The "year and a half between Armory and COM" included AA2, the beginner box, and AA3, so the assertation that that there was a year and a half between main releases is made in bad faith at best.
It was also one of the biggest gaps between main-line products and was three-to-four years ago.
Eight hardcover releases between March 2020 and November 2022 is substantially more relevant data to the conversation.
That said... comparing Pathfinder and Starfinder is pointless. They're different product lines have different release expectations, and comparing apples and oranges isn't productive.
From the most recent monthly organized play update blog.
February 2023 Organized Play Monthly Update, emphasis mine wrote:
This month saw the release of the Fists of the Ruby Phoenix Adventure Path compilation, and with it, the sanctioning for the adventure! Much like Abomination Vaults, the chronicle sheets and boons are nearly identical to those published with the first printings. Otherwise, it’s been a quiet month for new content! Work is underway on sanctioning Treasure Vault, which should be ready for street date next month After that we’re hoping to get starting on Lost Omens: Firebrands, the Drift Crisis Case Files for Starfinder, and are starting to eye up the Drift Hackers and Gatewalkers Adventure Paths.
I'm assuming the "next month" comment is because the blog was written in advance of its February 2nd posting, so we can hope that it'll be ready for street date and posted today or tomorrow.
David knott 242 wrote:
On this topic, the creature design in this volume is amazing. The creatures are evocative, fun, and even break new ground for what mechanics creatures tend to have in this edition from what I can tell.
Creature and NPC Niches:
There's an NPC in chapter 2 named Leiko with two different abilities used as reactions, and a two-action ability that gives her an extra reaction for the round, which I think is really interesting design.
Another NPC in the same chapter has the Stalk Goggles listed in the quoted post, and actually has a special passive ability so long as he wears them, which is an interesting design space of an NPC that specializes in a certain worn item that I don't recall seeing before.
From the toolbox, the Amelekana has the interesting niche of an NPC that creates and controls minions mid-combat, which I haven't seen done in this particular way yet.
The Desa-Desa has some really interesting abilities tied to fire and electricity that are super flavorful, including a breath weapon-style ability that's in an emanation around itself instead of a line or cone, and a poison that inflicts weakness to that ability's damage type.
The Temagyr and Ocluai are super creepy in a really fun way, and I love their lore. The Ocluai also has some darkness mechanics.
The Immolis has an interesting one-action AoE ability that takes penalties to its DC the more it uses it in a round, similar to a multiple attack penalty, which is a really elegant way to make such an ability work.
The Kareq has an AoE ability that can be either a cone of one damage type or a line of a different damage type, which I think is a really fun way to keep players on their toes.
The creature design in this volume is super interesting, and Sutter has really knocked it out of the park.
Side note: who wrote the Castrovel gazetteer? It’s awesome.
Table of contents says James L. Sutter wrote the adventure and the Castrovel gazetteer, while he and Patrick Renie cowrote the adventure toolbox.
I like that the table of contents for AP volumes notes who contributed to which sections.
Thanks for the thread! I really dig that ancestry collection idea, all thosse niches are ones I really admire. My current projects I'm trying to focus on are kinda varied!
One of them is a Pathfinder Infinite Masters tie-in for Treasure Vault that I can't talk about much of yet, but which I'm hoping to use to expand on some niches established there.
Another is collaborative project focused on new deviant abilities and classifications with some Gatewalkers backgrounds to tie in, taking some inspiration from some mutant abilities in some media I've been consuming lately for my part.
Another has some new Bhopan-focused player options, although I haven't been able to work on it in a bit.
One of the big ones is a new PF2 class for Infinite, the brigand! A debuffing-focused master of simple weapons, it takes the vibe of the ruffian rogue and expands it out to a full class.
Another project that keeps growing is a set of class archetypes for the cleric, using similar enough core mechanics to just" be a class archetype, but drawing on a "higher" source of power that isn't a deity, or divine at all! Ranging from the occult Abductee to the primal Feygrace Godchild to the arcane Collegiate, I'm liking how it's coming.
