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SToWY Thyme's page

No posts. Alias of VoodooMonkey.


About SToWY Thyme

FoT:
"Ladies and companions, I give you the first chronicle of The Executioner's Daughter: How the Banshee Found Her voice."

Not having the manual tools his anthropomorphic counterparts do, Smaxx laps up some water from his bowl to wet his whistle.

"First a bit of background...

Many a bearded one has been wary of traveling to the edge of "civilized" areas of the northwesternmost part of the Golstad Tundra, for one very simple misunderstanding. As I have been told, "Kuir", yes, translates perfectly "to kill" in the older barbarian ways of speaking. But, as close as it is and sounds, "Drirfen" does not translate to "Dwarf." It was a name given to the orcs of the area. The warmer months were livable enough in the area. But when the "Drir"-the coldest stretch of the winter days-came, it was believed that a gateway to Cania, the frozen wasteland of the Eight Hell, would open. With that, Mephistopheles, himself would release the Drirfens, or "Drir Fiends."

The orcs indir...idiz...endij..." Smaxx stammers a bit.

"Come on Smaxx, you can never remember how to say that word, no matter how many times you practice. Swallow your pride and just make it easy on yourself."

Smaxx gives his chest a couple of good, solid fist pounds, takes a couple more quick gulps of water, and clears his throat.

"The orcs that had been living there for many more years, to where it was more in their nature to be able to function in the harshest conditions, would make use of their advantage in that time to raid and attack. You see, Kuir Drirfen was made as an outpost to be the first line of defense of the barbarian people against orcish invaders, further into the wastes than tribes would normally settle.

At first, a hearty bunch of vet'rens were sent with the more unruly and, in cause, more expendable soldiers. Not really expected to do much more than die-maybe, best case scenario soften up and stall the seasonal attacks-the greater number of them did just that. However, as time went on, the barbarians seemed to adapt themselves rather quickly-most likely out of the need to, more than anything. After awhile, when it was learned that they were surviving in greater numbers, women were sent. Once again, at first those seen as unfit-gone on unwed, whether due to fate or seen as unsuitable for many a reason. It was first guessed that these would die quickly and be replaced, but it soon seemed that the women adapted much more quickly than the men originally sent. Yes, I am sure a desent part of it was what was already made there, but, I believe, that what was happening was that, the barbarians were actually discovering the mettle of what they understood as the weaker gender.

In what seemed as no time at all, a full tribe was thriving. and holding their own. Named, again, Kuir Drirfen, not only for what their first use was for, but for what they did now...and what it seemed, a a good part of time, what they did very well."

The problem with remote settlements is that they are so far from the chains of villages kept close by tradition and authority held responsible for their actions, they tend to give way to lawlessness and disorder. Such as it was with Kuir Drirfen-which really shouldn't have come to much of a surprise given the "quality" of the early settlers. The acting chief sent a distress call to the main lodge of village elders, when even his toughs couldn't handle the local rabble. Thus, as expected, the elders called upon the House of Kerrigan.

The House of Kerrigan... Not another name in all the barbarian clans held as much respect or fear as those that wielded the executioner's axe. The Kerrigans were a mysterious line from the day they were born-not presented in public upon birth, no, not even ever allowed to play with other children. Not until the ceremony of adulthood was a Kerrigan ever purposefully shown. And either by the power of Tolc himself, or by utter coincidence, a Kerrigan always came out male-and just in time to be called upon after the culmination of his formal training.

As a Kerrigan, the most important value taught was that of purity in the task of which they were charged. Letting bias or personal agenda cloud the carrying out of justice according to clan laws and traditions, was the only cardinal sin. When a Kerrigan raised their axe, you must have done whatever you found yourself there for-so much so that there was little fear of false witness. Those few who were ever brave or foolish enough to be party to sending someone to a Kerrigan's Stump under false reason, and caught, were..." Smaxx looks at Ollie, "...were dealt with in such a way, they ended up wishing they were the ones sent to the stump in the first place.

♫Kerrigan kill again under righteous sway!
Blood will spill again on the dawn's new day!♫

solitude had it's perks and drawbacks. Though you had plenty of time to receive the proper attention for a balanced education and martial training, He regards Alis. It was even rumored that the family line was first established by a Samsaran, who found a way to avoid the death phase of his existence by reincarnating himself through the birth of his heirs. and experiencing life, not as one being, but having rivulets of his blood run through multiple descendants living at the same. Even though Just a rumor mind you, you know how those go!

