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I think so too, it would be extremely silly if an ability called death attack wasn't a death attack!! I was just wondering if there was an official clarification on that.


I don't see rules reference in that post.


Here is what constitutes a death attack in general:
"Death Attacks:
In most cases, a death attack allows the victim a Fortitude save to avoid the effect, but if the save fails, the character dies instantly.
Raise dead doesn't work on someone killed by a death attack or effect.
Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.
In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
The spell death ward protects against these attacks."

So if an Assasin kills someone using his death attack ability he can't be raised by Raise dead but a death ward would protect him.
Correct ?


We did it by the book, I only have 4 magic items anyways, so we rolled a d4. I don't think a belt takes half dmg from fire, and even if it did, it was 41 dmg so bye bye.


I ask because last session I got hit by a fireball, I rolled 1 and I ended up with a burnt belt. Makes sense... I will have to house rule that all items get hit I guess...


If a natural 1 is rolled on a save, an item carried by the target is dealt dmg. What about area spells? Also, are items affected by negative energy ?


I can do that true, but you know how players are... They love getting xp. Maybe I will throw them some "random" encounters to get them beefed up a bit.


So, I just finished running the first book of the AP and my 4 man party of characters are still mid lvl 3. They explored the whole region, they didn't miss a single encounter, they even had some random ones and still they didn't make it to lvl 4. I don't really want to start adding personal content yet and just saying "here are some xp because u need to be lvl 4 for the second book" sounds kinda lame. :(


what if there is no dirt sand rain around?


Trikk wrote:
I assume a ranged attack with a spell requires extremely fine and precise aim. Simply holding a laser pointer fixated on a person or car is challenging enough that wind interference is an issue even when you're not standing in a storm. I'd assume the same principle applies to spells.

Fine and precise aim? Why? Its a touch attack, why the precision? And a spell just needs a hit not to be fixated on someone.


Strong winds impose penalties on perception checks mostly duo to noise I think. There are not always debris around to be knocked up, that's circumstantial. Also about the straight arm thingy, if a wind is so strong as to impede arm movement then isn't it logical that it should apply a penalty on melee attacks also ? If a spellcaster cant move at least one arm freely then he can't cast a spell, ergo the need for concentration check to cast a spell in bad weather. But strong wind does not impose such conditions.


I will have to Gilfalas on this one. It doesn't seem plausible that energy/magical effects get carried away by wind or are obscured by debris. Weather effects on magic are represented through concentration checks, adding also penalties on ranged touch seems too much to me.


As title says. Does strong wind impose the -2 penalty also on spells with ranged attacks?


I have played a dragon disciple in the past, and my current character has 8 str so no melee for me. Well I guess I will play the core sorcerer again :(


We are playing mostly core but if something cool comes up from 3d party publishing we will incorporate it gladly. No 3.5 though.


Yeah well its not power I am after, it's variety. Playing another core sorcerer is fun but its something I have played many times in the past.


We are playing a golarion campaign for some time now, and after many perils we managed to reach lvl 5. Everyone in the group is ready to pick a prestige class except poor me (I play a draconic Sorcerer). I would like to get a prestige class that enhances spellcasting ability, not necessarily combat wise, and a nice touch would be if it was something unique to sorcerers.

So...
Are there any prestige classes that require ability to cast arcane spells without preparation ?

No Dragon Disciple jokes plz!!