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I remember reading something a long time ago to help put ability scores in real world terms. It said that a normal person has all 10s and with practice and whatnot could eventually get them up. But NPCs were not heroic characters and therefore wouldn't ever have high stats. They went on to put some of the stats in perspective with real world examples. The only one I remember is that the people who perform for Circ du Soleil would have a Dex of 12, with the very best possibly hitting 13. The rest of the examples were similar to that.

So with that in mind, I have no problem that a fighter with a Str of 16 could swim in full plate.


If you wanted to play pure crafter, you could always play a bard. You would have access to some spells, and like the rogue, a bunch of skill points and class skills. I would assume they would have access to pretty much every crafting skill available(due to the large number of class skills) and they wouldn't need to worry about training in another class's stuff(thereby sacrificing their capstone) since they have a large number of class skills.

Clearly, that is all conjecture since we don't know how the skill system will work and that is assuming GW keeps skills from the PnP version the same.