Spell Sovereign

Saravyn D'Averam's page

24 posts. Alias of HunterCyprus84.


Full Name

Saravyn D'Averam

Race

NG Male Elf Wizard 4

Classes/Levels

HP:23/23, AC:13:13:10, Init:+9, Per:+2 (+5 in shadows), Saves:3:5:5 +2 vs Enchantment

About Saravyn D'Averam

Background:

Born to a retired soldier and a librarian, Saravyn grew up with a considerably wide education. His mother, once a recruit in the [elven] military, taught him group tactics and basic weaponry alongside the more formal education he received from his father. He quickly grew to love reading, about acts both heroic and magical, and decided at a young age that he wanted to be both. His parents worked together to ensure that he could do so, providing tutors for him as needed. At the age of thirty seven, Saravyn decided that he would formally follow the path of the magical.

Saravyn left his home shortly after his decision, to apprentice with a minor wizard. Here, his training truly began. While most of the other students he meet were fascinated by magicks that were meant to destroy objects, Saravyn used his rudimentary knowledge of military tactics to adapt magic to act as an ally, instead of a mere weapon. He adopted an owl as a familiar, in honor of his father, the librarian. He learned very quickly that the owl, Soar, by name, was a very valuable partner in his endeavors. The ability to extend some spells out to Soar made his application of tactics that much more valuable. His studies lead him to believe that a wizard’s familiar could become even more autonomous and he hopes to one day achieve such a level of skill.

His love of tactics has lead him to study many sources. He has studied the bloodthirsty and raging ways of the Orc tribes, as well as the disciplined practices of the Infernal legions. This has lead Saravyn to learn many languages, so that he may read the writings of many different races and beings.

After training with multiple wizards, Saravyn now seeks to use his magic to garner the heroism he has read about. However, things are not as easy as he thought they would be. All of his time spent studying has left him stunted in the ways of society. Making friends was never a priority for him and he is now finding it difficult to meet those who would help him make into the history books. Thoughts of a lone attempt to make a name for himself do not sit well with him and he has resigned himself to take whatever opportunity walks through the door.

Personality:

Saravyn is very serious and business-like in his endeavors. A life of studying and training has made him very poor at communicating with others that have not studied the same things he has. Jokes tend to fly right over his head.

He is naive to a fault, partly because of his upbringing, but mostly due to his love of heroic accounts. This has made him somewhat blind to the realities of the world.

He does well financially, as he approaches his money tactically. Not one to spend money haphazardly, Saravyn likes to prepare beforehand for what he may purchase in the future.

His goals are to emulate the heroes in his books through intelligence and planning.

Character Sheet:

Saravyn D'Averam
Male Elf Wizard 4
NG Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 23 (4d6+8)
Fort +3, Ref +5, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Ranged Masterwork Light crossbow +6 (1d8/19-20/x2)
Wizard Spells Prepared (CL 4):
2 (3/day) Create Pit (DC 17), Mirror Image, Invisibility, Web (DC 17)
1 (5/day) Summon Monster I, Silent Image (DC 16), Ray of Enfeeblement (DC 16), Color Spray (DC 16), Grease (DC 16), Obscuring Mist
0 (at will) Detect Magic, Light, Read Magic, Prestidigitation (DC 15)
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Statistics
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Str 11, Dex 16, Con 12, Int 20, Wis 10, Cha 7
Base Atk +2; CMB +2; CMD 15

Feats Breadth of Experience, Improved Initiative, Scribe Scroll
Traits Focused Mind, Reactionary, Planes Expert
Skills Escape Artist +7, Fly +10, Knowledge (arcana) +14, Knowledge (nature) +14, Knowledge (planes) +16, Linguistics +12, Perception +2, Spellcraft +12 (+14 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Abyssal, Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Orc, Sylvan, Terran
SQ
+3 to sight-based perception checks in shadows, acid dart (8/day), arcane bonds (soar, arcane familiar, owl), deliver touch spells through familiar, elven magic, empathic link with familiar, opposition schools (abjuration, enchantment), share spells with familiar, specialized schools (conjuration), summoner's charm (+2 rds)

Combat Gear Pearl of power (1st level) (1/day)
Other Gear Masterwork Light crossbow, Cloak of resistance +1, Ring of sustenance, Backpack, masterwork (78 @ 21 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Flint and steel, Ink, black (5), Inkpen (10), Parchment (50), Silk rope, Spell component pouch, Trail rations (10), 1041 GP, 4 SP
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Special Abilities
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (8/day) (Sp) 30' Ranged touch attack deals 1d6+2 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).