Saravyn D'Averam
Male Elf Wizard 4
NG Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 23 (4d6+8)
Fort +3, Ref +5, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Ranged Masterwork Light crossbow +6 (1d8/19-20/x2)
Wizard Spells Prepared (CL 4):
2 (3/day) Create Pit (DC 17), Mirror Image, Invisibility, Web (DC 17)
1 (5/day) Summon Monster I, Silent Image (DC 16), Ray of Enfeeblement (DC 16), Color Spray (DC 16), Grease (DC 16), Obscuring Mist
0 (at will) Detect Magic, Light, Read Magic, Prestidigitation (DC 15)
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Statistics
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Str 11, Dex 16, Con 12, Int 20, Wis 10, Cha 7
Base Atk +2; CMB +2; CMD 15
Feats Breadth of Experience, Improved Initiative, Scribe Scroll
Traits Focused Mind, Reactionary, Planes Expert
Skills Escape Artist +7, Fly +10, Knowledge (arcana) +14, Knowledge (nature) +14, Knowledge (planes) +16, Linguistics +12, Perception +2, Spellcraft +12 (+14 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Abyssal, Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Orc, Sylvan, Terran
SQ
+3 to sight-based perception checks in shadows, acid dart (8/day), arcane bonds (soar, arcane familiar, owl), deliver touch spells through familiar, elven magic, empathic link with familiar, opposition schools (abjuration, enchantment), share spells with familiar, specialized schools (conjuration), summoner's charm (+2 rds)
Combat Gear Pearl of power (1st level) (1/day)
Other Gear Masterwork Light crossbow, Cloak of resistance +1, Ring of sustenance, Backpack, masterwork (78 @ 21 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Flint and steel, Ink, black (5), Inkpen (10), Parchment (50), Silk rope, Spell component pouch, Trail rations (10), 1041 GP, 4 SP
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Special Abilities
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (8/day) (Sp) 30' Ranged touch attack deals 1d6+2 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).