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![]() "So you left me a mess to clean up. I suppose you will be in need of a stamp at this point." She produces an ornate device and stamps each of you. "That is the third and final stamp. You should be able to return to your home now. Do your best to evade Mictena. She is determined to rid this realm of any anomalies which would be you." She looks at Valdis and after a few moments a smile breaks out. She reaches into her dress and produces an elaborate red and black quill. "You might find use for this. Now be on your ways and be careful." ![]()
![]() "I thought I made that clear. Perhaps she has done something to you. And, you look terrible. Are you sick? Mictena came to me and asked me to slay you. I refused and she replaced me with Mrs. Pedipalp. Should you dispatch her, I will stamp you so that you may move forward on your journey to Golarion. She is trying to get you to do what? Why are you negotiating with her? You are here to dispatch her are you not?" ![]()
![]() "Tooth fairies..." Salighara looks down and concentrates for a few moments. She exhales a large breath before looking back at Don and then the rest of the party as she says "That is my doing and most likely whatever happened at Nine Eves. I had no idea how mischievous fey can be." "I built this scriptorium here along the Dead Roads for the privacy it provided, and for the thinness of reality in this location. The thinness of reality I originally sensed turned out to be a conjunction—a planar anomaly that can enable travel between planes—with the Plane of Dreams." "In addition to my duties copying minutiae from courtroom records, I dedicated my free time to studying this unusual realm. My earliest attempts to open a planar window accidentally breached the First World, releasing dozens of fey who continue to pester my stretch of the Dead Roads. Hence, your usurpers, Donovan." "My more recent attempts have created the Dream Gate, an observation window through which I can examine the dreaming minds of mortal creatures, and even bring forth denizens of the Dimension of Dreams to examine and interview. It does not work the other way. There is no way to enter from here. A one way road should you entertain such." "It was through the Dream Gate that I first met Mrs. Pedipalp, who seemed like a kindred soul, and Mrs. Pedipalp in turn encouraged me to take on students— mostly the tireless wyrwoods who found themselves stranded in the Dead Roads after a teleportation accident— so that I could dedicate more of my time to oneirology. I had no idea that the seemingly kindly old woman I befriended was a creature of nightmares who plotted to corrupt my research to sate an endless curiosity about nightmares and cruelty." "So, Tally, I would expect she has been bringing forth nightmares and nightmarish creatures. Be of strong will and keep your feet firmly in reality should this be the case." ![]()
![]() Outside the scriptorium, you see a female humanoid with a grim expression, looking forlornly at the building. When she sees you, she introduces herself as “Salighara, a scholar and scribe of no small repute among the esteemed psychopomps.” She makes you the following offer, in her characteristically long-winded manner. “If I might hazard an educated guess, you seek to leave the Boneyard and return home to your world. To do so, you need my approval. I know why you would want to leave—Mictena has set her sights upon you as abominations. She wants to see you well and truly dead. I know all this because, frankly, she told me. Mictena came to me a short time ago, explaining that I would be well advised to see you slain. I’m a creature of logic and process, and Mictena’s pleas were more impassioned than logical. In fact, I outright refused, insisting that I had more critical work to do. She was not well disposed to that response. My current field of study is dreams, and how mortal dreaming intersects with their fates and their desires. Don’t assume I’m going on a tangent here—my conversation is scrupulously intentional, you’ll see. My chief assistant and associate researcher, Mrs. Pedipalp, had been using my research equipment for her own studies into nightmares—things that terrify mortals. I wouldn’t abide by it, and although I knew she coveted my Dream Gate, I’d assumed her distractions were mere... frippery. Well, after I declined Mictena’s offer, it seems she went right to Mrs. Pedipalp. The rattletrap ousted me and appointed my assistant. My assistant! Mrs. Pedipalp is now master of the scriptorium, my staff, and my Dream Gate. An outrage! Well, her time as my assistant is finished. I will make this deal with you—if you enter my scriptorium and dispatch Mrs. Pedipalp in whatever manner you see fit, I will give you the stamps you need to continue on your journey home.”