I have a lot of other projects in varying states of completion, too, but those are the ones that have had my attention most lately.
Just homing in on this one line. Taldor is at the southeasternmost part of Avistan. The Lands of the Linnorm Kings is at the northwesternmost part. The opposite of neighboring, they have at least seven countries between them overland. It's a long journey from one to the other, so the connection is likely deep.
As for the actual thread topic of what I'd like to see...
I'd like to see Isger, a land that regularly relies on adventurers to handle its issues due to Cheliax's unwillingness to help, to get its time in the sun.
I'd like to see some more info on the mountain ranges in the region, especially as they could be places to introduce new ancestries.
I'd like more info on Vyre, some update on where Ravounel is headed (although that bit could be covered in Firebrands, who knows), some details related to Nidal and its faith-driven conflicts.
Perhaps some more info on lesser infernal deities observed in Cheliax, shadow planar ties to Nidal, perhaps looks into how Ravounel is handling religion in such a faith-focused meta-region.
I think an angle on the interactions of faiths would be really interesting.
There's also the point, on the topic of lower-level planar adventures, that if the PCs have a benefactor or a means of travel, a low-level planar travel campaign can work just fine. Pathfinder Society 1st edition had level 1-5 scenarios that went to Heaven (9-05 Shores of Heaven), the Plane of Air (8-10 Secrets of the Endless Sky), and the Plane of Earth (8-05 Ungrounded but Unbroken).
Further, Starfinder just had a three-book level 1-7 AP that involves trips to Hell and Cynosure, among others (Drift Crashers). The point is, there's a precedent for low-level planar travel adventures, and I'd love to see that showcased in an AP.
This scenario seems to have one of most off model vesk I've seen ._.;
Please see the thread on this blog post (LINK) for the least time this was brought up. She's not off-model, she just has a different body type.
A relevant developer quote is below, but this discussion has been had before.
Jenny Jarzabski wrote:
As someone who got to experience the Year-or-so of Scoured Stars as it happened, I'm very excited to see where this AP cleans things up and expands, as well as delighted to find an avenue to share one of my favorite stories of the Starfinder Society with the friends I have who got into it a bit late.
I, personally, love PF2's myriad takes on dwarves, and am thoroughly pleased to be getting an AP focused on them. I'm also very interested in Crystal and Compton working on this, for a lot of reasons. Crystal wrote Shardra, the iconic trans dwarf shaman in PF1, and I don't think Compton's name has graced an AP volume before. Let's see how this goes.
Congrats to Erica, Jess, and Landon for all your hard work! For those I have specific experience with, thank you Jess for running amazing cons and being an absolutely phenomenal co-moderator for the Great Lakes OPF Discord Server, and Landon for fostering a fantastic community and being present and awesome during all of our interactions. Enjoy your 3-digit numbers. You've all earned them.
For Joseph, you've done absolutely phenomenal work, and I'm honored to have you as a coworker, my fellow freelancer.
And for Aerine, you've done more than I can put into words for your community, other communities in your region, and even in other regions. You've earned your glyphs by a long shot, just as you earned your campaign coin a year ago. I'm so, so proud of you, so thankful for everything you've done, and glad you're in my life. Thanks, Mom. <3
@Brell Stormforge, I feel that the concern that this is overpriced for "standard size minis" might be misplaced. While a decent-quality $10 pre-painted medium-sized mini is a fair price... that's not even the price spread.
Of the eight minis listed, one of them (Ulgrem-Axaan) is a Large creature from Monsters of Myth, so that mini is presumably also Large. Further, a different one of them (Thrasfyr) is a Huge creature from Pathfinder Bestiary 2, so that mini is presumably also Huge.
Let's look at some prices from the most recent random-pack set of pathfinder minis, The Mwangi Expanse. The list price of the Huge Mamlombo mini is $40, and the Huge Adult Cloud Dragon mini is $50. These are both minis you have to buy individually. Uncommon-rarity Large minis from that set have an individual list price of $8, and Rare-rarity Large minis from that set have an individual list price of $16.
