Jozan

SPARHAWK OF ELENIA's page

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Mine's from a novel by David Eddings series of Novels (The trilogy's The Elenium, and The Tamuli).

He's a Paladin like warrior who enjoy's tweaking the nose of those people in authority in creative ways around the rules.

It's a great series, If you are interested in a non WotC product with a different feel.


I have a very uncorodinated group that someties can't agree on anything. I've mentioned the discount on magical items, i.ve mentions other groups are famed and known by thier names and are well known because of it.

But they have yet to even start thinking about a name.

I have since to use a off hand joke made by the halfling monk in the group who insisted on introducing himself as 'Tri-pod', and since the part consists of primarily 3 Characters (small group) they will become know as 'The Tri-pod'. I figure they will start correcting people with a name of their own creation or just live with this one.

beware the DM with a sence of humour and a willingness to use a persons actions/comments against them...


Odiferous orifice and


Then spat him


Actually there was an artical I read ( think in dragon before the cut out the star wars stuff), that said that in the fight with darth maul the game master decided that the battle had ended and a new initiative roll was required.

thats why he didtn't suffer an attack by darth maul, because his defences were relaxed adn Obi-wan got (pardon the pun) the jump on him.

made sence at the time.


Depends on the players, if you promise to replace the item/skill/ability with something the character wants later if it becomes unbalancing later it would not seem unreasonable.

I one created a ring that could transfer magical dweomers from one item to another. I just did not tell them to avoid mixing two opposite effects, (ie frost and flame sword) ring and items go boom.

there is also provide it with charges, or provide a set of conditions that would destroy it (or negate it) (such as attempting to use it against a particular enemy or a style of fighting).

be creative, and there is no reason you have to bring it back into the game again if it get's destroyed/negated.


i've played for almost 15 years now and i've seen almost every type of player attempt at min maxing. from the one guy who wanted to play a (second edition) Athasian (Darksun) half giant in the forgotten realms as a paladin (who got mad because i would not allow him to jump on a Fireball and absorb all the damage, then killed himself because i told him to read the spell as it detonates on impact), t the one who was unhappy because hi character had 1 stat below ten and thought his character was flawed and useless (he also has 1 12, 2 14's and 2 16's.)

people get this idea in their heads that low stats make a worthles character.

My point is that gamers ( & GM's) sometimes need to roll back the silliness clock, there are some things, such as getting a dragon to hand over some of it's treasure, that should/would never happen. Dragons are, by their nature greedy and covetious, does it make sence to let him give it up, they would most likely fry the entire goup once the suggestion was made. or hand over every poison, cursed item, and baneful items, wait til the party has left the cave than attack them where he can use his most powerful abilities.

DM's control the game, or the players do, either way its up to the person to make the game they want to play, if the characters have abilities, let them use them, but interject a little reality and keep track of monster/npc motivations and you will find that most player hacks into the game won't necessarily work.


CLEANED HIS HORNS