♫Kerrigan kill again under righteous sway!
Blood will spill again on the dawn's new day!♫

That's how the tune went amongst the children when teasing each other and playing darkly-themed games.

Firestruck:
Aaaaaaaah! Aaaaaaaah! Aaaaaaaah!
Woke up cold In the Land of the Linnorm Kings
Fighting trolls, just a mob of unsavory things
Out of fire and they thought "What can we do?"
Looked at me and said "We need some help from you!"
Sound of the bombs, tearing trolls apart
Explosions of bombs, stopping all their hearts!
They been...Firestruck!

I hit the pathways
With a druid, she had a stag
Went through Kyonin, yeah Kyonin, the fun started to lag
We met some elves
Some archers who taught us to shoot
Raided some tombs
Undead in the gloom
Yeah, yeah, kill, kill, kill for that loot!
Shambling zombies did moan
But I was so in the zone
We sure gave em all the boot
They got
Firestruck!

Shambling zombies did moan
But I was so in the zone!

Aaaaaaaah! Aaaaaaaah! Aaaaaaaah!

Firestruck! Firestruck! Firestruck!

Y'all just be calm, I'm dropping bombs
Y'all just be calm, I'm dropping bombs, bombs, bombs!

Firestruck! Firestruck!

You've been Firestruck!

Expanded concept in proper requested form:

They came for her but she wouldn't have known...
Mai always had an affinity for the cold. In the dead of winter she played in summer clothes, considered somewhat of a freak in her small Kitsune village. One day, at the young age of 9 she was visited by a whippoorwill which led her further into the northern wilderness away from her village-but for some reason, she was compelled to follow.

Further away, until she came to a hobbit-like home built into the side of an icy crag, where she was greeted by Eiko, a priestess of Pharasma.
Time seemed to cease to exist as Eiko enthralled Mai's attentoin to developing her innate abilities as a white-haired witch and training her as a war priestess of Pharasma. After what seemed like minutes to Mai, Eiko abruptly said, "You're 19 now, your training is complete"

Mai's jaw dropped. Thoughts of her family's worry and distress flooded her thoughts. She sprinted back, unerringly, the way she came to the remains of her former village. Scorched ruins crumbled from 10 years of negligence. There was no sign of life, or death or death for that matter. None until she walked into the village square where she saw him, or, more appropriately, it. The rotting form of her zombified father stood, chained to one of the statues in front of the temple. As she neared, the emaciated form started snapping violently in an effort to garner its first meal in a decade. Sobbing, she constricted her hair around the grotesque visage before her and ripped it apart.

Searching for a sign of anything left or responsible, she went to where her former home was and there was...a banner of a Skull-decorated fly, magically touched to remain the only perfectly preserved part of what was left of the village. The necromancers of Urgathoa made sure it would be known who came for her-the one who would be trained to oppose them.

Concept Witch(White-haired witch) 1 Warpriest (Divine Champion of Pharasma) 2

1. She is from a remote village that was slaughtered by a drow sect of Urgathoa after she was led away
2. Her training was actually done while she was in stasis in Apostae (matrix style) after she was whisked away by Eiko as a little girl (Awakened from Stasis Trait)
3. While in Apostae she underwent flesh warping, alchemical dyeing, and a modified semblance transfusion to look like a Drow in her shape shifted form to better hide her from the sect that slaughtered her village (Loses the + 10 to disguise to look human and her bite attack)
4. When she returned to her village the only being she found waqs her zombified father tethered to a statue , she destroyed the undead husk of her father herself
5. She came to the village looking to identify with those of her kind and find a new family

INVITE:
Hello, I played Tiberion KirJahn in the failed asylum PbP we were involved with shortly a few months ago. I really liked Tindertwig and Dirtbag!

I was going to release a Holiday-themed PbP event as a first trial as a GM. I got behind on the rules and decided to make it my RL Pathfinder group I have grown up playing with's first delve into Paizo PbP and make it by invite only.

It will be in it's Beta-testing...you are welcome to take a look at join in

here is a link. The character creation part will be somewhat slow going as a lot of the players are new to PbP.