By comparison, a single standard booster for Mwangi Expanse is able to be $20 despite having four minis, three medium/small and one large, because... you never know what you're going to get, and there's no guarantee you'll get what you want or even anything rare.
So then, let's do some math on this box set. You're getting exactly what it shows you, no guesswork, no "booster pack" effect that incentivizes the lay consumer to buy over and over. But to be generous, we'll estimate the price of the Huge and Large minis as the mean of the prices of the aforementioned Huge and Large minis.
So you're not spending $10 per standard-size mini. You're spending $45 dollars on a Huge mini, $12 on a Large mini, and $4.50 on each of the other minis.
@Captain Morgan: If it were to be released by Paizo, then yes, I would agree it doesn't seem fair. But the question wasn't "what rare class do you think is likely to be released by Paizo?" The question was "what would a rare class look like?"
I think that the ringmaster, academician, and royal classes I detailed are all things that could be released on Pathfinder Infinite, and appropriately answer the question asked. And I don't think it's punitive at all to not invest as thoroughly as someone else in the campaign's mechanics. Different people play campaigns for different reasons.
That said, these rare classes would, by virtue of being rare, require GM input and (in the ideal situation) likely a discussion with the other players, so if a player DOES feel like another player's class choice is punitive to them, it just doesn't get played.
Classes that are designed for individual campaigns that have unique mechanics seem like a good mechanical starting place for rare classes to me, especially if you give the framing that they're really only possible in that environment or a very similar one.
1. Ringmaster, which interacts with the circus mechanic from Extinction Curse.
While they could be used in other campaigns that use versions of those mechanics, they would likely require some amount of adjustment.
Also, people can and do write for both companies. It's the nature of the business. Paizo contracting Legendary Games to help organize a project that Paizo releases... is still a Paizo project. I'd appreciate if you learned anything about how game publishing works before calling people obtuse.
Paizo is publishing it. Doesn't matter who worked on it. Paizo is publishing it. Making it an official Paizo product.
Yeah, gonna agree with keftiu here. So what if I can't truly, properly understand the intricacies of the perspective of my bearkin elf aerokineticist? It's cool as hell. Also, one need not understand a perspective to respect it, fantastical or not.
On the "only one Chewbacca" idea, I've long since embraced that my PCs are cool and exceptional, so we're more "Mos Eisley cantina." And for that, we need even more ancestries, because how my friends and I play the game is just as good as a stodgy humanocentric group.
I'd imagine that as the developer of the Lost Omens line, Luis Loza is doing pretty well.
Sebastian Hirsch wrote:
Speaking as a Pathfinder Infinite creator with a number of Starfinder Infinite product ideas who tries to make my love for Starfinder as well-known as possible, I disagree.
Only one Starfinder Infinite product was released in the month of June. The Card Game had none. To present a minimum number of products across each subprogram feels really discourteous to the 24 PFI Pathfinder Infinite products releases in June.
If you want Starfinder Infinite to be better-represented in the sales, go to the website on your own and support the few products there are for it, and put your own out. Be the change you want to see.
Congratulations to Derek, Nathan, and Olivier, and thank you for all that you do for our community!
Plus, I'm excited to hear that the adventures in Dark Archive will be sanctioned for play! I'm really looking forward to seeing what that has in store for us.
Have a wonderful Convention Season, everyone!
As of this posting, there are 125+ playable species in Starfinder across all official sources. My current estimates pin it at around 129, when you include the species from Drift Crashers book 1. At least 50 more potentially-playable species have been name-dropped across official Starfinder media.
This thread feels like it was made for me.
1. A stance-based occult bounded caster that draws power from warping their body with some stances and their mind with others.
I have more ideas but I figure this will do for now.
John Mangrum wrote:
I hope y'all enjoy my delightful windkids and horrible crabs.
Darrell Impey UK wrote:
The product image for the front of the pin, which looks like the Organized Play logo, is on the right-hand side.