Question about Perfect Strike and Flurry of blows. I just wanted a little Clarification. I'm new at pathfinder. So at first level a Zen Archery Monk has two bow shots when I do a flurry of blows. If I use perfect strike with my attack, do I roll two d20s for one of those bow shots or do I roll 2 d20s for each shot. Meaning does perfect strike work for every attack on a full attack or just one attack of a full attack? Thanks
Since this is the first time I've played a caster class in pathfinder I'd be interested in seeing someone post the prepaired spells they selected for their Hex magus build. I know the magus guides rate the spell, but I'd be interested in just seeing what someone who has been playing a hexcrafter magus has selected from general PFS play. Also one thing I've been wondering is since the Hexcrafter magus looses spell recall what do people do to allow them to cast multiple frost bites, shocking grasp and Alter selfs during a campaign? Do you just fill up your prepared spell slots with just those spells? So at 5 th level with 4 first level spells and 2 second level spells should my prepared spell list look something like this 1st level
2nd level
Thanks for all the help!
Sorry to be so dense, but I want to make sure I'm doing this right. When you say 1 nature attack do you mean one type of natural attack or just one natural attack. Meaning if I select the claws to be enhanced with my arcane pool does that mean just one claw ( say the left claw) is enhanced for a the duration or both claws are enhanced for the duration because they are the same type of natural weapon. Same example at higher level with the calikang would the arcane pool enhance just one arm or all six Thanks again.
Hey guys another question. So using the above example, when I'm in troglodyte form with two claws and a bite, if i use a point for my arcane pool to add a +1 enhancement to my weapon what gets the +1. Just one claw, or both claws because they are the same type of weapon? Both claws and the bite because they are all natural weapons? I'm a little confused because it looks like the rules say you can only enhance one weapon at a time. Thanks again for your help
Mathwei, Thanks so much!!! I think I got it now. Magical lineage is to decrease the level boost from the Rime spell. Mayang Spellhunter is to decrease the level boost from the Intensify spell. So they both remain at 1st level. Is that correct. And thanks for the explination about combat. So what you're saying as long as I stick to the creature's natural attack then all the attacks are at my BAB with no penality. It is just when the sword is being used is when the natural attacks become secondary and get a penality. IS that correct? Thanks again
Hi All, Big thanks to STR Ranger and Mathwei for such great guides. They are such inspirations. I’m very new to pathfinder and all the rules are a little new and foggy. I have a few questions about some of the fundamental of the Hexcrafter Magus guide. I’ve spent a lot of time trying to research some of this but have still not been able to wrap my head around a few things. The questions I have will be simple no-brainers to most of you so please forgive me, like I said I’m a newb. Thanks in advance. 1. Magical Lineage + frostbite+Rime combo: At the end of the day what level of spell does frost bite end up being a -- 0 level cantrip or a 1st level spell? 2. Wayang spellhunter + Shocking grasp. Same question what level does the spell end up being? 0 level cantrip? 3. Frostbite+Rime+Enforcer If I hit an opponent and make my intimidate roll, does that mean my opponent has the following debuff:
If I hit the person a second time and make my intimidate roll does it have a cumulative affect meaning the person is now at a -12 on Dex, -4 on str, -8 on attack rolls? And it increases on every hit? 4. At level 4 the magus can cast alter self. So I turn into a troglodyte. Troglodytes gets 3 natural attacks. I’m holding my sword.
5. Similar scenario, but I cast a spell. So I’m in combat as a troglodyte. Troglodytes gets 3 natural attacks. I’m holding my sword. I cast a spell using the spellcombat magus feat and then I spell strike. So my attacks would look like this.
Thanks again for all the help and explanations.
