Female Human

Samantha Seed's page

177 posts. Organized Play character for UncleFroggy.


Full Name

Samantha "Sam" Seed

Race

HP 26/26 | AC 18 (20 Nimble Dodge) | F/R/W 7/8/6 | Perc +6 | 25 feet | Class DC 18 |

Classes/Levels

Acrobatics(E)/Deception/Diplomacy/Intimidation/Performance +8, Thievery/Stealth +6, Athletics/Lore (Academia, Scouting)/Arcana/Occultism/Society +5, Survival +4 | Exploration Activity: Avoid Notice |

Gender

"Umm... am I in the right place?" | 2396852-2023 | CG Female Human | Academy Dropout | Rogue Lvl 2 | Hero Points: 1/3 | Minor Healing Potion | ◆◇↺ |

Strength 12
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Samantha Seed

Female Human Rogue 2
CG, Human, Medium, Humanoid
Heritage: Versatile
Background: Academy Dropout
Perception: +6
Languages: Common, Elven
STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 10 (+0), CHA 18 (+4)
AC 18 (20 Nimble Dodge), HP 26, Fort/Ref/Will +7/+8/+6
Class DC: 18
Speed: 25 ft

PFS Info:

PFS#: 2396852-2023
PFS School: Generalist
PFS School Item: Minor Healing Potion
Consolidated Chronicle

Melee Strikes:

Dagger +6/+2/-2 (1d4+1 P; Finesse, Agile, Versatile S, Thrown 10')
Shortsword +6/+2/-2 (1d6+1 P; Finesse, Agile, Versatile S)
Throwing Knife +6/+2/-2 (1d6+1 P; Agile, Finesse, Thrown 20')
Rapier +5/+1/-4 (1d6+1 P; Finesse, Disarm, Deadly d8)

Ranged Strikes:

Throwing Knife +6/+2/-2 (1d6+1 P; Agile, Finesse, Thrown 20')
Dagger +6/+2/-2 (1d4+1 P; Finesse, Agile, Versatile S, Thrown 10')

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics(E)/Deception/Diplomacy/Intimidation/Performance +8
Thievery/Stealth +6
Athletics/Lore (Academia, Scouting)/Arcana/Occultism/Society +5
Survival +4

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st-level class feat for your class

Background Feats:
Dubious Knowledge - Learn one bit of true knowledge and 1 bit of false knowledge on a failed RK check.

Bonus Feats:
Twin Feint - If you are wielding 2 weapons, Strike w/ each at the same target, the target is FF vs the 2nd one.

Class Feats:
Nimble Dodge - +2 circumnstance bonus to AC if attacked by an enemy you can see
Minor Magic - Gain 2 cantrips from a chosen tradition

General Feats:
Canny Acumen - Fortitude Save

Skill Feats:
Cat Fall - Treat falls at 25' shorter
Arcane Sense - Gain Detect Magic as an innate spell

Class Features:
Sneak Attack - Strikes vs. flat-footed foes with agile/finesse weapons or ranged attacks deal extra damage (1d6)
Surprise Attack - Use Deception or Stealth for initiative: Creatures that haven't acted are flatfooted to you.
Racket - Eldritch Trickster (Bard Dedication)

Other Abilities: Radiant Oath Champion

Spellcasting:

Spell Attack: +8
Spell DC: 18

Occult Cantrips:
Shield
Telekinetic Projectile (+8; 1d6+4 damage)

Arcane Cantrips:
Ray of Frost (+8; 1d4+4 Cold)
Scatter Scree (DC 18 Reflex; 1d4+4 Bludgeoning)

Innate Spells: Detect Magic, Light

Equipment:

Combat Gear: Dagger, Throwing Knife (7), Shortsword, Rapier
Armor: Studded Leather Armor
Magic Items: Wayfinder
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves Tools
Bulk: 3 (Encumbered at: 6; Maximum at: 11)
Coins:70.06 gp

Bot me!:

Sam will almost never engage in melee combat. She will almost always stand off 20' and use spells. Either TKP or Ray of Frost. Her final action will almost always be to cast Shield. She will also Nimble Dodge the first attack at her.

SKILLS
[dice=Academia Lore]d20+5[/dice]
[dice=Acrobatics(E)]d20+8[/dice]
[dice=Arcana]d20+5[/dice]
[dice=Athletics]d20+5[/dice]
[dice=Crafting]d20+1[/dice]
[dice=Deception]d20+8[/dice]
[dice=Diplomacy]d20+8[/dice]
[dice=Intimidation]d20+8[/dice]
[dice=Medicine]d20[/dice]
[dice=Nature]d20[/dice]
[dice=Occultism]d20+5[/dice]
[dice=Performance]d20+8[/dice]
[dice=Religion]d20[/dice]
[dice=Scouting Lore]d20+5[/dice]
[dice=Society]d20+5[/dice]
[dice=Stealth]d20+6[/dice]
[dice=Survival]d20+4[/dice]
[dice=Thievery]d20+6[/dice]

SPELLS
[dice=Ray of Frost]d20+8[/dice] for [dice=Cold Damage]d4+4[/dice] [ooc]Critical Hit: Double Damage, -10 penalty to speed for 1 round[/ooc]
[dice=TKP]d20+8[/dice] for [dice=Bludgeoning/Piercing/Slashing Damage]d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Scatter Scree; DC 18 Reflex; Bludgeoning Damage]d4+4[/dice] [ooc]Area affected becomes difficult terrain[/ooc]

OFFENSE
[dice=Rapier]d20+6[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Rapier, MAP]d20+1[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Rapier, MAP 2+]d20-4[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]

[dice=Shortsword]d20+6[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Shortsword, MAP, Agile ]d20+4[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Shortsword, MAP 2+, Agile ]d20-2[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]

[dice=Dagger, 10' range]d20+6[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Dagger, MAP, Agile, 10' range]d20+4[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Dagger, MAP 2+, Agile, 10' range]d20-2[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]

[dice=Throwing Knife, 20' range]d20+6[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+4[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20-2[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]

[dice=Sneak Attack]1d6[/dice]

[dice=Twin Feint, Rapier]d20+6[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Twin Feing, Shortsword, MAP, Agile, FF]d20+4[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]

Inspiration: Character is a nod to "Sam Seed" from "Drunken Master", one of Jackie Chan's earliest movies.