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And now that I know about deadly aim I will be taking that when I can I am curious about what this furious is?


How do you get 30 con belts only go up to +6 how do you have a constant 30? and the kineticists headband where the hell does a level 12 guy get 98,000gp extra that was not used for better items for ac and what is furious? All I can find on furious is for rage powers. Not sure where that's from.
And empower costs a 1 burn anyway so might as well take the enemy from 100+ hp to 0 hp rather then possibly miss with your attack and do nothing because unless you quicken it you only get one blast per turn if your going to empower and have to gather energy just maximize for 2 instead it's just a waste if you don't.


Lausth wrote:
Salanthus wrote:

It cannot be used against golems or undead as they are immune to any ability that requires a fort save now tho the construct and undead traits says unless it effects objects or is harmless the telekinetic blast works only on unattended objects and is not harmless a golem or undead creature are not unattended objects and are immune to abilities that require a fort save so it just doesn't work because of that.

And suffocate is awesome just take the 1 burn and big baddie auto fails the first fort save and is dropped to 0 hp and is disabled he doesn't get hp back or stop being disabled if you stop concentrating he will still be at 0 hp then you just hit him with a blast and he's done.

Foe throw is an infusion.You are not throwing your infusion at them.You are using your telekinetic blast which can be used on all object aslong as they are unattended.Problem with suffocate is it makes you concantrate in middle of combat and forces you to take the burn for the same level spell's effect which is always lame.Burn was supposed to be exiciting.Becoming a third class sorcerer with a suicidal interest isnt exiciting at all.You can just take snake infusion and blast the guy it should do enough damage to either one shot it or two shot it at that level anywjay.So suffocate does nothing.

except at level 12 when you can get suffocate there is no way you are doing 100+ damage in a single blast 6d6+6+con no gonna kill a boss in one hit probably not even in 2 but hit it with suffocate it drops to 0 hp and is dissabled instantly for only 12 temp hp definitely worth it because all one of your buddies needs to do now is one point of damage and he's done concentration just takes your standard action you can still move even do a quickened blast and finish the guy your self for only 3 more points of burn and now that you have taken 4 points of burn you can get a +2 to con and it's like you only took 3 points of burn but now have a 20% chance to ignore Crit and sneak and a +4 to hit and a +8 to damage


It cannot be used against golems or undead as they are immune to any ability that requires a fort save now tho the construct and undead traits says unless it effects objects or is harmless the telekinetic blast works only on unattended objects and is not harmless a golem or undead creature are not unattended objects and are immune to abilities that require a fort save so it just doesn't work because of that.

And suffocate is awesome just take the 1 burn and big baddie auto fails the first fort save and is dropped to 0 hp and is disabled he doesn't get hp back or stop being disabled if you stop concentrating he will still be at 0 hp then you just hit him with a blast and he's done.


Was that the author I couldn't find a specific author listed. But if that was the case that it was the same ability why have 2 separate entries? Why was it not included in the description of the gather power ability and just said at level 11 the burn reduction increases to 2 for a move action and 3 for a full round. Basicly like how it says what happens at higher levels for the elemental overflow ability. Its also listed as a separate ability and specifically says a single wild talent instead of a blast wild talent.


Actually the way it's worded supercharge works on a single wild talent meaning blast, infusion, or utility wild talents. Because gather power specifically says blast wild talent then supercharge changes it to single wild talent instead of blast wild talent. It's not a miss type is an expansion of the power. Changing the way gather power works from blast wild talent to now single wild talent.

Because gather power does not say "single blast wild talent" it just says "blast wild talent" then supercharge changes it to "single wild talent" if it was just for blasts they would have put "blast wild talent".

And also why just blasts in the first place? Why can't you use it to reduce any burn and metakinisis says you have to take the burn it does not say it adds to the blasts burn like it says in infusions.