About GibzCombat:
HP:102 BAB: +10 +1(size) Sneak Attack(8d6) Pirahna Strike(-3/+6) ---Wakasashi +21/+16(1d4+3 18-20 x2) ---Shortbow +18/+13(1d4+2 x3) AC:34 10+1(size)+9(armor)+5(shield)+5(dex)+2(def)+2(nat) Move: 30 Ini:16 (20 with sword drawn) +5(dex)+4(familiar)+4(feat)+1(competence)+4(sword)+2(trait) CMB:9 10-1 CMD:26 10+10-1+5+2(def) +2 Ilusion, +4 Poison
Skillz:
0Acrobatics:20----- 12+5+3 0Appraise:15----- 5+7+3 0Bluff:16------ 10+2+3+1(racial) 0Craft(alchemy):22---- 5+7+3+2(racial)+5(class) 0Diplomacy:16----- 10+2+3+1(racial) 0Disable Device:20---- 12+5+3 0Fly:13------- 5+5+3 0Heal:29----- Same as Know(Nat) 0Know(arc):29---- 10+14+3+2(feat) Know(dung):26---- 10+14+2(feat) Know(eng):17---- 1+14+2(feat) Know(geo):17---- 1+14+2(feat) Know(hist):17---- 1+14+2(feat) 0Know(loc):24---- 5+14+3+2(feat) 0Know(nat):29---- 10+14+3+2(feat) 0Know(nob):20---- 1+14+3+2(feat) 0Know(plane):29---- 10+14+3+2(feat) 0Know(rel):29----- 10+14+3+2(feat) 0Linguistics:25----- 15+7+3 0Perception:24----- 15+0+3+2(racial)+4(awareness) 0Profession(any):2----- +2(feat) 0Sense Motive:17----- 10+0+3+4(awareness) 0SoH:20--------- 12+5+3 0Spellcraft:25----- 15+7+3 0Stealth:27------ 15+5+3+4(size) +3(if stationary) 0UMD: 20------ 15+2+3 Knowledge WTF:
Know(arc):[dice]1d20+29[/dice] Know(dung):[dice]1d20+26[/dice] Know(eng):[dice]1d20+17[/dice] Know(geo):[dice]1d20+17[/dice] Know(hist):[dice]1d20+17[/dice] Know(loc):[dice]1d20+24[/dice] Know(nat):[dice]1d20+29[/dice] Know(nob):[dice]1d20+20[/dice] Know(plane):[dice]1d20+29[/dice] Know(rel):[dice]1d20+29[/dice] Extracts:
Extracts Prepared: 1st:4/day+2 bonus Enlarge Person Reduce Person Shield 3 open 2nd:2/day+2 bonus See Invisibility
Extracts Known:
Feats + Traits:
Traits: Excitable: +2 bonus to initiative Indomitable Faith: +1 to will saves Feats
Languages:
Common, Gnome, Sylvan, Draconic, Giant, Orc, Celestial, Elven, Abyssal, Aklo, Anchient Osiriani, Aquan, Auran, Terran, Ignan, Azlanti, Cyclops, Dark Folk, Drow Sign, Dwarven, D'ziriak, Gnoll, Goblin, Grippili, Infernal, Necril, Protean, Shadowtounge, Sphinx, Tengu, Undercommon, Vegepygmy, Aboleth, Boggard, Halfling, Treant, Read Lips, Giblig(mine) Equipment:
Shortbow: +2 8000g 1d4 60ft 2lb P Wakasashi:+4 Menacing, Dueling(apg +4 init enhancement) 1d4 18-20/x2 2lb P/S 64,000g Celestial Chain: +9 AC +8 max dex ACP -2 fly 1/day 22,400 20lb
Headband of Vast Inteligence +4(Spellcraft, UMD) 16,000
Bag of Tricks Tan 16,000g
Robe of Useful Items 7000g
Handy Haversack 2000g
Other Abilities:
Abilities:Low-Light Vision, Poison Use, SLA:1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. Ki Pool: 7/day, 1/2 dc on jump and running start, ---extra attack, +20 move speed, +4 insight to stealth, Improved Invis 10 rnd, Mirror Image Ninja Tricks:Pressure Points(1 str or dex damage on SA), Vanishing Trick, Shadow Clone, Weapon Training, Invisible Blade No Trace: +3 to survial dc to track me, and +3 on disguise and stealth if stationary Light Steps: full round move 2x speed accross anything even traps. Improved Uncanny Dodge: Cannot be flat-footed or flanked unless by rouge level 14 Conatogen/Mutagen: +2 Nat armor, +4(Int/Cha/Dex) -2(Str/Con/Wis) 50 mins
Tum Tum:
Tum-Tum Compsognathus N Tiny animal
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
Speed 40 ft., swim 20 ft.
Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. Background:
Giblingus loved things from the moment he saw them as he shot forth from his mothers womb. As he grew so did this love. He loved to look at them, to learn about them, to hold them, taste them, smell, and hear them. He sure loved things. As a teen he learned chemistry in a school. All gnomes were required to learn the basics but Giblingus was an inspired student. Within the first week he was interrupting the teacher to correct her formulas. One day she got so frustrated she yelled "Giblingus Arturo Subverzion Phil, if you know so much why don't YOU teach the class." And so he did. The youngest gnome to ever teach Chemistry and his teacher learn much. As he grew older a time came when war threatened his people. He did not like this as his people were things, and he loved things. He set about making himself ready to fight. Without strength on his side he scoured tomes for knowledge to help him. He found knowledge, hidden in plain sight about hiding in plain sight and other techniques for becoming a ninja. He studied and practiced in his head the moves that were written down until he felt he could master them with his body. The war that had inspired him to train made it's way to his doorstep as he had feared. He helped coordinate the battle plans and fought gloriously in many battles, winning for his side with decisive strikes, all while staying elusive. He broke enemy morale and they left him and his people alone. The war was not over, but after the side of good found him they used his knowledge to great use and in a short time it was. In that time he earned himself the nickname of Gibz for reasons that need not be explained. After the war Gibz settled down and got married. He had some kids and felt good about life. He practiced his skills and scoured book after book for new information to assimilate. Some joked that he could build a house from just the books he had stored in his current house. They were right and he had the plans on file, but that seemed a waste of perfectly good books so he hid them for another time. Time wandered on and Gibz grew older. He grew bored of his life and the drudgery of going through it over and over again all the same, or so it seemed. One morning Gibz awoke to an alarming surprise. His toes had turned completely white. Well, that was an interesting thing. He sure wondered what that was that he had heard nothing about until now. But he was so bored and there were lots of boring books to research first so he put off finding out about his toes until 3 months later when he has scheduled to finish his current batch of research. Well he would have put it off if within the week his whole body hadn't turned completely white, which it had. He felt himself slipping mentally and worked up a quick concoction to keep himself together. He knew time was short so he read and read about what was afflicting him. He learned of the bleaching and figured the only way to break the curse was to break his repetitive lifestyle and try something he had never done before, NO, something he would never have thought to do before, Something he never would or should do. He set about making plans to murder his whole family. As he sat there examining the still pumping heart of his beloved wife, her sobs muffled by the rag tied round her mouth, he felt the warmth flow back into his life and the color returned to all of his self. All except his left arm and leg that is. They are a constant reminder of what happened when one stops reaching for the future, reaching beyond their potential. They are also a reminder of his wife and the passion she sparked within him that fateful night. She gave her life such that he could live anew with an improved perspective on the world. He still loved thing, all things, He loved them inside and out, Alive or dead, simple or complex. One day he would know all things and then he would be forced to break new ground and build new knowledge lest the bleaching take him again. This thought drives him to succeed and gives him nightmares of it's completion. Gibz travels the world slaying or capturing beasts of the wilds so that he can observe and learn. Sometimes they give up their secrets willingly like a sphynx who knows a match when she sees one, sometimes it's more aggressive like gathering a fresh batch of dracolisc eyes for study. He's always up for the job, or willing to offer his services to those that need them. Coin runs the world and is also a thing, and Gibz loves things.
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