Galenna Icethrone

Saganen Hellheart's page

84 posts. Alias of Saganen.



Dark Archive

Hello roleplayers :)

I am very interested in suggestions for excellent non-combat encounters which is solved mainly with skills and creative thinking. It is not a problem if an encounter turns into combat, but it is important that it's just not violent solutions.

I'm GMing this homebrewed campaign called The Journey to Valaian. My group is heavy roleplayers and they can easily spend 10 hours doing nothing but social interactions and intrigues with the many NPCs presented to them. They care more about character development than killing random beasts in the woods for fun.

To get a better understanding of the situation, I'm writing a short introduction to the present situation that my players are in.

They are all chelaxians and they have traveled with this massive amount of chelaxians to a new resourceful island called Valaian. The leader of this immigration is a duke and under him travels many earls, barons, counts and lesser noble houses with their armies, slaves and thousands of common folks. It's mainly inspired by the discovery, immigration and founding of USA.
The players are able to play roles which is very high in the social lairs, like; a cardinal, high born nobles, military officers, guild leaders and so on - you get the idear.

The campaign begins as the big settlements are getting up and I want them to get deep into the local politics. And this is where I'm looking for encounters. Like a tournament, a family tragedy, trading guilds fighting each other through law and gold. Encounters for that kind of problems.

So, if you think back through your many hours of playing sessions, which kind of skill based encounters did you find enjoyable and interesting? They don't have to fit into my introduction. I'm just looking for all kind of inspiration.

And thank you for reading my long post. Stay healthy and spread good mood.

Dark Archive

Hey there fellow GM's and players

I'm making a homebrewed campaign. And therefore looking for inspiration for NPC's. I would like them to be realistic. I think many encounters and npc's are either evil or good.... simply because that's how they are born.

I seek npc's with more realistic traits, containing both good n' evil and lawfull n' chaotic traits.

If any of you know about an archive, generator or book with it. I would be very very happy.

-
Hellheart

Dark Archive

Hello fellow GMs.

I ran into a problem. Two players had to move because of education and I now have two replacements. We are beetween book 1 and 2. We just finished Fortress of the Ghoul, which was a great succes.

But the two new players are not really into all the npc's in the town and how the city is. So I need to make up a little scenario side-quest for them, so they can make a bond with the city and understand the NPC's.

I have been thinking like a maniac and have a few ideas. But I would like to know if any of you has a few ideas when you read this?

All suggestions, ideas and thoughts are welcome.

-
Mr. Hellheart

Dark Archive

Hello fellow GM's

One of my players can't play anymore and a new guy is about to join.
He said that he is thinking about efreeti og djinni bloodline.

What would you tell him here? I mean .. the efreeti is good because of the fire resistance.. but all his bonus spells are useless later due to the enemies resistances.

Dark Archive

Hello fellow roleplayers.

Do any of you know any paizo products og homebrewed horoscope system made for playing in Golarion?

Dark Archive

Hello fellow roleplayers
I'm goin to play Kingmaker as a cleric. I have not played one for many man years and would like some common feedback, maybe a few hints and suggestions.

The team is:
- ranger with focused on shooting and his companion
- sorcerer with focus on disables and battlefield control
- wizard with summoning, blasts and battlefield control
- paladin with heavy meele damage dealing and self-heal

My build is the following:

I have chosen the crusader archtype, so I only get one domain and one less spell. But I get another feat now and then.

Stats
Str 18
Dex 12
Con 14
Int 7
Wis 15
Cha 10

I have chosen Gorum diety and strength domain.

Feats
1st level;
Weapon focus (Greatsword)(bonus feat)
Dazzling Display

Later:
3 - power attack
5 - Heavy armor proficiency (bonus feat)
5 - Cleave/lightning reflexes
7 - Intimidating Prowess
9 - Vital Strike
10 - Weapon Specialization (Greatsword) (bonus feat)
11 - improved critical
13 - Critical focus
15 - Step up/bleeding critical/improved vital strike
15 - Greater weapon focus (Greatsword) (bonus feat)
And the last levels is not decided yet.

Traits:
Bully and Brigand (campaign trait) both improves my intimidate and makes it a class skill.

I will be running around with enlarge person 24/7 in all combats, buffing myself now and then.

What do you guys think?

Dark Archive

Hello fellow roleplayers.

It has come to my mind that a lot of players don't know about many small and usefull items. And if there is any smart items that I don't know of - I don't know that, so this is how I ask for them.

And therefor I ask this question: What is your starting equipment?

It has come to my mind, that most players buy their weapon of choice, the most expensive armor they have coin for. And then they buy random cheap crap stuff for most of the left gold.

Personally I buy many many small "in case of this"-things.

What do you buy? Is there anything you always buy or do you ask locals for help and so on? I have a friend that never goes adventuring without a pillow with a hidden silver dagger in it.

Dark Archive

Hello my fellow roleplayers.

I have been wondering. In all your sessions, campaigns and dungeons you have defeated. When you think back on it all. Which group - did you really like to play with? You know.. That one group that you sometimes miss and think about on all the awesome stuff..

I want to know this, to get inspiration on groups, that I'm going to be playing for in the future. To improve my and those you read this, experience on playing.

What was your group? Which classes and races? What was your builds? And why was this group so good? Good chemistry between the real life players? Was the GM just amazing and the mood always fantastic? Was the campaign quests just really exciting and you discovered a lot of new lore about the world?

Just think back. And give your description of one of the best groups you have been in. So I and the rest of the forum can learn something.

Dark Archive

Hello guys n' girls

I am under the construction of a campaign in pathfinder. For it to work, I will need a big invasion in one of the countries in The Inner Sea. Andoran is perfect for it.

The invasion should be like "The Storm of Chaos" From the old warhammer world. But who should be the enemies be? And this is what I need your help and hints with. Who is angry on who and could attack each other?

Who would and can invade another country?

Dark Archive

Hello fellow GM's.

I would like some hints and help. I love when my players wants to make alliances, either with animal companions, NPC's and something alike. But I want to make the followers more alive. As it is now they first truly comes to action when they are needed - not before.

I want them to be more alive, but how? I want my wizards familiar to get hit by a trap or a cohort to talk with another of same religion at the street.

Do any of you know how to make this more alive?

Dark Archive

Hello

If I play a dwarf and picks the armored hulk archtype in barbarian, I get this at second lvl.

"At 2nd level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 5 feet faster than normal, to a maximum of her speed."

As a dwarf I have no momvent penalty in heavy armor. Does this still give me +5 movement?


Hello fellow roleplayers

I am about to join you in this campaign. I will be the GM for my group and I have only read the first two scenarioes so far.

And I would like to hear words from you experienced men and women.

What is good? What was really good when you played?

And of course... What.. Was bad? And why?


Hello fellow roleplayers.

I have been brewing my own campaign for a long time. The campaign is about exploring a new continent in Golarion and the kingdom building part of KM will be used. But I find many quests and the plotline very very good.

So my question for you guys are, is there some parts, NPC's, quests or other things in the Kingmaker Campaign that you find really bad, problematic or just absoluteley fantastic?

-
A common GM


Hello

I have been GM'ing for years and this has taken me and my group to a whole new level. I am about to create a homebrewed campaign. To give a little review of the thoughts behind it:

Explorers from The Inner Sea Region has discovered a whole new continent. This new place is really big, full of ressources and of course - opportunities.
Word about this new place is spread out in all of the inner sea world and a big immigration is comming. This is with inspiration from the real immigration of America. So all kind of kingdoms, empires and powerfull groups begins to travel across the sea to The New World.

The player group will travel too. And now I would like to ask for suggestions, tips and hints.

Based on this little review - what do you think?


Hello pathfinders.

I am a player in a homemade campaign. And I know that my build is not optimized and extremely strong. We dont play like that. But I am playing a paladin at this moment. And I want to go cleric at lvl 3.

And I dont know what feats I should aim for.

I got toughness and power attack from lvl 1 as a human.
My diety is Abadar and my domains will be travel and protection.
My stats are the following:
14-11-12-12-14-16

What feats do you suggest I get from now on? I'm picking selective channeling at lvl 3.


Hello everyone.
This friday I will being GMing Age of Worms. And the magazines is full of pictures of the different NPCs, which I will be using gladly. But I am wondering.

Not all NPCs are pictured in the magazines. Do any of you have suggestings for other pictures of important NPCs, did someone in your group draw anything or something alike?

Thanks for reading this.


Hello

I am at this moment looking for one of the pathfinder campaigns that you buy. Personally, I feel that a lot of them feels like dungeon crawl, hack n' slash and constant fighting.

Which one do you think, has the fewest constant fighting and has the best opportunities for roleplaying and advancing your characters through more dimensions than blood, gore and fighting.

I have played Rise of The Runelords and the two first scenarios was really good. But after that the constant fight began - sadly.

So which one do you think?


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I'm pretty sure that this question is asked before.. But I could not find any thread..

So.. The mithral shield bonus decreases spell failure by 10%.. and a small steel shield has only 5%.. Is it possible to use this shield for a wizard and still cast your spells like a bauws?