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So I have a aberrant bloodrager and when he's fully buffed he has 20 ft of reach. My question is if he is 25 ft from an enemy, can he charge into 15 ft of range in order to be able to charge an enemy? Also, Why is someone unable to move closer to a target if they wanted to when they have reach?


I got an idea from someone else but I was curious how it would work in Pathfinder Society. If i bought a rat from the CRB is that rat already trained or is it just a random rat that you would keep in a cage? I ask because it would work wonders for checking things like magical traps or undead that activate at the first sign of movement.


If someone has a debilitating effect such as being paralyzed from hold person, poisoned, etc. and they die if they are brought back to life from something like breath of life is that effect still going on or did the fact that they die and were then brought back nullify the effect?

Personally I'm leaning towards the spell would be canceled because the person who died technically became an inanimate object while they were dead so the spell no longer had a valid target. If they were poisoned however, that poison is still in their body so they still have to deal with it but I could use a second(or third) opinion.


The entry on mohrgs states "paralysis (1d4 minutes, DC 21)" and that it is applied on the tongue attack with no other mentions to the effect. I was wondering if it was a magical effect like hold person which can only be dispelled by remove paralysis or is it a poison effect that can be removed with neutralize poison?


Ok, I apologize for taking so long getting I talked it over with my GM. Also for some of these explanations it's worth noting we are using the D&D pantheon with some changes by the the GM.

@Dustyboy
I am playing the necromancer.
Hellboy isn't trying to actually play Hellboy that's just my nickname for him to keep things less confusing.

Some further clarification as to what happened after he sold his soul to Baal the first time:
1. He got out of hell somehow, (he hasn't revealed this to the rest of the party) but his soul was technically still in the possesion of Baal.
2. Met up with our group
3. We saved a city from total annihilation
4. Pelor, along with many of the other gods, summoned us to his throne room
5. Hellboy was judged and found to be redeemed and was granted his soul back from Baal

Also the reason, as far as I know at least, that Baal wants Hellboy's soul back is because he liked it as a play toy or maybe he just hates losing things that he considers his I'm not sure.

After talking it over with our GM we are slightly less screwed as we thought we were. He explained it like this:
Baal has the contract but he doesn't necessarily have to follow it.
If he doesn't abide by the contract however, IT IS NULL AND VOID.
So we are slightly less screwed than we thought we were initially, but we still have the issues of having to go to hell to get Hellboy's soul back.


We were able to summon Baal using lesser planar ally because the spell states "you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment." Since hellboy has no particular deity and his domain is law all lawful outsiders apply. Our DM interpreted this as the deity can send a 6 hd or less creature but they don't have to they can send a more powerful creature or in this case show up themselves if they have a particular interest in the person that's doing the summoning.


So my friends charecter we'll call him hellboy, has a problem. Part of his backstory is he had sold his soul for one night of pleasure and became hellbred. He realized the error of his ways and on his way to atone when he was killed. He managed to claw his way out of hell but without ownership of his soul. After we saved a town from total annihilation from an undead horde he was deemed worthy by the other gods he was able to get his soul back. (Also he's lawful evil but not in the traditional evil genius take over the world sense, more along the lines of I will bring order to this world at any cost kind of sense)

Skip ahead a month or so in game and we are on an island that and my necromancer accidentally created a grave knight(think lich with a phylactery as it's armor that is tough to destroy permanently one of the few ways is to drop it into a volcano) we killed it but it would regenerate eventually. Since we didn't have the means to destroy it quickly enough ourselves one of the few options trapped on a literally god forsaken island was use his lesser planar ally to summon something and get it to take this armor to the positive energy plane to be destroyed. So we perform the ritual and Baal shows up. One of the only things that he wants is to get hellboy's soul back. Longer story short we worded the contract poorly hellboy signed the contract not stipulating when Baal had to destroy the armor and didn't get Baal to sign the contract either in which case Baal took the armor for himself making him more even powerful. The only bright side is that the contract has to be prominently displayed in hell where hellboy has to collect the contract in order to get out of the deal.

TL;DR One of my party members made a deal with an archdevil we worded it poorly and it all went sideways what can we do to get his soul back again?