SamuraiTsumo's page

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DungeonmasterCal wrote:
Is he one of those who believes riding in the "slipstream" saves gas or is he just a doofus?

It's called drafting and it's proven.

Mythbusters even did a test specifically on 18 wheelers.


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Merellin wrote:

So, Maybe it is just me being thick and not getting druids but.. Why do you, As a druid, Adventure with a group of crazed adventurers? When I think Druid, I think a old man who lives in a sacred grove in the forest, Guarding his woods ad punishing those who try to destroy the woods he protects. Sometimes healing or aiding those who seek him out, Or helping the farmers crops and animals.

I'm having trouble seeing why a druid would be traveling the world adventuring, Aspecialy with a group of crazed murderhobos (Normaly called Adventurers. Yes, I know not all adventurers are murderhobos, But most tend to do some murderhoboish things every so often)

Me personally am like a RL Ranger, so I'ill give my personal take.

I try to educate people to not be afraid of things out of stupid childhood experiences or ignorance. So I handle 'scary' things in front of them like bees, bud daubers, spiders, centipedes, etc. I know what's dangerous and what's not for my area. I know what's aggressive.

So by teaching people not to pointlessly fear things I hope to have them build a small trust in these things and not kill them on sight, thus ensuring my goal of protecting nature.

Another reason a druid would be around these people is to teach them conservation. reduce, reuse and if possible recycle. water management, composting and other forms of conservation too.

A druid may adventure if their area was destroyed and they venture now to protect and invigorate natural areas they travel through.

maybe they secretly break animals out of zoos when they enter cities and being with a party is a good cover and useful bodyguards to take out greater threats to nature, e.g. nature destroying necromancer.

maybe the druid numbers are getting too small so they join a party to venture forth to recruit and maybe even train new druid acolytes.

Maybe they were forced into druidism by their parents and now seek their own life away from where they grew up.


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Alni wrote:
Thedmstrikes wrote:
Alni wrote:
I did that. Almost got killed by my own party after he got away. How did your cleric think it worked?
He thought casting it on the bad guy made him not attack the caster of the spell...
*deskbang*

This is a failure of both player and GM.

Just because a player doesn't understand a spell doesn't mean the character isn't intimately familiar with it.

As the GM if you know it doesn't work that way it's your job to enlighten them to their error.

Willful ignorance of your spells are one thing but a honest misunderstanding like that just shows bad GMing.

Same with the bow string snapping and killing the player. That's just stupid and isn't physically possible. It'd have to be the size and tension of maybe a scorpion or ballista.

I'd be done with either group right then and there.


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Merellin wrote:
So, Random question of the day! What is your favorite small sized race in Pathfinder? Personaly I'm liking Halflings, But am curious about other small races.

My favorites are Goblin and Dwarf.

A lot of people view dwarves as greedy Scotsmen for some reason.
I view them more as if vikings were about the underground rather than the sea. They're sturdy, like to drink, enjoy a good brawl and strive to master whatever skills they set to.

Goblins are great because they represent the near opposite. Some have them clever and crafty along the same line as gnomes or dwarves.

Some have them chaotic and insidious. Sometimes they're viewed as a swarm of poorly trained and porly equipped pawns to weaken heroes before the capable enemies approach.

In my world they're all the above. They're a people who have been spit on by everyone else and it's about time they get their revenge.


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I've pretty much played everything. I've played male and female. Caster, non caster, chi user, etc.

I have a preference towards more stout races such as dwarf or orc. I prefer stealthy classes like ranger or rogue. I don't like playing good characters so I'm usually neutral or evil.

Right now I"m playing a human male investigator, neutral good. bla, should have gone LN.

I play him very egotistical about his intellect. He's often the speaker of the goup (except when I personally don't want to and pass it off onto someone else) I"m also the investigator (duh) and planner for our group. Once he's figured out what needs to be done he'll often sit back and let the meat shields swing their big swords in all their barbaric glory. It was his intellect that led to the party negating the opponents abilities and preying upon their weaknesses. Any idiot with a stick can win the battle once I've properly prepared you for it.

He also doesn't like to be messed with. Some gate guard was extorting my caravan so I poisoned the gold I gave him, giving him the runs for days.

Oh I'm also not too keen on playing a wizard. Have yet to ever play one.