Shayliss Vinder-Jadetress
Female human (Varisian) wizard 1
CN Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
quarterstaff +0 (1d6) or
unarmed strike +0 (1d3 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 1st; concentration +5)
1st—mage armor, magic missile
0 (at will)—acid splash, detect magic, light
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Statistics
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Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Fast Learner[ARG], Spell Focus (enchantment)
Traits dangerously curious, reactionary
Skills Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Spellcraft +7, Use Magic Device +8
Languages Common, Draconic, Goblin, Tien, Varisian
SQ arcane bond (shayliss' wedding band)
Other Gear crossbow bolts (20), dagger, light crossbow, quarterstaff, shayliss' wedding band, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, torch (2), trail rations (3), waterskin, wizard starting spellbook, 43 gp, 9 sp, 8 cp
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Tracked Resources
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Arcane Bond (Shayliss' Wedding Band) (1/day) (Sp) - 0/1
Crossbow bolts - 0/20
Dagger - 0/1
Hand of the Apprentice (6/day) (Su) - 0/6
Torch - 0/2
Trail rations - 0/3
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Special Abilities
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Arcane Bond (Shayliss' Wedding Band) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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Shayliss is the daughter of Ven and Solsta Vinder out of Sandpoint. She was a wild and rebellious child, and developed... quite the reputation in town for her... escapades.
That is, until a mysterious sorceress came into town and won her heart. Desna apparently smiled upon this union, for it was blessed and fruitful in a bizarre sort of divine intervention sort of way.
After her partner went off and dealt with some uppity 'Runelord' person, Shayliss started to feel the old urge to wander starting to kick in again, but she fought it long enough for her love to come back in victory.
Now she's working for the Pathfinder Society, to try and help her partner regain her status in nobility (though Maxila would argue that it isn't important anymore with the power of the dragons in the family bloodline.)
Besides, staying at home and raising the kid was her job when Maxila was off 'saving the world'... now it's her turn to go adventure!