Svirfneblin

Ryndr's page

2 posts. Alias of Gaming Ranger.


About Ryndr

Appearance:

Ryndr is short and lanky standing a few inches over three feet, with a lithe but well-muscled build. He has long and ropy limbs of corded muscle and sinew with gnarled callused hands that attest to a life of hard labor. The willowy svirfneblin has a smooth shaven head and a gloomy, worn, almost sinister face that always looks as if he is about to scream or scowl appearing as if he is angry at the world. His face is dominated by an overly large bulbous nose, which juts out of a long snow white beard, and sits above a thin crooked mouth which is set in a perpetual frown. Ryndr has small, feral looking, pale blue eyes, the color of a clear pool that appear to miss little. His ears are the size of saucers with three hooped earrings protruding from his right earlobe. His ashen skin is covered in scars and tattoos that accentuate the hard, dangerous lines of his body, and stands in stark contrast to the white of his beard, appearing to absorb the light around him.

The rangy svirfneblin always stands with his head cocked to the side, eyes darting, and nose uplifted as if always scanning for danger. He walks on the balls of his feet, judiciously picking his path, while producing little sound when he chooses and is always ready to hide at the first sign of trouble. For someone so small he has a loud booming voice like rocks grinding together.

Background:

The dark bowels of the earth, where the light never reaches, are hard and unforgiving lands that have produced hard and unforgiving creatures that luck its depths. Ryndr is one such product, a Svirfneblin of the Blingdenstone clan.

Deep beneath the peaks of the highest mountains and below the rivers that dot the surface lands, hidden amidst the small and twisted tunnels of the darklands sits the svifneblin enclave of Whistling Grotto, population 12. The community was a series of burrows concealed within a tangled warren of stalactites and stalagmites, and amongst the residents Ryndr was considered an accomplished mushroom farmer, cook, and scout. He knew the surrounding terrain like the back of his hand, every underground river and cavern was etched in his memory. These twisting tunnels was his home, part of his being, and he had many friends among the small vermin surrounding his community. He also knew many of the rocks and stones by name and would often converse with them.

The earth began to move and the stone of the darklands quaked, tunnels collapsed, lakes disappeared, and chasms swallowed entire villages. These dire events caused Ryndr to forage farther and farther for the food they needed to survive. Unfortunately, his wide ranging search led him to an underground river that begged to be fished. Distracted as he wrestled with a leviathan from the deep pools on the end of his fishing pole the svirfneblin was caught unawares by a Drow patrol. The gnome was take without a fight and to his great consternation without catching the fish either.

Ryndr is a recent addition to the gladiatorial pits and aims to do what it takes to survive.

Personality:
Ryndr is at heart a product of the darklands and his insular svirfneblin clan. He tries to keep the old ways, recognizing his ancestor’s spirits in the stone around him but is first and foremost a survivor, a bit slow to trust, always looking out for his clan’s and his own self-interest. The deep gnome has a strong, cold, and sardonic personality rarely mincing words. He can be quite callous and blunt but those who are close to him come to appreciate his peculiar ways and wry sense of humor Ryndr can be meticulous, especially when it comes to the care of his gear, cooking a meal, or scouting new territory.

While he is a product of his insular svirfneblin clan there is more to Ryndr then meets the eye. He is inquisitive as well as a lover of debate and physical challenges, embracing these as experiences which will please his ancestors. Additionally, he often gives advice in riddles, aphorisms, and metaphors of his people. He can be stubborn and dedicated to seeing tasks through to completion. However, he is not fool hardy. Rather he is practical knowing it’s better to live, and fight another day, than to die in a hopeless cause Ryndr enjoys sharing a good meal with his companions and his one weakness is fish; poached, boiled, fried, or sautéed he loves them all.


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Ryndr
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Male, Svirfneblin, Bard (Duettist) 8
N, Small Humanoid (Svirfneblin [Gnome])
Initiative +5 (+3 dex, +2 trait)
Senses Perception +13; Darkvision 120, low light vision
Move 20
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DEFENSE
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AC: 20, touch 15, flat footed 17 (+3 Dex +3 Armor, +2 dodge, +1shield, +1 size )
HP: 10 (1d8 +2 con)
Fort +6, Ref +10, Will +7
Special Defenses Spells, Tricks,

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OFFENSE
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Melee, Touch
wounding words +5 (1d6 +4 sonic) plus DC 19 will save or take a -2 penalty on attack rolls, saving throws, skill checks, and ability checks for 1 round if attack vs target of compelling voice
Ranged, touch
Weird Words +11/+11 (4d6+7/4d6+7 sonic) or +10 (8d6+7) range 30
Word Strike +11 (1d6+8 sonic) half damage vs living creatures
Special Attacks: Spells, Bardic Performances, Stares, wounding words

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STATISTICS
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Str 6, Dex 16, Con 16, Int 10 Wis 10, Cha 24
Base Atk +6; CMB +3; CMD 10
Feats Point Blank Shot (1st level), Poppet Familiar (3rd level), Precise Shot (5th level), Manifold Stare (7th level)
Skills Acrobatics +14 [8 rank], Bluff +24, Escape Artist +14 [8 rank] Intimidate +22, Perception +11 [8 rank], Sense Motive +5 [2 rank], Sleight of Hand +12 [6 rank], Spellcraft +11 [8 rank], Stealth +18 [8 rank], Use Magic Device +(22)
Background Skills Perform Comedy +22 [8 rank], Linguistics +11 [8 rank]
ACP: -0
8 ranks/level (6 class, 2 background)
Traits Social – Savant, combat – Excitable
Disadvantage Overprotective
Languages Common, gnome, sylvan, dragon, goblin, giant, undercommon +4
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BARD SPELLS KNOWN
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0 - Detect Magic, Read Magic, Prestidigitation, Message, Dancing Lights, Light +6
1st (6/day, DC 18)- Feather Fall, Liberating Command, Saving Finale, Touch of blindness, Ear Piercing Scream
2nd (6/day, DC 19)- Piercing Shriek, Mirror Image, Invisibility, Glitter dust, Air step, Heroism
3rd (3/day, DC 20)- Cure serious wounds, Invisibility sphere, See invisibility
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EQUIPMENT
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Headband of Alluring Charisma +2, 4,000gp (1 lbs)
Spider-silk bodysuit +2, 4,000gp (2 lbs)

Coins & Gems
GP:

Encumbrance
light: 20 lbs medium: 40 lbs heavy 60 lbs

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SPECIAL ABILITIES/CLASS FEATURES
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Darkvision 120’
Defensive Training +2 dodge
Favored Class Bonus: HP (1st),
Fortunate +2 on saving throws
Hatred +1 attack bonus vs reptilian and dwarf subtypes.
Low-light Vision see twice as far as humans in conditions of dim light..
Skills +2 on stealth checks (+4 underground). +2 on craft alchemy and perception checks.
Spell Resistance [SR 12] spell resistance equals 11 + class levels
Stonecunning +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Stoneseer +1 to the caster level of any spells with the earth descriptor they cast. Svirfneblin also gain the following spell-like abilities: Constant—nondetection; 1/day—magic stone, stone shape, stone tell; caster level equals the svirfneblin’s class levels
Xenophobic you have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.