Elf

Salina Charles's page

8 posts. Organized Play character for Azzacca.


Full Name

Salina Charles

Race

| HP 22/22 | AC 19 (21 Nimble Dodge)| [ooc]Fort +4; Ref +10; Will +7| Perc: +7

Classes/Levels

| Speed 30ft|[/ooc] | Exploration Mode: Avoid Notice |

Gender

CN Female Elven Thief

Size

medium

Alignment

CN

Deity

Callistria

Languages

Common, Ancient Osirian, Osiriani, Vudrani, Elvish, Kellish

Occupation

Smuggler

Strength 10
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 12
Charisma 12

About Salina Charles

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<b>Salina Charles - elven thief</b><br/>
Female elf rogue 2<br/>
<b>CN, Medium, Elf, Humanoid</b><br/>
<b>Heritage </b>cavern elf<br/>
<b>Background </b>criminal<br/>
<b>Perception</b> +7 (+8 to find traps); darkvision, low-light vision<br/>
<b>Languages </b>Ancient Osiriani, Common, Elven, Kelish, Osiriani, Vudrani<br/>
<b>Skills</b> Acrobatics +8, Arcana +7, Athletics +4, Crafting +7, Deception +5, Diplomacy +5, Gambling Lore +7, Intimidation +5, Nature +5, Occultism +7, Pathfinder Society Lore +7, Society +7, Stealth +8, Thievery +10, Underworld Lore +7<br/>
<b>Str </b>10 (+0), <b>Dex </b>18 (+4), <b>Con </b>10 (+0), <b>Int </b>16 (+3), <b>Wis </b>12 (+1), <b>Cha </b>12 (+1)<br/>
<b>Items </b>leather armor, dagger, elven curve blade, backpack, chalks (10), flint and steel, replacement picks (5), soap, thieves' tools, purse (10 gp, 3 sp, 6 cp)<br/>
<hr/><b>AC</b> 19; <b>Fort</b> +4; <b>Ref</b> +10; <b>Will</b> +7; +1 circumstance bonus vs. traps, +2 circumstance bonus vs. traps or devices you failed to disarm.<br/>
<b>HP</b> 22<br/>
<hr/><b>Speed</b> 30 feet<br/>
<b>Melee [1]</b> dagger +8 (versatile S, thrown 10 ft., agile, finesse), <b>Damage</b> 1d4+4 P<br/>
<b>Melee [1]</b> elven curve blade +8 (forceful, finesse, elf), <b>Damage</b> 1d8+4 S<br/>
<b>Ranged [1]</b> dagger +8 (versatile S, thrown 10 ft., agile, finesse), <b>Damage</b> 1d4 P<br/>
<b>Surprise Attack</b> You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.<br/>
<b>Ancestry Feats</b> Elven Weapon Familiarity<br/>
<b>Class Feats</b> Nimble Dodge, Trap Finder<br/>
<b>Skill Feats</b> Experienced Smuggler, Pickpocket, Wary Disarmament<br/>
<b>Other Abilities </b>rogue's racket, sneak attack, swords, thief<br/>
<hr/>13.1.7. Elven Thief Build<br/>
This deadly elf wields an elven curve blade to devastating effect.<br/>
<br/>
Ancestry: Elf (Cavern Elf)(Darkvision)<br/>
Ancestry Feat: Elf Weapon Familiarity<br/>
Background: Criminal (trained in Society and Underworld Lore) (gain Experienced<br/>
Smuggler)<br/>
Class: Rogue (Thief) <br/>
Initial Ability Scores: STR: 10; DEX: 18 ; CON: 10; INT: 16; WIS: 12; CHA: 12<br/>
Initial Skills: Trained in Acrobatics, Arcana, Athletics, Crafting, Deception,<br/>
Diplomacy, Intimidation, Nature, Occultism, Religion, Society, Stealth,<br/>
Thievery, Underworld Lore<br/>
Rogue Feat: Trapfinding<br/>
Skill Feat: Pickpocket<br/>
Initial Feats: Darkvision, Experienced Smuggler, Pickpocket, Trapfinding<br/>
<br/>
2nd: Rogue feat: Nimble Dodge; Skill Feat: Wary Disarmament; <br/>
Skill Increase: Expert in Thievery<br/>