Skills:
ACR://0= DEX:+//RANKS:0//MISC:
APP://0= INT:+//RANKS:0//MISC:
BLU://0= CHA:+//RANKS:0//MISC:
CLI:❏//0= STR:0//RANKS:0//MISC:
CRA://0= INT:+//RANKS:0//MISC:
DIP://0= CHA:+//RANKS:0//MISC:
DDV://0= DEX:+//RANKS:0//MISC:
DIS://0= CHA:+//RANKS:0//MISC:
ESC://0= DEX:+//RANKS:0//MISC:
FLY://0= DEX:+//RANKS:0//MISC:
HAN://NA
HEA://0= WIS:0//RANKS:0//MISC:
INT://0= CHA:+//RANKS:0//MISC:
arc://0= INT:+//RANKS:0//MISC:
dun://0= INT:+//RANKS:0//
eng://0= INT:+//RANKS:0//
geo://0= INT:+//RANKS:0//
his://0= INT:+//RANKS:0//
loc://0= INT:+//RANKS:0//
nat://0= INT:+//RANKS:0//
nob://0= INT:+//RANKS:0//
pla://0= INT:+//RANKS:0//
rel://0= INT;+//RANKS:0//MISC:
LIN://
PER://0= WIS://RANKS:0//MISC:
PRF://0= CHA:+//RANKS:0//MISC:
PRO://NA
RDE://0= DEX:+//RANKS:0//MISC:
SEM://0= WIS:0//RANKS:0//MISC:
SOH://NA
SPC://0= INT:+//RANKS:0//MISC:
STE://0= DEX:+//RANKS:0//MISC:
SUR://0= WIS:+//RANKS:0//MISC:
SWI://0= STR://RANKS:0//MISC:
UMD://0= CHA:+//RANKS:0 ☑ ❏

| HP:9/9| AC: 14 T: 12 FF: 12 | CMB:+1 CMD: 13 | F: +2 R: +4 W: +1 | Init: +2 | Perc: +5, (+6 to locate traps) SM: +1 | Darkvision 60'

| Speed 30 ' |(SLA) Darkness/CLW 1/1 | Bomb 6/6, | Formula: 1st 3/3 | Active Conditions: NONE

Male Tiefling Alchemist (Chirurgeon/Crypt Breaker/Wasteland Blightert) 1

The night at The Clockwork Angel, a smallish hole-in-the-wall joint just outside the warehouse district, was winding down pretty much like any other-Tyn was wiping down the bar exchanging casual banter with the usual stragglers. The owner, a balding Gnome named Zatqualmie Pibbletip, counted the nightly take as he listened to the Tiefling finish up tale of the epic journey that brought him to Torch some fifty-odd years ago. Though having heard it a few times would be an understatement, he didn't mind-it kept the tavern pretty full. Not only the local crowd, who loved to hear

Tyn takes a bite from the beetle. Under normal circumstances he probably would have cried out some sort of infernal oath, but it was a rather small nip, and at this point, it's just another brick in the wall of a crap-house day for him.
He nearly reaches for the sickle he would be normally toting in his prehensile tail, but he quickly realizes he forgot to secure it in the appendage for the swim down, and retrieving it now would risk another reactive bite from the attacking Dynastes ignis.
A myriad of philosophical questions bolt through his mind,

"How many halflings would it take to relight a doused everburning torch? What is the average velocity of an unladen giant stirge from the Northern Mwangi Expanse? How many coconuts could it carry and how would it accomplish this?"

His thoughts clear-shaking off the corrosion of a few good years of domestication-and he takes a five foot step back, As long as it doesn't count as diff terrain uttering something that probably sounds like random nonsense to his new allies,

"It could grab them by the husk!"

With a few quick movements he pulls out a small vial, imbuing it with his arcane-ish essence, causing it to become volatile. He then wings it at the little ankle-biter.

When Ari-Ani contradicts Meux, his hot-headed Lava Gnome heritage gets the better of him and he glances at her sideways in a How dare you contradict ME! sort of way.
Maybe its the confusion from trying to calculate the complex equation from Soleil's train of thought earlier, but he starts doing some calculating of his own inside his small cranium, if he's wrong, he will feel bad about it later:

[i](Unfamiliar Rogue + Invisibility potion) (eggs in hand x delaying delivery for extracurricular adventuring) =...suspicious?[/ i]