Lucrecia

Satou Mita's page

19 posts. Alias of thefishcometh.


Full Name

Satou Mita

Race

Human

Classes/Levels

Wizard (Necromancer) 1

Gender

Female

Size

Medium

Age

25

Alignment

N

Deity

None

Location

Searching for knowledge of Death

Languages

Common, Elven, Dwarven, Draconic, Infernal, Celestial

Occupation

Scholar/Traveler

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 10
Charisma 14

About Satou Mita

Appearance:
Satou is a decidedly beautiful woman, with paper-pale skin and fiery red hair, revealing her foreign ancestry. She is quite tall and thin, with a slinky frame that seems to float, even when she wears her bulky traveling boots. The black and grey dress she wears is form-fitting and revealing, but still functional and easy to move in. She carries a backpack, seemingly brimming with papers, and a heavy cloak to protect her from the elements as well as prying eyes. Uli, her rascally vampire bat familiar, tends to nest in her flowing red hair, and likes to burst out with great screeching, startling Satou's companions.

Satou is not as reserved as many wizards, but is still somewhat awkward in her interactions and has a cloistered outlook. She is not afraid to use her beauty to get what she wants, but much prefers to use her knowledge. She loves her adopted nation, but is confused as to why the incredibly powerful art of Necromancy is forbidden. She sees no moral wrong in the use of corpses or the undead to enrich the lives of the citizenry, and is dedicated to discovering more about her art so that she can start to change the minds of others.

Init: +4
Defenses
AC: 12, touch 12, flat-footed 10 (+2 Dex)
6 hp
Saves: Fort +0, Ref +2, Will +2

Offense
Speed: 30 ft
Melee: Quarterstaff +0, 1d6
School Spell-Like Abilities: 7/day - Grave Touch, Command Undead (DC 12)
Spells Prepared:
1st --- ray of enfeeblement (2, DC 16), shield
0 --- acid splash, detect magic, read magic, touch of fatigue (DC 15)

Statistics
Base Attack: +0, CMB +0, CMD: 12
Feats: Spell Focus (Necromancy), Skill Focus (Knowledge: Arcana), Scribe Scroll, Command Undead, Alertness (familiar)
Skills: Appraise +8, Diplomacy +3, Fly +5 (untrained), Knowledge: Arcana +11, Knowledge: History +8, Knowledge: Local +8, Knowledge: Religion +10, Linguistics +8, Perception +2 (untrained), Sense Motive +2 (untrained), Spellcraft +8, (Concentration +3)
Traits Focused Mind (Magic), Reactionary (Combat)
Opposition Schools: Enchantment, Illusion

Familiar

Spoiler:
Uli (bat, Magical Beast)
Init: +2 Senses: blindsense 20 ft, low-light vision
Defense
AC: 17, touch 16, flat-footed 15
3 hp
Saves: Fort +0, Ref +4, Will +4
Offense
Speed: 5 ft, Fly 40 ft (good)
Melee: bite +6 (1d3-4)
Statistics
STR 1, DEX 15, CON 6, INT 6, WIS 14, CHA 7
Base Atk: +0 CMB -2 CMD 3
Feats: Weapon Finesse
Skills: Fly +16, Perception +6
Special Abilities: Improved Evasion, Share spells, Empathic Link

Gear:

Spoiler:
Explorer's Outfit, Quarterstaff, Spell Component Pouch, Waterskin, Backpack, Bedroll, 1 Torch, Flint & Steel, 1 Trail Ration, Ink (8 oz), Inkpen, 10 Sheets of Parchment, Tome of Gods and the Dead (mwk tool, Know: Religion)

Total Carried: 31 lbs

Wealth: 2 sp, 9 cp

Spellbook

Spoiler:
0
-All, except Enchantment and Illusion

1st
Abjuration: shield
Conjuration: mage armor, summon monster I
Divination: comprehend languages
Evocation: burning hands
Necromancy: cause fear, ray of enfeeblement

Background

Spoiler:
Satou spent her early childhood as an orphan in the great Dunarite city of Djata. Her striking, pale appearance revealed a parentage from faraway lands, and proved to be an object of bullying from the other street children. Satou would escape the taunting by fleeing and hiding in the large library used by the Djata Academy of Eldritch Arts. While she stole away to hide from orphan and librarian alike, Satou would read. She eventually managed to teach herself a few simple spells. At the ripe age of 9, she burned out another child's eye with conjured acid on the steps of the library, which made the wizards take notice. She was quickly placed in the Academy, her wizard mentors impressed by her ability at such a young age. Satou spent the next 15 years at the academy, and excelled in her education. She would spend many hours poring over tomes in the library, trying to find new spells, new knowledge. A little over a year ago, she stumbled upon a book that seemed out of place, a dusty tome entitled Gods and the Dead. A detailed primer on the undead, their creation, and their connection to divine energy, the book did not belong in the conservative Academy's library. Necromancy was forbidden, and the state-supported school did not want to appear to have any connection to the brutal land of Arengis. Satou nonetheless became fascinated with the power of negative energy and the intriguing nature of undead creatures. She studied the book intensely, and sought out other books on the topic. She soon began practicing necromancy in full, hoping to eventually create undead servants of her own. Her new focus caused her to shirk her responsibilities in other fields, and her Wizardly Advisor noticed how she had fallen behind in her studies of Enchantment and Illusion. The copy of Gods and the Dead was eventually discovered, and she was promptly expelled from the academy. Undeterred, Satou set out on her own, determined to master the arts of Necromancy, hoping to use undead servants to improve the land of Dunaris and enlighten its people on the utility of Necromancy. Her only companion was her familiar and confidant, a mischievous vampire bat by the name of Uli. Using her last gold, Satou set out for the town of Haven, following a tip that the bibliophile Duke Albert's private library may contain one or more forbidden texts.