Hi all, just wanted to get some thoughts from players more experienced than me.
I'm just getting into Pathfinder and I really like the Paladin class. I opted to go with the archetype Warrior of the Holy Light because it had a good ring to it, and I liked the description.
But when I looked through the features I found the changes really lacking, and thought the archetype as a whole a bit of a missed opportunity. So I've been looking at a few ways to improve the archetype and dig it further into the niche I feel it should've filled.
I should also add that my GM has approved the following changes already (with the caveat that we revisit them if things get out of hand), but he is somewhat inexperienced too - and while I want to make the class more interesting I don't want to screw him over with something crazily overpowered. So any advice would be appreciated.
Below is what I have changed so far.
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Power of Faith:
The bit about spellcasting and additional lay on hands is unchanged, the first changed paragraph is..
Ryluin wrote:
A warrior of the holy light can choose to spend uses of her lay on hands ability to draw on the power of her faith as a standard action. Using lay on hands in this way causes a nimbus of light to emanate from the paladin in a 30-foot radius.
All allies in this area (including the paladin) receive a +1 morale bonus per use of lay on hands expended (maximum bonus equal to 1/2 the paladin's level) to AC, attack rolls, damage rolls and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
The effects gained at 8th, 12th and 16th levels are all untouched.
The effect gained at 20th level is changed to be:
Ryluin wrote:
At 20th level, the nimbus of light extends to a range of 60 feet. In addition, all of its bonuses increase. The morale bonus to AC, attack rolls, damage rolls, and saving throws against fear increases to +2 per use of lay on hands expended. The amount of ability damage healed increases to 2d4. The energy resistance increases to 20 against one energy type. Finally, protection against critical hits increases to 50%.
So the main change here is that you can now choose to spend multiple uses of your lay on hands to increase the modifier given to allies. This bonus is capped at half your paladin level, so at level 20 the maximum bonus you could give allies is +10. This is in addition to all the other effects.
Consecration: New archetype feature #1
Ryluin wrote:
At 4th level, a warrior of the holy light can channel energy through her holy symbol to release a wave of holy energy in a 20-foot radius centered on the paladin. This area is considered consecrated for 1 minute/level. Using this ability consumes two uses of the paladin's lay on hands ability.
Undead creatures caught within the wave are damaged for 1d6 points of damage plus an additional 1d6 for every two paladin levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from consecration receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the paladin's level + the paladin's Charisma modifier.
Before using this ability, the paladin can choose to spend an additional use of her lay on hands ability to heal all living creatures within 20ft for half of the damage dealt to undead. Creatures healed in this way cannot exceed their maximum hit point total, and all excess healing is lost.
Consecration counters but does not dispel desecrate. A warrior of the holy light must be able to present her holy symbol to use this ability.
This ability replaces channel positive energy.
After seeing Dazzling Light, I thought about what purpose a Warrior of the Holy Light really had with Channel Positive Energy.. I mean essentially it just looked to be the same thing. I know the benefits are different but, as a spell... You ultimately have 2 abilities that cause a 30 foot burst of holy energy. Now, as an archetype with limited tricks (spells) at his/her disposal, I think that's a little lacking in imagination!
So, the idea here was to (again) remove a bit of healing output from the Paladin, and bring a bit more focus into combat utility. The side-effect consecration I think fits nicely in with this idea.
Bringing the range down to 20ft (which also brings the effect in line with consecrate as a spell), means that Dazzling Light will appear just that little more different as a tool you have as a warrior of the holy light.
And the whole utilising an extra point of lay on hands for the healing component I think drives home the archetype description, that these paladins are rewarded power through patience and faith.
Holy Strike: New archetype feature #2
Ryluin wrote:
At 6th level, a warrior of the holy light can channel radiant energy through her weapon as a swift action. Before making a melee attack roll, the paladin can choose to spend 2 uses of her lay on hands ability to deal an additional 1d6 damage per 2 paladin levels to evil creatures.
At 12th level, the paladin's weapons are treated as good-aligned for the purposes of overcoming Damage Reduction.
At 18th level, the affected creature must make a will save or be dazed for 1 round. The DC for this save is equal to 10 + 1/2 the paladin's level + the paladin's charisma modifier.
Creatures slain with this ability shine with radiant light and disintegrate into ash as if burned with fire. If the paladin's attack misses, the lay on hands uses are expended with no effect. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances.
This ability replaces the paladin's mercies gained at 6th, 12th and 18th levels, and does not stack with the Channel Smite feat.
Less healing utility, more flashy hits. I didn't understand the replacement of good aligned weapons, which is why I wrote this feature back in at 12th level. You are a WARRIOR of the Holy Light, after all..
And just for clarity I left Dazzling Light unchanged.
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So that's about it.
Would like to see what you guys think, have I gone too far? Are these good additions but just need some tweaking to be balanced?
I'm interested to know, as it's what I'll be playing soon!