Elf

Sar Damalion's page

41 posts. Organized Play character for Xyntryx.


Full Name

Sar Damalion

Race

HP 21/21 | AC 17 | F +8 R +4 W +5 | Perc +3 | Stealth +1 |◆◆◆◇↺|

Classes/Levels

25" | Hero 0/3 | focus 1/2 | Defend |

Gender

M Half-elf Champion (Paladin) 1 |Low-light Vision|

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 12

About Sar Damalion

((Formerly a Champion, now an Investigator. This page needs revision))

Perception +3; Low-Light Vision
Languages Common, Draconic

Skills Acrobatics +4, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Ragathiel +3, Religion +3

Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +1

Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling
Hook, Steel Shield (Hardness 5, HP 20, BT 10)

AC 17 (+19 with shield raised); Fort +8, Ref +4, Will +5
HP 21

Shield Block
Retributive Strike
Speed 25 feet

Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Bastard Sword +7 (Two-Hand d12), Damage 1d8+4 S
Melee Longspear +7 (Reach), Damage 1d8+4 P
Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 B

Focus Spells (2 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your
hands become infused with positive energy, healing a living creature or damaging an undead creature with a
touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.

Against an undead target, you deal 1d6 damage and it must
attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The
amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Weapon Surge Range touch; Targets 1 weapon you're wielding Duration until the start of your next turn
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of
your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage,
and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves
your possession. Heightened (5th) The attack deals 2d6 additional spirit damage. Heightened (9th) The attack
deals 3d6 additional spirit damage.

Additional Feats Aiuvarin, Assurance, Deity's Domain, Ranged Reprisal

Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Paladin Cause), Deity's Domain (Zeal),
Devotion Spells, Tenets of Good