Aredil Sultur

Samen Einbetten's page

206 posts. Alias of Dennis Muldoon.

Full Name

Samen Einbetten


Perc +9, SM +5 | Active Conditions:


Male human vigilante 8 | hp 17/59 | AC 21 (+1 haste, +2 Shield of Blades), T 14, F 18 | F+5, R+11, W+9* | CMB +10 CMD 24 (Dirty Trick +12/26) | Init +3, Speed 30ft. |

About Samen Einbetten

Samen Einbetten
Human vigilante (bellflower harvester) 8
CG Medium humanoid (human)
Init +3; Senses Perception +9
AC 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural)
hp 59 (8d8+16)
Fort +5, Ref +11, Will +9; +1 trait bonus vs. divinations, domination, and effects that would compel you to speak the truth
Defensive Abilities unshakable (+8)
Speed 30 ft.
Melee +1 dagger +11/+6 (1d4+5/19-20) or
. . +1 longsword +11/+6 (1d8+7/19-20) or
. . unarmed strike +10/+5 (1d3+4)
Ranged mwk composite shortbow +10/+5 (1d6+4/×3)
Special Attacks startling appearance
Str 18, Dex 17, Con 12, Int 8, Wis 12, Cha 16
Base Atk +6; CMB +10 (+12 dirty trick); CMD 24 (26 vs. dirty trick)
Feats Dirty Fighting, Escape Route, Improved Dirty Trick[APG], Improved Feint, Improved Unarmed Strike, Power Attack, Stealth Synergy[UC]
Traits crowd dodger, secret-keeper
Skills Acrobatics +14 (+16 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Bluff +15 (+19 when in your social identity, +18 to deflect suspicion about vigilante identity and activities, +10 bonus to lie, +5 bonus to feint, +10 bonus to feint vs. royalty), Climb +8, Diplomacy +7, Disable Device +16, Disguise +10 (+14 when in your social identity, +30 to appear as part of polite society while in your social identity), Escape Artist +7, Perception +9, Sense Motive +5, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +14, Survival +5, Use Magic Device +7
Languages Common
SQ bellflower crop (6 allies), crop vigilance +4, dual identity, obsequious +3, rebellious identity, social grace, social talents (many guises[UI], quick change[UI], social grace[UI]), tend the garden (2 rounds), vigilante talents (cunning feint[UI], expose weakness[UI], shield of blades[UI])
Combat Gear cold iron arrows (20), potion of cure light wounds; Other Gear amulet of natural armor +1, +2 glamered mithral chain shirt, +1 dagger, +1 longsword, mwk composite shortbow (+4 Str), belt of physical might (str/dex) +2, cloak of resistance +2, ring of protection +1, blotter (0.2 lb), concealable thieves' tools[UI], hammered coin, inkpen, knife for cutting quills into pens (0.5 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), vial, wrist sheath[UE], wrist sheath, spring loaded, 158 gp
Special Abilities
Bellflower Crop (6 allies, 30 feet) (Ex) Grant benefits to selected allies within your range.
Crop Vigilance +4 Aid another grants listed bonus to attack rolls, skill check or AC to member of crop.
Cunning Feint (Ex) Feint as move action, or as 1st att in a full att. Success denies target Dex to AC vs. all attacks for 1 rd.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies.
Expose Weakness (Ex) Can use dirty trick to reduce foe's DR or hardness by 10 (but not DR/-).
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Many Guises (Ex) +20 circ bon to Disguise to appear as an ordinary member of your race.
Obsequious +3 (Ex) Can us bluff to deflect suspicion of ID, gain listed bonus on such checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Rebellious Identity (Ex) Vigilante ID must be within 1 step of CG, and social ID must be a menial laborer, slave, or servant.
Shield of Blades (Ex) When power attacking, gain penalty to attack as shield bonus to AC.
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Disguise) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tend the Garden (2 rounds) (Ex) As a standard action, grant crop members in sight teamwork feat for listed duration (only 1 feat at a time).
Unshakable +8 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.


Bluff w/mask: +29 to lie, +24 to feint (+29 vs. royalty)

[dice=Feint (improved)]1d20+24[/dice]

[dice=+1 Longsword, power attack]1d20+11-2[/dice]
[dice=Damage, power attack]1d8+7+4[/dice]
[ooc]Shield of Blades: +2 AC this round.[/ooc ]