Quain Martial Artist: +1 damage with unarmed strikes
Honored Fist of the Society: +1 Qi point
Jumper: Always considered to have a running start when using Acrobatics to jump
Glider: Treats the distance fallen as half the actual distance and can steer himself while falling, moving horizontally up to a number of feet equal to half the vertical distance fallen
Flurry of Blows: Gain an additional attack at highest BaB when using unarmed strike or monk weapon
Stunning Fist (2/day): DC 14 Fort save or stunned for 1 round
Evasion: Successful Reflex save negates damage if normally halved