Full Name |
Sakitama |
Race |
Human |
Classes/Levels |
Monk Level 1 - HP 11 (AC 14, Touch 14, FF 12) - Init +8, Fort +5, Ref +4, Will +4 - Perception +5 - |
Gender |
Male |
Size |
Medium |
Age |
27 |
Alignment |
True Neutral |
Languages |
Common, Vudrani |
Strength |
19 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
8 |
Wisdom |
14 |
Charisma |
7 |
About Sakitama
Sakitama
Male human monk 1
LN Medium humanoid (human)
Init +8; Senses Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 Wis)
hp 11 (1d8+3)
Fort +5, Ref +4, Will +4
OFFENSE
Speed 30 ft.
Melee flurry of blows +2/+2 (1d6+4) or
unarmed strike +4 (1d6+4) or
temple sword +3 (1d8+4/19–20)
Ranged shuriken +2 (1d2+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 11)
STATISTICS
Str 19, Dex 14, Con 13, Int 8, Wis 14, Cha 7 (STR raised by 2 with Human bonus)
Base Atk +0; CMB +4; CMD 16
Feats Great Fortitude,* Greater Grapple, Improved Initative, Stunning Fist, Improved Unarmed Strike
Skills Acrobatics +6, Climb +8, Perception +6, Sense Motive +2, Stealth +6, Escape Artist +2
Traits Honored Fist of the Society, Reactionary*
Languages Common, Vudrani
Combat Gear potion of magic fang, potion of mage armor; Other
Gear temple sword, shuriken (35), belt pouch, silk rope (50 ft.),
trail rations (2), wooden holy symbol
SPECIAL ABILITIES
Flurry of Blows Sakitama can make a flurry of blows as a full attack. He
can make one additional attack, and takes a –2 penalty on all his
attacks during this round. These attacks can be any combination
of unarmed strikes and attacks with monk special weapons. Sakitama
uses his monk level as his base attack bonus for these attacks.
Stunning Fist Once per day before making an attack roll with an
unarmed strike, Sakitama can use this feat. If a foe is damaged
by the attack, it takes damage as normal and must attempt a
Fortitude save (DC 11). If it fails, it’s stunned for 1 round (it drops
what it holds, can’t take actions, loses its Dexterity bonus to AC,
and takes a –2 penalty to AC).
Greater Grapple Sakitama receives a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once he has grappled a creature, maintaining the grapple is a move action. This feat allows him to make two grapple checks each round (to move, harm, or pin your opponent), but he is not required to make two checks. He only needs to succeed at one of these checks to maintain the grapple.
Improved Unarmed Strike Sakitama is considered to be armed even when unarmed. He does not provoke attacks of opportunity when he attacks foes while unarmed. His unarmed strikes can deal lethal or nonlethal damage, at his choice.
PFS # 134042-3
XP: 0 (normal advancement)
Faction: Grand Lodge
Fame: 0 / Prestige: 0
Prestige Spent: 0
Chronicles applied: 0