SPARTAN V2.21 Augmentation Notes Base Attributes: This batch of SPARTANs shows heightened physical abilities compared to your base human, as well as strong personalities and physical attractiveness. We've decided to leave them with the weak willpower typical of the treatment, however, since it seems to fit our goals well enough. (Advanced Ability Scores: Str +2, Dex +2, Con +2, Wis -2, Cha +4) (4 RP) Genetic Code: Although we're still unraveling what exactly the gene sequence means, it's worth noting that there are noticeable changes after treatment. (Humanoid type with human subtype, and addition of the augmented subtype.) Linguistics: No measurable change. (Linguist as usual) (1 RP) Adaptability: Although specialized training takes up some of their time, the SPARTANs seem to retain the customary human trait of learning quickly, and they all have their own specialties. (Skilled) (4 RP) Weapons Training: With the general increase in physical capabilities, we felt this SPARTAN batch should be trained with versatile weapons; we commissioned special blades for training. (Bonus Feat traded out for Military Tradition, proficiency with dueling swords and elven curve blades, both fluffed as different-looking weapons) (4 RP) Subliminal Conditioning: As part of the usual training regimens, we've conditioned this batch to respond particularly well to Aspis agents, especially their spells. (-2 penalty on Will saves against known Aspis agents, based on appearance and/or code words) (-1? RP) Total RP: 15
Class Abilities:
Maneuvers and Maneuvers Readied: Brian is a master of martial combat, able to perform feats of incredible skill. He knows 7 maneuvers, and can ready 5 of them by going through weapon drills for 10 minutes. The disciplines he has access to are Golden Lion, Primal Fury, Scarlet Throne, Solar Wind, and Thrashing Dragon.
Maneuver Recovery: Brian can use a standard action to recover one maneuver, or he can recover 3 maneuvers by successfully employing a gambit.
Stances: Brian can enter a stance he knows from any of his disciplines with a swift action, and he maintains that stance until he changes to a new one.
Tactical Presence: As a move action, Brian can adopt a presence that maximizes his innate charisma and presence on the battlefield to aid and assist himself and his allies. Presences remain in effect until he switches to a new one.
--Indomitable Presence: Brian shines as a beacon, inspiring his allies to fight to their last breath. He and all allies within 30 feet of him gain the benefits of the Diehard feat, and may add his Charisma modifier as a morale bonus to Fortitude saves versus death effects, fatigue or exhaustion effects, and poison effects.
Warlord's Gambit: Brian's combat style relies on risk, skill, and daring as much as precise techniques. He knows two gambits, listed below, which he can use to recover maneuvers. He declares a gambit as a swift action, and then attempts the required action. If successful, he gains its reward and recovers 3 maneuvers. If the gambit fails, he takes a -2 penalty to all d20 rolls for one round.
--Brave Gambit: Make a successful charge attack against an opponent. Reward: Brian and his allies gain a +3 morale bonus to damage on the next attack they make, until his next turn.
--Unbreakable Gambit: Succeed on a Fortitude or Will save against an extraordinary ability, maneuver, power, spell, or spell-like or supernatural ability; the effect must not be harmless on a failed saving throw. This can be attempted as an immediate action. Reward: Brian is emboldened and regains 9 hit points.
Maneuvers and Stances:
Golden Lion Discipline
Encouraging Roar
Primal Fury Discipline
Crushing Blow (DC 16), Panthera on the Hunt, Primal Wrath, Stance of Aggression