Protean

Jorian The Masked's page

38 posts. Alias of Remnar.


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Belated happy thanksgivings to all as well. We celebrated early then traveled a bit. My free time has been taken up by a slightly sassy but wonderful foster dog we picked up last weekend. She’s been a handful but a lot of fun and it sounds like we’ve got a real nice new family for her lined up so I’ll have free time again soon.

Also this adventure makes me think of Steven Kings Dark Tower a bit, I should have rolled a gunslinger…

Actually I did have an idea of some type of revenant gunfighter like the warmachine Pistol Wraith, but he’d have been even more evil than Baraxx.


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”What … happens if this tower is forgotten and falls into ruin? What becomes of these words of power?” the Druid hisses in his strange manner.


”Yes, we seek only knowledge and our motives are goodly.” Jorian whispers in his broken voice.

I have a +13 in diplomacy so I think that’s an auto aid


”Interesting.” Jorian hisses as he looks around the room, still walking a few feet above the ground, staff still thumping on naked air like it was solid stone. Briefly he glances at the words on the walls but intuition keeps him from looking too hard, and at the reaction from a few of his companions, he realizes that was probably a good idea.

He moves to the stricken companions as they are given some healing aid.

Im going with high wisdom intuiting that reading those words is probably a bad thing


I’m not comfortable with tempting fate so much being so close and fairly weak, I’m gonna pop my cyclops helm and take a 20 on this DC 15 check. Probably not the best use but I’ll just have to live without an auto crit today
DC 10: 1d20 + 2 ⇒ (17) + 2 = 19

Calling on his own strength and pulling magic from his mask Jorian pushes through and out of the hurricane wings only to have a snake’s teeth rebound off his dragonscale breastplate.

”That is rude.” he hisses as he considers the recoiling beast.


I don’t think Suzuka said anything about teleporting so he’d move towards the portal with no other instruction


Jorian puts his head down and again tries to push his way through the wind.

DC 15: 1d20 + 2 ⇒ (16) + 2 = 18
DC 10: 1d20 + 2 ⇒ (11) + 2 = 13


we need both checks each round, correct?


DC 15: 1d20 + 2 ⇒ (19) + 2 = 21

Jorian avoids getting knocked over by the winds while still dangling from the rope. Fed up with this hanging nonsense he taps into his bonded mask and again casts air walk.

I can’t fail a DC 14 concentration check

Lets go of the rope above the water and starts trying to push through the wind.

DC 10, move: 1d20 + 2 ⇒ (2) + 2 = 4


Jorian decides to endure the indignity of dangling like a worm on a hook over spending more spell power, for the moment, as the others look over the room and the door.

Is there a knowledge check for the green stuff


Jorian impassively watches, leaning on his staff.


I made this character thinking “nah, I don’t need wildshape” and I’ve wished I had it at least 3 or 4 times already :)


Jorian watches the hole as the cat climbs down to scout, as he does he whispers.

”I can no longer walk on air, a rope would be a good idea.”

unless I pop my arcane bond fairly early in our day


Having no ideas or better tools available, Jorian simply stands and watches the work.


Seeing everyone heading up, Jorian also starts walking straight up the tower.

double move up, 40’ I believe


Jorian frowns at the inscription behind his mask and grumbles, ”I hate puzzles.”


DM_Delmoth wrote:
Are you immune to poison tho? Its not listed in your defenses.

That is because I originally thought I gave up:

Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons.

From the base Druid, but the archetype does not change this feature as it turns out.

So it’s my bad


That does seem to be the plan, hopefully it’s just poison and not some awful thing I’m not immune to.


Seeing the elves incapacitated for the moment, the Druid turns back to tower and asks, somehow being both loud and whispering at the same time.

”Shall I proceed?”


Jorian frowns behind his mask as the elf dodges his lightning bolt, then starts walking toward that elf, still 10’ above the ground.

Double move, probably be till tomorrow till I move my icon


Guess I’ll find out, unless he for sure would have known the following action wouldn’t work

Noticing the commotion behind him, and relatively safe from his perch in the sky, Jorian walks a few steps back away from the closest elf, drawing his staff as he does so. Locating the figure Tim is shooting at, he points the glowing tip of his staff at him and unleashes a bolt of lightning.

move a bit back, still above the group 10’ and use a lightning bolt from my spark staff at the elf Tim is shooting at

Lightning Bolt, tattoo, DC 20 for half: 10d6 ⇒ (5, 3, 4, 2, 1, 4, 4, 5, 6, 4) = 38


Ill get a post up tomorrow Am, it’s hard to get out of the Baraxx “kill them all and laugh about it” mindset, especially with the spell list I chose, I need to ponder my options

do the elemental effects of the plane and requirements affect staves as well?


Jorian watches the written exchange impassively, waiting for some light to be shed on their plans.

Long ago, even before the Hunt, I would have struck this elf down for his impudence. Alas, the path to redemption rarely takes the easy road.. He thinks to himself as he holds his freshly lit torch.


Jorian casually puts his staff away, draws and lights a torch.


Is he on the ground?

Jorian simply leans on his staff and looks at the elf in silence, mask conveying exactly zero emotions as he does an impressive impersonation of a rock.


I’ll get my stat line all up tomorrow morning and updated


Hearing Tim’s greeting, Jorian pauses and turns to see who Tim was talking to.


Walking to the tower thump, thump of his staff, Jorian stops briefly, then reaches down and grabs a handful of earth and starts chanting.

