We made sure to not "farm" any one on our attack and you all did the same. Although we did kill D. Brutus a bit because we didn't want scouts in our area. His stubbornness did win out and we relented. Now tomorrow, war is on!! Death to you all
Gol Phyllain wrote:
Right now u can't kill any one who wants to run from ueven if u are ranged.
Being wrote: The complaint is that you cannot tell who is on your side and who is an enemy. Healers cannot find their people all the way across the battlefield that need healing. Well it isn't for the developers to force you back into formation. The serious advantage of a formation is that if someone is where they are supposed to be you don't have to check their name to see who they are you KNOW who they are and where they are. If they aren't where they are supposed to be it is on them (but your reputation and military success will remind you to encourage them to stay in formation). My complaint isn't the telling friend from foe. It isn't about seeing who across the battlefield needs healing. It's more about being able to target them. I don't mind so much that I have to click to identify them. It's that it is a damn pain to actually click them. But I do also believe that if a person is in your party/company/raid, that when they are close enough, you should be able to identify with out clicking on them.
I remember fighting for anonymity for reasons of ambushes and assassination. I had an in depth idea but it would be some thing for later down the road. For now, it would be nice to company mates, group mates, and a raid group interface. Targeting should be a bit easier. A bigger area to targe etc. As for identity, mouse over mini map for a name. You should remember names or have a list, its not that hard.
Ryan Dancey wrote:
Always glad to do Somme killing. And thank you
Midnight of Golgotha wrote:
Only a couple our side went below. We knew the limit, which is why only a few of us were around afterwards. Also, had some systems been in place we could have defended instead of trying to coax them into taking an attacker flag. Most of us went negative rep. I doubt they can say the same.@All involved, TY it was good fun. And salute to those who achieved negative rep. Even if it wasn't -2500.
Caldeathe Baequiannia wrote:
You are right in that aspect. I am not sure if I was red or not at that time. He was how ever in my group, which should over ride that fact. There should also be a raid group of some type that also allows the same.
But we couldn't get u all to attack. Only a couple of u were willing to take the attacker/aggressor flag. So we couldn't defend being that our rep was way low already from not holding back on our attack. But it was fun having 10 ppl chase me and only 1-2 attacking me as I ran circles or in front of your raid.
Ravenlute wrote:
I agree, I specifically did not cast a spell from log in until crossing a hex. I received the bug, but I couldn't cast any thing, not just energetic field. This is quite annoying. My 2% speed from armor feature and energetic field do stack nicely. But not agile feet and energetic field.
Saiph wrote:
Player looting isn't in yet
It was good fun. But having taken the initiative the first fight, we didn't have the rep to initiate the second. With only a few of u willing to get the aggressor flag, we couldn't attack and the PvP wasn't there. So really no content, ppl left. Also, there was issues. Healing some one didn't work due to latency or lag. I ran up and got off 3-4 heals on a target which was never received. Targeting, enough said there I believe. And it was basically the only way to tell friend from foe. But all and all, good fun. Just waiting on Dev videos and analysis of this episode.
Half the problem I see is you all are worried about leveling stuff. I have played 8+ hours each day. I don't feel like it's a grind. We conquered an escelation, striped mined a hex, and built up a store of resources for our people. We have had any where from 3 to 7 or 8 people together to do things. We are TS having fun. We also been about killing ppl. Sorry if that was one of you. There was plenty to do with out worrying about what I need to level. I think doing other things will take some of that boredom away. But I also think that healing should help you meet those gates. Also, healing needs a little range. 10m or so would be good in my eyes.
A couple of sheets I did u for you all. Includes XP costs on each table.
Player friendly crafting sheets Crafting 9-19-14, Refining 9-19-14
Welcome to the forums! A lot of us have been here for quite some time, years for some. We love to see new people and hear new ideas. We are glad to see you. With that said, please remember this is Alpha. This game is far from finished. Things are broke, things aren't in game yet, some are temporary. Of you are unsure about the way it is working, ask. There are a lot of well informed people around. One thing we have learned is, Goblinworks listens. But being negative won't get you much attention by them. If you don't like the way some thing works, state why and purpose a solution, or ask if there isn't a better way. For over two years we have been going back and forth with them to come up with waits to get this game to work as intended. New ideas are welcome and probably needed. Also, we as a community have strived to keep negativity and toxic behavior out. A good debate is great and needed. But the negativity isn't. Our current community is awesome, but we are going to be getting tons of new faces. Please help to keep things going in the right direction. It is alpha, it is a test! Enjoy.
Calis wrote: A better way how about only being able to cast/range attack what you are facing? maybe a 180 degree forward arch. @ Xaer I play Pathfind this game is only vaguely simulator to the pen and paper, and that was stated to be so from the beginning. This is already planned. Though I haven't seen why it isn't implemented yet.
sspitfire1 wrote:
I really do hope so. Right now looking over materials needed to craft armor, I saw that to make basic metal armor required lvl3 smelter, where leather required lvl7 weaver. A bit out of balanced there. Also, having to spend XP other places to get the crafting points to advance wastes XP. Some of this was due to the recipe bug, but not sure if all of it was.
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