Cleric of Pharasma

Sanctus Spinatus's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. *** Pathfinder Society GM. 8 posts (12 including aliases). No reviews. 2 lists. 1 wishlist. 18 Organized Play characters. 1 alias.


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Scarab Sages

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

TY

I will tell my GM he should let me do it without the iterative unless he feels it is a combat event, in which I should be more stressed with each attack, and have the penalty.

I will still push for the alluring cleric of Calista convincing the targets of their need for pain long before the spell...but that is the game, not the rules.

Scarab Sages

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Help me out here and please clarify if I am missing something.

My 14th level cleric of Calistra can do 21d8 + 15 damage per round with Harm.

She has to hit 3 times with a melee touch attack, each casting of the spell being one action.

Since she is using the channel energy ability, the castings are all heightened to her highest spell level (7th), thus 7d8 per attack with +5 for her wisdom on each attack.

These attacks are against touch AC.

There is no iterative penalty, as Harm does not have the "Attack" trait and does not use the "Strike" action. Many spells reference these, but Harm does not, and melee touch attacks in the spell attack section (p197) does not reference this as having the "Attack" trait or "Strike" action.

And there is no save against the one-action Harm spell.

So with +5 (wisdom) +2 (spell mastery) +14 (proficiency) +2 (item - spell duelists gloves) = +23 to hit TAC, the hit is not guaranteed at this level, but each hit will do 7d8 + 5 damage and there is no iterative penalty to the attack.

Before my GM throws dice at me - what am I missing?

Scarab Sages

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Send more serpent folk!
And Lizardmen!

Maybe a mwangi themed set. We could use apes and dinos and tribesmen and many many evil reptillians.

Scarab Sages 2/5 **

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ran this yesterday. One thing to note: my players got12 defense points. But to do this made the scenario go LONG. A lot of the later interactions had to be rushed as did the last encounter and we had to hand wave most of the post script.

That being said - EVERYONE loved it. Fun scenario that I cannot wait to run again.

Scarab Sages 2/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Andrew Christian wrote:
Sanctus Spinatus wrote:

So I did it and the players had a good chuckle. We are not....okay maybe we are...

Three issue I had running low tier:
1). No stats for apsis consortium or guide on what he does when flummoxed my pcs went looking for him. I made him pull up camp and disappear.
2). No overview map. How do all these encounters relate? My pcs ended up with 3 delays since they kept camping overnight. Seems like an overview might have helped me dissuade the rests.
3). The cheetah made no sense ( playing down). I had the party stalked by a wyvern and to escape they had to run and quick cross clearings. 3 sprints later they all saved vs fort or had further non lethal environmental dmg. A cheetah chasing down 6 armed pathfinders?

In all great senario. I want to run it again with core because the arcanist color sprays and bard crystal notes blasted the final encounter.

This may have already been said, but I couldn't pass up commenting on this.

GMs are not allowed to make changes like this. We must run as written as far as changing encounters or the challenge levels.

Please read again.

I took the optional encounter out and during a transition between encounters made the characters think and feel they were being stalked by a wyvern (which very clearly must live in this area). No fight ensued. No PCs were harmed. But boy did they get nervous. Especially those who had already heard about wyvern encounters. Always nice to add a little suspense to the mix.

Not sure what change occurred.

As for when I played, my cleric of Set animated the dead wyvern and we flew past most other trouble...but that's another story.

Enjoy.

Scarab Sages 2/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So I did it and the players had a good chuckle. We are not....okay maybe we are...
Three issue I had running low tier:
1). No stats for apsis consortium or guide on what he does when flummoxed my pcs went looking for him. I made him pull up camp and disappear.
2). No overview map. How do all these encounters relate? My pcs ended up with 3 delays since they kept camping overnight. Seems like an overview might have helped me dissuade the rests.
3). The cheetah made no sense ( playing down). I had the party stalked by a wyvern and to escape they had to run and quick cross clearings. 3 sprints later they all saved vs fort or had further non lethal environmental dmg. A cheetah chasing down 6 armed pathfinders?

In all great senario. I want to run it again with core because the arcanist color sprays and bard crystal notes blasted the final encounter.

Scarab Sages 2/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Half Orc - Orc double axe fighter.
Always seemed too obvious before.
Now just seems like fun.

Scarab Sages 2/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I actually wrote that in the margin to say. Seemed necessary.