Here is what constitutes a death attack in general:
So if an Assasin kills someone using his death attack ability he can't be raised by Raise dead but a death ward would protect him.
So, I just finished running the first book of the AP and my 4 man party of characters are still mid lvl 3. They explored the whole region, they didn't miss a single encounter, they even had some random ones and still they didn't make it to lvl 4. I don't really want to start adding personal content yet and just saying "here are some xp because u need to be lvl 4 for the second book" sounds kinda lame. :(
Trikk wrote: I assume a ranged attack with a spell requires extremely fine and precise aim. Simply holding a laser pointer fixated on a person or car is challenging enough that wind interference is an issue even when you're not standing in a storm. I'd assume the same principle applies to spells. Fine and precise aim? Why? Its a touch attack, why the precision? And a spell just needs a hit not to be fixated on someone.
Strong winds impose penalties on perception checks mostly duo to noise I think. There are not always debris around to be knocked up, that's circumstantial. Also about the straight arm thingy, if a wind is so strong as to impede arm movement then isn't it logical that it should apply a penalty on melee attacks also ? If a spellcaster cant move at least one arm freely then he can't cast a spell, ergo the need for concentration check to cast a spell in bad weather. But strong wind does not impose such conditions.
We are playing a golarion campaign for some time now, and after many perils we managed to reach lvl 5. Everyone in the group is ready to pick a prestige class except poor me (I play a draconic Sorcerer). I would like to get a prestige class that enhances spellcasting ability, not necessarily combat wise, and a nice touch would be if it was something unique to sorcerers. So...
No Dragon Disciple jokes plz!! |