@thepuregamer - There's no need to be snarky, i'm just going based off what Trinam is showing as AM BARBARIAN's perception versus the "casters". I agree that using leadership in order to gain a superior mount is a crutch. Though I find the primary functions of the barbarian, (being dealing huge amounts of damage AND spell sundering is what makes the barbarian come out ahead in most scenarios.
The problem I have with the proposed counter measures from casters is that it is assumed that AM BARBARIAN is a known threat to the caster before initiative has begun. Second, the schroedingers caster (as it's been labelled), is the caster that has every appropriate spell prepared in the event that a superstitious barbarian flying on a bat is going to come along and smash his face in. Is that truly an expectation for a wizard? Perhaps a cleric could divine this knowledge, but i don't know divination spells all taht well. Lastly, a lot of the casters appear to have all the spells in the core/apg/UM/UC books prepared or known.
I would like to see a barbarian build that is more realistic in it's real world gameplay approach. Riding a 6 HD dire bat is a cool idea, riding a level 17 summoner is ludicrous. I'd like to see how to boost the perception checks into the high 60's and how to maintain good damage without relying on a mount.
As for a caster, i'd like to see something more realistic in terms of spell appliation while adventuring. I find this to be a great exercise in preperation and it helps give ideas for when i eventually play an arcane caster. Though perhaps that is for another thread. Right now I just want to see AM BARBARIAN's build!