Hi All,
I decided to shift gears a little and go with a Ranger with a one level dip in Rogue. The ranger will give me good damage output and still allow me to play a heavy stealth character. I did one level in rouge so I could get trap finding and a lot of skill points so I could diversify and be a little bit of a skill monkey. I ended up going straight Ranger so I could get an animal companion over going with the archytype of urban ranger. I used a lot of Treantmonks guide for building the ranger. Since I’m still very new with feats I’d love to get feedback on my feet progression to see if there any better feats to take. I’m going with the “switch hitter” Ranger theme for combat, so range attack at first and then when NPC gets close enough, drop bow and hit with two handed weapon. One question I have about Treantmonk’s guide, he really pushes quikdraw so you can seamlessly make your weapon switch. How important is that feat. I’d rather take furious focus to negate any penalties from power attack. Please let me know your thoughts. Thanks again, Human 20 point buy
1 (starter feat) Power Attack
Hey All, I wanted to thank each and every one of you for your responses. Being new to pathfinder and all the feats, initially it was hard to know and define what could be possible. All of your comments have helped me better define what I’m after. To answers a few of the questions. This character is for a pathfinder society game. So basically we have to go with the core races and core book, advanced player guide and ultimate combat/magic. I think that is all we are allowed. I just found out that we should be getting a fighter class to join our group so that will take some of the front line heat off me. With that said I don’t have to worry about soaking up all the damage. So I’ll clarify a little more about what I’m thinking about in regards to tanking. In my first game I started off with the two weapon fighting (I really loved the concept). I could do great damage when I did a sneak attack, but since I didn’t have any other fighters to help me get a flank, when I couldn’t sneak attack (which was often) I was barely giving the NPC a haircut with the damage I was doing. My character was high DEX with strength of 10 so no strength bonuses to damage. So after the game I started thinking maybe I should switch to a 2 handed weapon and a strength build so I could be at least be relevant in combat even when I couldn’t get a sneak attack. So if there is a way to get good damage with two weapon fighting and a low strength I’d love to see it. I don’t know if there are any feats that let you use your dex for damage bonus instead of strength? I’d also love to see some 2 handed weapon builds for rogues. So I don’t expect to have the same damage output like a fighter every round. I just want to be able to be relevant in combat when I’m not able to get a sneak attack. In the end I still need to be able to do all the rogue stuff so I can be a support character, scout for the part, find traps, disable traps, etc. Thanks for the suggestions for the urban rogue. I like the idea but I still want to stick with the rogue because I like the thrill of the sneak attack. My Character concept, thematically I still like all the roguish stuff, like sneaking around, disabling traps, picking pockets, and the general getting in and out of trouble that comes with being a rogue. AWP832 you mentioned something I didn’t know and if I understand you correctly opens up a whole new avenue. You mentioned you could take the trap spotter talent and that could make up for losing trap sense. Would the talent trap spotter allow you to detect and disarm magic traps? I hope this helps more define what I’m looking for. Please keep sending suggestions. And I’d love to see more builds including feat progression (so I can become more familiar with how to go about a good feet progression tree) Thanks again for your help!
Howdy, I’m new to pathfinder and I need some serious help with a rogue character build. I’ve only played pathfinder once, so I don’t know all the great feat combos and tricks that the other more experience players I play with know. I want to build a solid rogue character that can dish out good combat damage. Everyone else in my group is squishy like me (wizard, alchemist and bard) so they expect me to do a little tanking. Could you guys please give me a few example of a 2 handed weapon rogue build and a two weapon fighting rogue build with their feet trees. Here are the requirements: 1. Has to be a 20 point build. I’m starting at level 1. 2. I don’t want to use any archetype where I lose my trap finding skill. 3. I want to be able to optimize my chances to sneak attack so I’m ok with going with scout archetype to help give more chances to sneak attack. 4. I’ll only get to play in this campaign about 6 or 7 times the whole year so my level progression will be really slow. I want a character build that will be solid and fun in the lower levels. Meaning I don’t want a character who has to wait until level 15 for his feat tree to really start shining. (it may take a couple of years before I get above 10 level) 5. This is not a requirement but I kind of like the idea of going with a half-orc so he can get a bite attack (to help deliver more sneak attack damage) 6. Also I'm not interested in using a longspear. We don't have enough tanks in the group for that to be effective. Thanks for all you help in advanced. Like I said, I’m very new to pathfinder. I haven’t played a fantasy RPG since AD&D, so all this feat stuff is pretty new to me. Thanks again |