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            |   | Sammakko Treeskipper's page 157 posts. Organized Play character for ckelley83.
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                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Hey sorry everyone! Things have been very hectic and PF has taken a backseat. My mother-in-law moved in with us about two months ago as we are selling our house to her. Then, about 2 weeks ago, my sister-in-law moved in with her three kids as she's going through a messy divorce. Needless to say, a 2 bedroom house is very small for 4 adults and 4 kids, and free time is pretty much non existent right now. I have Friday off from work and will make getting Sammakko updated a priority. I definitely want to wrap up this last part of the series! Once Sam is updated, I should be able to get my posts in as normal. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   I was hoping I'd get time to level up today but it just hasn't happened. I'm super busy with a new job starting on Monday and also in the middle of house hunting. Hopefully I'll get some time soon to get Sam updated. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Name: GM Turmoil 
Character Name: Sammakko Treeskipper
 PFS#: 62803-7
 Faction: Scarab Sage
 Day Job: none
 Fast or Slow Track: normal
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam tried to do what he does best, attempting to land a pair of kicks with his oversized webbed feet. Attack vs bugbear: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 1 ⇒ (2) + 1 = 3
Flurry: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 1 ⇒ (2) + 1 = 3
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Are we able tell if they sound like goblin screams? Sammakko follows the others to the source of the screams. Sam will take one of the potions 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Hearing Deldri's scream, Sammakko rushes out of the house he's exploring and tries to surround the goblin attacker. Attack vs red: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d4 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d4 + 1 ⇒ (1) + 1 = 2
 Sam's movement provokes 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Well, if it's not out here hiding somewhere, then it must be in one of these buildings. We should probably try searching them all anyways." Sammakko suggests to the others that they search the closest house first and continue around in a clockwise fashion, from building to building. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam looks down at the bodies and begins counting on his fingers, not once, but twice. "Huh, I swear I saw another one. Maybe I can't count right. Or it could be hiding somewhere." 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko stumbles a bit from the small wound the goblin managed to inflict, causing his first attack to be off a bit. He regains his focus though and makes the next one count. Attack vs yellow: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d4 + 1 ⇒ (2) + 1 = 3
Flurry vs yellow: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 271d4 + 1 ⇒ (2) + 1 = 3
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko gets himself into his fighting stance, ready to strike the first goblin that comes through the gate. Readied attack: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 1 ⇒ (4) + 1 = 5 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Well, here goes nothing then!" Sammakko scrambles back onto the top of the building after discussing the plan and shouts out to the goblins. "Hey you! Ugly green things! Think you're all tough, picking on innocent farmers? Come pick on us if you think you're so tough!" He then jumps down quickly and gets into position near the gate. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "I could make a bunch of noise to get their attention. Hopefully they're stupid enough to come investigate and open the gate. It would be a bottleneck for them." 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Climbing's my thing so I like that plan." Sam attempts to climb on top of the nearest building as quietly as possible to get a view of the entire camp. Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Well, probably not best to cause a landslide if we can avoid it. Wouldn't be a surprise anymore. If Eris takes care of the trap, I suppose we should use the stairs. They can't outsmart us!" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   I know Qwerty had someone take over for his Solstice Scar table because of being a bit overwhelmed with RL stuff. This may be on hold for a bit. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   I figure he can skulk around on top of the buildings, and if he's spotted, he can just jump down to where everyone is. He can negate some falling damage so it's not a big deal for him. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   After dispatching the goblins, Sammakko goes back to his original plans, and tries to silently scale the cliff to scout out the goblin fortress. Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   As the goblins surprise Sam just as much as he surprises them, he manages to dodge their attacks and tries to deliver a pair of his own. Attack vs blue: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 1 ⇒ (3) + 1 = 4
Flurry: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 1 ⇒ (4) + 1 = 5
 Yellow if blue is down 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko whisper to the others as they approach the fort "I'll climb up and scout it out. If I can, I'll make it back down." He dissappeats into the woods and starts to slowly climb the cliffs, trying not to make a sound. Natural climb speed Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam steps up and tries to deliver a pair of kicks to the plant creature. Attack: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (3) + 1 = 4
Flurry: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 1 ⇒ (3) + 1 = 4
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko sneaks forward when the approach the cottage, hoping to find a window to peer inside. Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam takes a step back and flails away at the raven that tried to bite him. Attack vs brown: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d4 + 1 ⇒ (1) + 1 = 2
Flurry: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d4 + 1 ⇒ (1) + 1 = 2
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko raises his fists in preparation of swatting at the ravens should they attack. Readied attack: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (2) + 1 = 3 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   On Eris's suggestion, Sammakko quickly climbs up into the branches to search for any evidence. "If it's up there, I'll find it." Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Natural climb speed
