Krun Thuul

Savage Attris's page

129 posts. Alias of Jade Dragon.


Full Name

Savage Attris

Race

Half Orc

Classes/Levels

Fighter (Unarmed Fighter) Lvl 2

Gender

Male

Size

Medium

Age

32

Special Abilities

Darkvision - 60ft,

Alignment

Chaotic Good

Deity

Attris worships victory by meditation, training and visualization

Location

Westcrown

Languages

Common, Orcish

Occupation

Wrestler/ Pit Fighter

Strength 18
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 7
Charisma 10

About Savage Attris

STATS:

Savage Attris
Male Half-Orc Fighter (Unarmed Fighter)
Chaotic Good Medium Humanoid (6'10" 310 lbs.)
Initiative: +2 (+2 DEX)

==DEFENSE==
AC 18, Touch AC 12, Flat-footed 12 (10+2 DEX+ 6 Armor)
hp 26/26 (2d10, +2 CON Bonus x2, +2 Favored Class)
Fort +5 Ref +2, Will -2

==OFFENSE==
Base Atk +2, CMB +6, CMD 18
Spd 30 ft
Attack 1 Melee- Claw Attack +6 1d4+4 (Standard Action)
Attack 2 Melee- Bite Attack +6 1d4+4 (Standard Action)
Attack 3 Melee- Claw Attack +4 1d4+4,Claw Attack +4 1d4+2, Bite +4 1d4+2 (Full Attack) If both Claws hit then 2d6 additional bleed damage
Attack 4 Melee- Spiked Breast Plate +6 1d6+4 (Standard Action)
Attack 5 Ranged- Throw anything +2 (Standard Action)

==STATISTICS==
STR 18
DEX 15
CON 14
INT 12
WIS 7
CHA 10

FEATS:

Improved Unarmed Strike
You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Boar Style
You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

Two Weapon Fighting
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Harsh Training
At 2nd level, an unarmed fighter gains a +1 bonus on saving throws against effects that cause the exhausted, fatigued, or staggered conditions or temporary penalties to ability scores. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery.

Improved Grapple
You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

SKILLS:

==SKILLS==
Acrobatics +3(1 Rank,+2 DEX)
Appraise +1(+1 INT)
Bluff +0
Climb +4(+4 STR)
Craft +1(+1 INT)
Diplomacy +0
Disguise +0
Escape Artist +2(+2 DEX)
Fly +2(+2 DEX)
Handle Animal +0
Heal -2(-2 WIS)
Intimidate +6(Racial +2, 1 Rank, +3 Class Skill)
Knowledge (Dungeoneering) +5(1 Rank, +1 INT, +3 CS)
Knowledge (Engineering) +1 (+1 INT)
Perform (Pit Fighter) +7 (1 Rank, 0 CHA, +2 Trait Savant, +1 Trait Child of infamy, +3 CS)
Perception +0(2 Ranks,-2 WIS)
Ride +2 (+2 DEX)
Sense Motive -2(-2 WIS)
Stealth +2( +2 DEX)
Survival -2 (-2 WIS)
Swim +4(+4 STR)

Weapon proficiencies
Simple and Martial Weapons. Proficient in Medium Armor


LANGUAGES:

Languages Common, Orcish

SPECIAL ABILITIES:

Special Abilities

* Dark Vision 60ft


TRAITS:

Traits

* Child of Infamy-(Campaign Trait) +1 to perform, (Pit Fighter) checks, +300gp nest egg
* Toothy- (Racial Trait) Allows Bite Attack
* Savant- +2 to Perform checks made when Pit Fighting

INVENTORY:

==INVENTORY==
Weapons:
Armour: Spiked Breast Plate Armour (+6 AC)
Clothing: Leather chaps, Hemp pants,Hemp undershirt
Head Slot:
Face Slot:
Neck Slot:
Glove Slot:
Ring 1 Slot:
Ring 2 Slot:
Forearm Slot:
Feet Slot:
Cloak Slot:
Potions: Cure Light Wounds x3,
Scrolls:
Wondrous Items:
General Equipment:

WEALTH:

WEALTH:
PP:0 GP:385 SP:0 CP:0

Treasure Items:0
TOTAL WEALTH: 385 GP


BACKGROUND: