
![]() |

Hello roleplayers :)
I am very interested in suggestions for excellent non-combat encounters which is solved mainly with skills and creative thinking. It is not a problem if an encounter turns into combat, but it is important that it's just not violent solutions.
I'm GMing this homebrewed campaign called The Journey to Valaian. My group is heavy roleplayers and they can easily spend 10 hours doing nothing but social interactions and intrigues with the many NPCs presented to them. They care more about character development than killing random beasts in the woods for fun.
To get a better understanding of the situation, I'm writing a short introduction to the present situation that my players are in.
They are all chelaxians and they have traveled with this massive amount of chelaxians to a new resourceful island called Valaian. The leader of this immigration is a duke and under him travels many earls, barons, counts and lesser noble houses with their armies, slaves and thousands of common folks. It's mainly inspired by the discovery, immigration and founding of USA.
The players are able to play roles which is very high in the social lairs, like; a cardinal, high born nobles, military officers, guild leaders and so on - you get the idear.
The campaign begins as the big settlements are getting up and I want them to get deep into the local politics. And this is where I'm looking for encounters. Like a tournament, a family tragedy, trading guilds fighting each other through law and gold. Encounters for that kind of problems.
So, if you think back through your many hours of playing sessions, which kind of skill based encounters did you find enjoyable and interesting? They don't have to fit into my introduction. I'm just looking for all kind of inspiration.
And thank you for reading my long post. Stay healthy and spread good mood.