Ignoring Suzuka’s offering with a polite shake of his head and slight bow, he continues walking at a sedate pace, each step going higher as he walks up the air like a staircase, staff butt still thumping along on thin air.

cast air walk

”You may wish to stand back. he croaks as he approaches.


Jorian frowns at the blatant misuse of an animal, even if summoned but then just chuckles, a hissing dry sound, at its disdain for its summoner.

”Poison you say? I am not bothered by such things, I could just do it.” he muses to the group before casting Barkskin on himself.

”Shall we?”


Perception: 1d20 + 18 ⇒ (8) + 18 = 26


Jorian simply leans on his staff and watches, content in his silence and unaffected by the pheromones bombarding the rest of this excitable group.

Except the modron, it seemed solid.


Jorian is a wanderer looking for redemption by doing good things, so the rumor that this tower would help that cause in any way would be enough to draw him and he’d be happy to work with any (mostly) goodly folks


Jorian eyes the nymph quietly as she speaks.

I was once like you he thinks morosely to himself, and its true. Once he was beautiful like Artemis, celestially beautiful, a creature of strength and beauty. A force of nature, a warrior and wizard, the pinnacle of celestial beauty and might. How he looked down on the lowly creatures below him and how he took joy in the hunt and smiting those who would bring evil and destruction to the beautiful places under his protection.

But that was so long ago, before he let his pride lead him to damnation. Before the wiles and words of the Queen of Air and Darkness led him, slowly, oh so slowly, to his doom. Before the Wild Hunt.

It had been many seasons since he woke on the streets of Sigil with little memory, broken, marked, shrunken... fallen. It had been as many years and more that he had been wandering the planes seeking absolution, maybe even redemption.

Perhaps it is this tower that will lead me back to the light he ponders as he observes it.

Tall, and Dark. Those would be the two words to describe this, fallen, version of Jorian. Tall, as he stands half again as tall as most humanoids he interacts with, and dark because black is his favored color. From the cloak about his shoulders, to the fine armor made from the black scales of a dragon (a pitiful young, yet evil, thing he killed long ago) to the long staff he leaned on casually, to the fine carven mask he nearly always wore upon his face. The mask, a leering, somewhat centaurlike skull capped by a short set of forward sweeping antlers, made from a polished material black as night. Black as he had let his soul become. His only bright color a sky blue gem adorning the staff, pulsing in an ominous fashion.

Tall and dark, yes. But handsome? No, that part of the cliche he does not fit. Companions who get the rare glimpse of his face see only a horror show of scars and scarred tissue, like a mummy made from tree bark. If one had the constitution and opportunity to observe his face in detail they would see features both elven and avian hidden amongst the creases and ridges of scar tissue, though his pale eyes hold no mirth and his ears are cropped near to his skull.

"Scout.. yes. That is wise.' he agrees in a whispered hiss that still hints a melodious tone, as if a renown singing voice gargled acid, "but I possess none of the magic you seek.'


Never actually played a high level spell caster myself, but it appears i made this guy to blast, blast, then blast some more.


Whelp, I just was accepted into another game with a different magus so I feel I should withdraw from this one.

Thank you for the consideration.


DM DoctorEvil wrote:
Magnus Pale wrote:

Submitting Magnus here. Hexcrafting (though he doesn't know about the hex stuff yet) staff magus.

Info in profile.

How do you explain the witchcraft/cursing aspect of his magical nature? I didn't see it addressed in the backstory.

Do you want to go in Arcane slot or Melee/Front line slot? I'd lean towards the Arcane, especially since you are giving up armor and weapon training and add the witch hex abilities.

Further thoughts on the hexcrafting:

This might make some neat plot hooks.

Magnus' father is a minor member of the Korvasan gentry as well as a practicing (in secret?) witch. His mother was a maid within his household with whom he was having a dalliance. When she became with child he decided to allow her to come to term with the intention of sacrificing the bastard child to his patron.

Upon learning of his plan, Magnus' mother flees with him on tow. Unfortunately she is unable to survive the streets for long and Magnus ends in an orphanage after she passes. Eventually Lamm gets his hooks into him.

This leaves a few hooks with his father.

A. He could still be looking for Magnus to complete the sacrifice (maybe his patron is pissed)
B. He might have half siblings that could come into play if the crew interacts with the nobility.
C. Should his father/siblings pass he could stand heir to a nobole house, but can he find out and can he keep it from jealous rivals/relatives.

Just some thoughts that could come into play.


DM DoctorEvil wrote:
Magnus Pale wrote:

Submitting Magnus here. Hexcrafting (though he doesn't know about the hex stuff yet) staff magus.

Info in profile.

How do you explain the witchcraft/cursing aspect of his magical nature? I didn't see it addressed in the backstory.

Do you want to go in Arcane slot or Melee/Front line slot? I'd lean towards the Arcane, especially since you are giving up armor and weapon training and add the witch hex abilities.

My thought was that since he doesn't gain hexes until level 4 we could develop it as the character progresses. The white hair is the initial indicator, I figured it could be a bloodline thing (since he has no idea who his parents are) that develops as we go. Perhaps in dreams as his patron exerts influence.

I would welcome DM flavor if ya like to weave it into the story

Arcane works fine as I kinda like picking more versatile spells over 17 shocking grasps, yet a 2nd line melee is easy enough in a pinch.


Submitting Magnus here. Hexcrafting (though he doesn't know about the hex stuff yet) staff magus.

Info in profile.