Male Dwarf Ranger (
Freebooter) 1
CG Medium Humanoid (Dwarf)
Init +2;
Senses Perception +6
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex, +1 shield)
hp 13
(d10+2+1)
Fort +4,
Ref +4,
Will +2
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OFFENSE
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Speed 20 ft.
Melee
Cutlass 15 gp 1d4 1d6 18–20/×2 4 lbs. S
Axe, boarding 6 gp 1d4 1d6 ×3 3 lbs. P or S
Ranged
Light Crossbow 1d8 19–20/×2 80 ft. P
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 8
Base Atk +1; CMB +4; CMD 15
Traits
Frontier-Forged: A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get
along in the wild.
Worldly: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.
Touched by the Sea: +1 trait bonus to swim checks, penalties to attack underwater reduced by 1
Feats
Combat Tactics (Combat Expertise + Power Attack), Ranged tactics (point blank shot and precise shot)
Skills
Knowledge (geography) +4 (1 rank, +3 class, +0 Int)
Knowledge (nature) +4 (1 rank, +3 class, +0 Int)
Perception +7 (1 rank, +1 trait, +3 class, +2 Wis)
Profession (sailor) +6 (1 rank, +3 class, +2 Wis)
Survival +6 (1 rank, +3 class, +2 Wis)
*Swim +8 (1 rank, +1 trait, +3 class, +3 Str)
*ACP of -2 applies to these skills
Languages Dwarven, Common