I'm still reading through all the blogs and these forums trying to make sure I understand everything. So far I am really liking what I see. I've stayed away from or left other games in the past due to very bad griefing. For a long time I swore off all games that allowed PvP because of the experiences I had. I've since learned that PvP does not always equal griefing and I've learned to love it when done right.
One thing that I'm not seeing is anything that would expressly exclude the possibility of a lawful/neutral evil assassins guild.
Ryan Dancey wrote:
Killing other characters is not griefing. It will be a commonplace, accepted part of the game. Enabling someone else to kill other characters is not griefing and will also be a commonplace, accepted part of the game.
One of my favorite PnP characters is an assassin and I've wanted to roleplay her as part of a guild in an MMO for sometime. How I picture an assassins guild is similar to what I have read here about bounty hunters, except they wouldn't limit themselves to contracts based on the official in game bounty system as described so far. An assassin would take care of that rude guy from the next guild over, teach a lesson to the leader of your rival guild or infiltrate that rival guild with spies. It would be a risky proposition for the client, but say someone had a rare item they wanted stolen, an assassin could trick a mark into carrying that item into a medium security zone and then kill them. This would be risky for the client, because it would be possible for that item to be destroyed instead of looted if I understand correctly.
The assassin would have to be very mindful of the wrath of the marshals. Since there are penalties for this type of behavior the assassins would have to select what contracts they accepted carefully. If I was running the guild I would have strict policies on the number of contracts per day and no repeating a hit on the same character within some set number of days or weeks. The point of this would be to fulfill a role that exists in almost every real society, not to harass any single player. The guild would of course have to police its characters closely to make sure griefers weren't just using it to justify their activities.
I just hope that the system will allow this to be done as a lawful evil or neutral evil act and not punish the guild as being chaotic.