Delexia

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3 posts. Alias of Black Dow.


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Round 3 Conditions/Effects: Barkskin (20AC); Inspire Courage: +2 on saves vs charm & fear effects and +2 to attack & weapon damage & Prayer: +1 bonus on attack rolls, weapon damage rolls, saves, & skill checks

Still flanking the towering tree-man Sariana hisses in frustration as the creatures hide stymies most of her attack's effectiveness.

Once again she launches a powerful low kick at the creature's wooden shin (Punishing Kick)

(Flanking) Melee: Punishing Kick: 1d20 + 10 + 2 + 2 + 1 ⇒ (19) + 10 + 2 + 2 + 1 = 34
Damage: 1d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13 (DC16 Fort save or knocked prone)


Round 2 - Conditions/Effects: Barkskin (20AC); Inspire Courage: +2 on saves vs charm & fear effects and +2 to attack & weapon damage & Prayer: +1 bonus on attack rolls, weapon damage rolls, saves, & skill checks

Death calm Sariana ducks under the creatures flailing attack, then continuing to flank with her fellow vampire, she in turn unleashes a fluid combination of vicious blows at the sylvan giant (Flurry of Blows - Full Round Action)

Flanking Melee (Flurry of Blows): Raking Claw Punch: 1d20 + 10 + 2 + 2 + 1 ⇒ (10) + 10 + 2 + 2 + 1 = 25
Damage: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Flanking Melee (Flurry of Blows): Crescent Kick: 1d20 + 10 + 2 + 2 + 1 ⇒ (1) + 10 + 2 + 2 + 1 = 16
Damage: 1d8 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Flanking Melee (Flurry of Blows): Spinning Back Fist: 1d20 + 6 + 2 + 2 + 1 ⇒ (13) + 6 + 2 + 2 + 1 = 24
Damage: 1d8 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12


Round 1 Conditions/Effects: Barkskin (20AC) & Inspire Courage: +2 on saves vs charm & fear effects and +2 to attack & weapon damage

Sariana ghosts past the giant tree with blinding speed (50ft Movement), easily finding herself in a flanking position behind the sylvan brute.

Smiling cruelly she aims a scything kick at the creature's rooted foot attempting to chop down the tree (Punishing Kick)

(Flanking) Melee: Punishing Kick: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (DC16 Fort save or knocked prone)