DeciusBrutus wrote: Try to act in good faith. Good faith? Like people from Phaeros trying to tell new players in general chat that there is not a war ongoing in the SE last night? Purposely putting new players who may NOT be aware of the ongoing situation in harms way for the sake of political posturing? THAT sort of good faith? Because that is pretty lame and if Phaeros can't even set aside political perspective long enough to be honest and helpful with new players I don't want any of your brand of 'good faith'.
Mistwalker wrote:
As you say in the top quoted sentence: 'The Devs have stated...' People will be seeing changes that bring more PvP into the game regardless of player reluctance or not. Golgotha and obviously the Brighthaven Alliance will be ready for that. Will you?
serioustiger wrote: But I call "Emperor's New Clothes" on anyone saying that PFO is currently in any kind of acceptable (even viable) state and my fear is that like so many MMOs before it, it will be dead inside a year of release. Well come join Golgotha and find a bunch of people who are playing and enjoying this viable game and tell us how crazy we are. After the laughing calms down you may enjoy hanging out with us. MVP is that FOR A SPECIFIC AUDIENCE. No one dictates that you need to be part of the niche that is going to support this but GW knows and expects its audience to be very small. That doesn't make it less viable. The game will get there... Maybe not to where it ever appeals to YOU, but who f*@+ing cares about that at the end of the day.
Nihimon wrote:
To be fair that isn't what I hear him saying at all. AvenaOats wrote: However seeing where PFO is Where exactly? I am daily playing a very much alive and growing game. You are trying to solve a problem that doesn't exist.
Bluddwolf wrote: EvE Online launched in 2003/4 with graphics that were comparable to its time. Nah, the graphics were often bemoaned by the community and were bad enough to be considered bad FOR the time. And that is even with the considerations made for it being space which is much easier to deal with then a fantasy setting like Avena said! (Avena: PLEASE don't turn this into another perspective change thread. We read it. We get it. No one cares.) Bluddwolf wrote: If you start a race a half hour after everyone else, and you run at the same pace as they do, you will finish a half hour after they do. You will never make up that time or ground. It is a race of one. Sounds like a great way to win first to me. :-P The only EVE clone out there, Perpetuum, was also Sci-Fi. Fantasy EVE has been waiting for a proper realization for a long long time and finally GWs has the balls/capacity to actually accomplish it. No one else is even trying.
Nihimon wrote:
Another good laugh is to look up the EVE forums from 2003 and see what people said about CCP back then on their boards. I do know I have a lot more faith in GW then I do in nose picking armchair game devs and their grand visions.
Al Smithy wrote: to keep alive the game world or worse, their finances. huh? Do you even log in? Game isn't dead and GW isn't out of business. Do you just get off on throwing around empty doom and gloom about the game (addressed to the thread in general not Al in particular)? Go away for 6 months and then check back on things if it has all gotten you down so much that you just can't help yourselves, but I for one will still be around then and look forward to celebrating the 10th anniversary of PFO with those who have a bit of patience with the implementation of their vision.
Nihimon wrote:
You are right about EVE. More detail on the system: in EVE you designate any one of the three character slots available to the account as the one that accumulates skill points (EVE's xp) and can play any of those characters at anytime without having an effect on that skillpoint acquisition (as long as you maintain an active subscription for the account). I could solely play on my hauler character while another character on the account is the one 'leveling'. The option for character advancement is completely separate and independent from character usage on the account, and training is controlled independently from playing. It is possible to waste the advancement your subscription grants you by not having a character training at all (although the game gives you big warnings if you do this). Not stating this as a contradiction - just a clarification for using EVE online as an example (and deliberately skipping past the option to have multiple characters on the account training at the same time etc).
First post time, after hearing about Pathfinder Online and reading through the blogs and a few of these threads. I am currently playing EVE and Darkfall and I have played quite a few themepark titles as well in the last 10 years. --- I personally hope that this game will actually be able to properly leverage the third point Ryan Dancey mentioned in his original post here. Namely:
Ryan Dancey wrote:
Shared community resources is the key to that phrase in my opinion. Pathfinder needs to have emphasis and reward based on social behaviours in order to curb the anti-social ones. I am really hoping killers NEED the resources and outputs of crafters and gatherers, and those folks need the protection of killers. If the same skill set of 'killing stuff' is viable for PvP and can resource a character from killing things in a PvE context then I don't think it will work out. MMO's often but should not have 'guilds' or 'corporations' of people who enjoy doing the same in game activity - I believe this is poor design and a problem in many current games. I really hope there is a pressure to form groups of people who work together while enjoying DIFFERENT parts of the game. Rather then some of the concerns and whines about pvp in this thread I hope everyone considers embracing pvp within some context. What I am trying to say is that instead of: Quote:
I hope to see: Quote:
What I am trying to say with that little narrative is that I personally think PvP needs to be an accepted part of the game on every level for everyone. You don't need to LIKE it but you have to accept, leverage and understand it. This comes at a cost of course and the consequence is that people who want to play Pathfinder Online solo and casual will not like this game. Solo should be a hard mode option for the hardcore few. Having to do everything yourself should be next to impossible and that type of gameplay should be very challenging and risky. There isn't really a way to cater to a risk adverse explorer who wants to do their own thing in the Pathfinder Online world not dealing with negative player interaction without completely compromising the pressures that will cause people to band together. The last issue of course is the blobbing concern. If people working together is synergistic and productive then more is always better and in a very short time there will only be a few huge entities and this is a balance issue the developers will have to put a lot of thought into combating. Beyond a certain point additional people in an organization will have to 'cost' more (in some fashion) then any possible gain could be. Not an easy challenge to address. |