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko scouts ahead as the party makes the journey, opting to stay amongst the tree when he's able to. When the creature confronts them in the forest, he jumps in surprise. "Your forest? I didn't know forests had owners, I thought they belonged to nature. Is this some odd practice in this part of the world?" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   As Sammakko retrieves his net and fold it back up, he responds to the villager. "Yup, we're here to take care of the goblin problem. Fighting goblins works up quite the appetite though. Is it almost dinner time by chance?" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   AoO: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (3) + 1 = 4 Sam tries to deliver a kick to the goblins leg as he rides by, trying to knock him of balance a bit. He then runs after the wretched creature, this time to deliver a punch to the gut. Attack: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 1 ⇒ (4) + 1 = 5 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko jumps down from the roof, right next to the goblin and gets in a defensive stance, waiting to see if the goblin gives up or decides to fight. Acrobatics if needed: 1d20 + 8 ⇒ (1) + 8 = 9 Total defense, AC to 23 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Not that it matters now, but gripplis have a natural climb speed. Probably should have mentioned that. -Posted with Wayfinder 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   The grippli puts his plan in motion and takes a wide sweeping path, staying behind bushes and trees until he gets to the wall and uses his small frame to stay out of sight. Once at the back of the building, he quickly scales the wall to the roof, and quietly makes his way to the edge. He peeks over the edge, and tosses the net down on the unsuspecting goblin. Stealth: 1d20 + 12 ⇒ (8) + 12 = 20
Net: 1d20 + 7 ⇒ (8) + 7 = 15
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Turning to the others, Sam whispers a plan. "I could sneak around behind the house, climb onto the roof, and toss a net down on him. Catch him by surprise, like a fish!" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam will take a potion of CLW, 2 alchemist's fire, and a tanglefoot bag Sammmakko digs through the goblins pouches and pulls out a few things of use. "Well don't think they'll be needed this stuff now. Best put it to use." While stashing the spoils in his pouch he hears the nearby screams. "Seems this stuff may get put to use sooner than we though. Think maybe it's something besides goblins this time? I'm getting a bit tired of them. They smell like goat cheese." 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   After knocking one of them out, Sammakko shakes a fist at the others as they turn and run "Yeah that's right! Be afraid of us! And don't ever come back or we'll beat you up again!" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam tries to put the goblin with the green headband down for good Attack vs green: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (3) + 1 = 4
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam takes a step to the side of the incoming goblins and tries to land a pair of kicks to the closest one. Attack vs green: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (3) + 1 = 4
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko hangs his head upon seeing more of the goblins. "Ok, I've had enough goblins for my lifetime. Make it stop. There is an end to them right?" He runs towards the river, waiting for them to cross. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   I'm hiking Mt Washington in NH this weekend, but not camping the night. Just an up and back. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam steadies himself on his feet before trying again to deliver a pair of blow to the goblin. Attack vs orange: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 1 ⇒ (2) + 1 = 3
Flurry: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 1 ⇒ (4) + 1 = 5
 If orange is down, will 5 ft to red and attack
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sammakko drops down from the tree branch, right next to the goblin with the orange pants, and tries to deliver a pair of blows. Attack vs orange: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (3) + 1 = 4
Flurry vs orange: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 1 ⇒ (1) + 1 = 2
 Not sure if that provokes, but Sam will drop down either way. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   The grippli scrambles onto a limb of the tree near where Eris is fighting two of the attackers, and tosses his net down on the far one. Net vs red: 1d20 + 7 ⇒ (13) + 7 = 20 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "What? There's more of them? And what's the aweful sound they're making, do they call that singing??" Sammakko rushes off in the direction of the goblin's approach, and pulls out a net as we goes. He makes it to the tree and climbs up onto a limb. Move 30ft to tree and draw net, move action to climb tree 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   Sam gets a running start and charges at a goblin, trying to deliver a flying froggy kick to the vile creature. Attack vs orange: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d4 + 1 ⇒ (4) + 1 = 5 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   No worries, I find it pretty funny actually. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   GM: I'm thinking to myself, man I seem to be last every combat. I just noticed you've been rolling 1d2 for me all along. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "A wolf in sheeps clothing? But a goblin instead of a wolf maybe, get it?" Sam tries to make a joke but it falls flat. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Is this the first times this has happened to you? Do they attack your livestock frequently? Quickly, tell us what you know, and then we'll hunt them down. Maybe we can stop by later and you can feed us?" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "What sort of connection do you think this has to what happened with the apprentices? Is that ichor stuff somehow involved?" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 20/22 HP,  AC: 19, T: 19, FF: 14, CMD: 19, F: +5, R: +7, W: +3,  Init +4, Perception +8, LN Male Grippli UMonk 2,  Unarmed +7 (1d4+1, x2)) 
              
              
                
                   
	
		   "Well, no, not for real. But they attack my people all the time so I have plenty of training in dealing with them." |