”Interesting.” Jorian hisses as he looks around the room, still walking a few feet above the ground, staff still thumping on naked air like it was solid stone. Briefly he glances at the words on the walls but intuition keeps him from looking too hard, and at the reaction from a few of his companions, he realizes that was probably a good idea. He moves to the stricken companions as they are given some healing aid. Im going with high wisdom intuiting that reading those words is probably a bad thing
I’m not comfortable with tempting fate so much being so close and fairly weak, I’m gonna pop my cyclops helm and take a 20 on this DC 15 check. Probably not the best use but I’ll just have to live without an auto crit today
Calling on his own strength and pulling magic from his mask Jorian pushes through and out of the hurricane wings only to have a snake’s teeth rebound off his dragonscale breastplate. ”That is rude.” he hisses as he considers the recoiling beast.
DC 15: 1d20 + 2 ⇒ (19) + 2 = 21 Jorian avoids getting knocked over by the winds while still dangling from the rope. Fed up with this hanging nonsense he taps into his bonded mask and again casts air walk. I can’t fail a DC 14 concentration check Lets go of the rope above the water and starts trying to push through the wind. DC 10, move: 1d20 + 2 ⇒ (2) + 2 = 4
DM_Delmoth wrote: Are you immune to poison tho? Its not listed in your defenses. That is because I originally thought I gave up: Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons. From the base Druid, but the archetype does not change this feature as it turns out. So it’s my bad
Guess I’ll find out, unless he for sure would have known the following action wouldn’t work Noticing the commotion behind him, and relatively safe from his perch in the sky, Jorian walks a few steps back away from the closest elf, drawing his staff as he does so. Locating the figure Tim is shooting at, he points the glowing tip of his staff at him and unleashes a bolt of lightning. move a bit back, still above the group 10’ and use a lightning bolt from my spark staff at the elf Tim is shooting at Lightning Bolt, tattoo, DC 20 for half: 10d6 ⇒ (5, 3, 4, 2, 1, 4, 4, 5, 6, 4) = 38
Walking to the tower thump, thump of his staff, Jorian stops briefly, then reaches down and grabs a handful of earth and starts chanting. Ignoring Suzuka’s offering with a polite shake of his head and slight bow, he continues walking at a sedate pace, each step going higher as he walks up the air like a staircase, staff butt still thumping along on thin air. cast air walk ”You may wish to stand back. he croaks as he approaches.
Jorian eyes the nymph quietly as she speaks. I was once like you he thinks morosely to himself, and its true. Once he was beautiful like Artemis, celestially beautiful, a creature of strength and beauty. A force of nature, a warrior and wizard, the pinnacle of celestial beauty and might. How he looked down on the lowly creatures below him and how he took joy in the hunt and smiting those who would bring evil and destruction to the beautiful places under his protection. But that was so long ago, before he let his pride lead him to damnation. Before the wiles and words of the Queen of Air and Darkness led him, slowly, oh so slowly, to his doom. Before the Wild Hunt. It had been many seasons since he woke on the streets of Sigil with little memory, broken, marked, shrunken... fallen. It had been as many years and more that he had been wandering the planes seeking absolution, maybe even redemption. Perhaps it is this tower that will lead me back to the light he ponders as he observes it. Tall, and Dark. Those would be the two words to describe this, fallen, version of Jorian. Tall, as he stands half again as tall as most humanoids he interacts with, and dark because black is his favored color. From the cloak about his shoulders, to the fine armor made from the black scales of a dragon (a pitiful young, yet evil, thing he killed long ago) to the long staff he leaned on casually, to the fine carven mask he nearly always wore upon his face. The mask, a leering, somewhat centaurlike skull capped by a short set of forward sweeping antlers, made from a polished material black as night. Black as he had let his soul become. His only bright color a sky blue gem adorning the staff, pulsing in an ominous fashion. Tall and dark, yes. But handsome? No, that part of the cliche he does not fit. Companions who get the rare glimpse of his face see only a horror show of scars and scarred tissue, like a mummy made from tree bark. If one had the constitution and opportunity to observe his face in detail they would see features both elven and avian hidden amongst the creases and ridges of scar tissue, though his pale eyes hold no mirth and his ears are cropped near to his skull. "Scout.. yes. That is wise.' he agrees in a whispered hiss that still hints a melodious tone, as if a renown singing voice gargled acid, "but I possess none of the magic you seek.'
DM DoctorEvil wrote:
Further thoughts on the hexcrafting: This might make some neat plot hooks. Magnus' father is a minor member of the Korvasan gentry as well as a practicing (in secret?) witch. His mother was a maid within his household with whom he was having a dalliance. When she became with child he decided to allow her to come to term with the intention of sacrificing the bastard child to his patron. Upon learning of his plan, Magnus' mother flees with him on tow. Unfortunately she is unable to survive the streets for long and Magnus ends in an orphanage after she passes. Eventually Lamm gets his hooks into him. This leaves a few hooks with his father. A. He could still be looking for Magnus to complete the sacrifice (maybe his patron is pissed)
Just some thoughts that could come into play.
DM DoctorEvil wrote:
My thought was that since he doesn't gain hexes until level 4 we could develop it as the character progresses. The white hair is the initial indicator, I figured it could be a bloodline thing (since he has no idea who his parents are) that develops as we go. Perhaps in dreams as his patron exerts influence. I would welcome DM flavor if ya like to weave it into the story Arcane works fine as I kinda like picking more versatile spells over 17 shocking grasps, yet a 2nd line melee is easy enough in a pinch. |