Sam will almost never engage in melee combat. She will almost always stand off 20' and use spells. Either TKP or Ray of Frost. Her final action will almost always be to cast Shield. She will also Nimble Dodge the first attack at her.
SKILLS
[dice=Academia Lore]d20+5[/dice]
[dice=Acrobatics(E)]d20+8[/dice]
[dice=Arcana]d20+5[/dice]
[dice=Athletics]d20+5[/dice]
[dice=Crafting]d20+1[/dice]
[dice=Deception]d20+8[/dice]
[dice=Diplomacy]d20+8[/dice]
[dice=Intimidation]d20+8[/dice]
[dice=Medicine]d20[/dice]
[dice=Nature]d20[/dice]
[dice=Occultism]d20+5[/dice]
[dice=Performance]d20+8[/dice]
[dice=Religion]d20[/dice]
[dice=Scouting Lore]d20+5[/dice]
[dice=Society]d20+5[/dice]
[dice=Stealth]d20+6[/dice]
[dice=Survival]d20+4[/dice]
[dice=Thievery]d20+6[/dice]
SPELLS
[dice=Ray of Frost]d20+8[/dice] for [dice=Cold Damage]d4+4[/dice] [ooc]Critical Hit: Double Damage, -10 penalty to speed for 1 round[/ooc]
[dice=TKP]d20+8[/dice] for [dice=Bludgeoning/Piercing/Slashing Damage]d6+4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Scatter Scree; DC 18 Reflex; Bludgeoning Damage]d4+4[/dice] [ooc]Area affected becomes difficult terrain[/ooc]
OFFENSE
[dice=Rapier]d20+6[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Rapier, MAP]d20+1[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Rapier, MAP 2+]d20-4[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Shortsword]d20+6[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Shortsword, MAP, Agile ]d20+4[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Shortsword, MAP 2+, Agile ]d20-2[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Dagger, 10' range]d20+6[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Dagger, MAP, Agile, 10' range]d20+4[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Dagger, MAP 2+, Agile, 10' range]d20-2[/dice] for [dice=Piercing/Slashing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Throwing Knife, 20' range]d20+6[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+4[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20-2[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Double damage on Crit[/ooc]
[dice=Sneak Attack]1d6[/dice]
[dice=Twin Feint, Rapier]d20+6[/dice] for [dice=Piercing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc] plus [dice=Crit? Deadly]1d8[/dice]
[dice=Twin Feing, Shortsword, MAP, Agile, FF]d20+4[/dice] for [dice=Piercing/Slashing Damage]d6+1[/dice] [ooc]Double damage on Crit[/ooc]