Well, it is 4:00 am on Sunday and I am apparently awake for the day so I might as well post something!
It is great to be back at PaizoCon after missing last year and seeing a bunch of familiar faces! My con highlights so far include the VC dinner on Thursday, the Freelance Forge meetup and the Banquet (weird how those all involve shoving food in my face)!
Also got to play the SFS scenario Data Breach with a table of 4 Operatives to that was pretty fun!
I picked up a ticket for Cosmo's Railroad game from the event swap table* and had a lot of fun, but honestly, I still don't know what the heck happened during those 4 hours. It's like my brain is blacking that out in order to protect itself from the evil clown trauma!
Tonight I might be able to get in on the special even though I don't have a ticket - I hear one of the seeker tables may be interested in a 15 level cleric! :) fingers crossed
Other than that I will be wandering around today, so if you see me feel free to stop and say hello. Chatting with folks is one of my favorite PaizoCon activities.
*Check it out if you have an open slot and are looking for something to do.
Okay thanks. Guess I got stuck looking at the description of multi attack penalty instead of checking the text for power attack. :(
Also it seems the P1 combination of Furious Focus and Power Attack doesn't even work in P2 because Furious Focus has the Press trait so you can't use it as your first attack. I guess Furious Focus is just designed to be used on your second attack if you plan on attacking three times? Am I missing something and there is actually a way to use them together? (other then pointlessly using furious focus at a -10 after using Power Attack when you have no other actions left to use after?)
First, Power Attack uses two[sic] actions to make one enhanced Strike that counts as two for multiple attack penalties...
Where does it say that Power Attack causes a -10 multiple attack penalty on the next attack? It takes two actions but it is only one attack.
Pages 178 and 305 both say your second attack incurs a -5 penalty and your third and any additional attacks incur -10.
Are you saying that any attack action/activity that costs two actions would cause a follow up attack to be -10? Sudden charge is the other example that comes to mind.
Yay, the forums are back up at a time I can access them!
Glad to see that I am not going crazy and there actually is not a way to make a 1st level character with an 18 Con currently.
Arguments to the effect of "an high Con isn't very good anyway" are missing my point. There SHOULD be a way to make a character with an 18 con at first level - and it should exist in the core book. Otherwise the game is effectively incomplete.
In order to accomplish this under the current setup there needs to be a class (preferably more than one) that has or can choose Con as its Key Ability.
A separate, but related topic is that there should be more class features/feats/abilities/whatever tied to Con in order to make having it as your key ability a viable choice at a comparable level to Str, Dex or any of the other abilities.
Okay as my first P2E Playtest character I was trying to make a tank-style fighter that uses high AC an a lot of HP to be good at taking hits. However it seems like it is impossible to make a 1st level character with an 18 Constitution using the playtest rules.
Here is a quick summary of how to generate your ability scores. Please let me know if I am missing something.
So to get an 18 in any ability you must make the appropriate choices that allow you to apply 4 boosts, one from each source, to a single ability.
The problem comes in when choosing your class. The ability boost from your class must be applied to (one of) the class' Key Abilities. However, none of the playtest classes have Constitution as a Key Ability. This makes it impossible to get an 18 constitution at 1st level.
Am I missing something? If not, is this an oversight or a deliberate design choice? It seems like an oversight as all other abilities can be 18 at first level. Also given their martial nature, barbarians, fighters and rangers should be able to have an 18 Con at first level.
If I remember correctly from the Starfinder delve at PaizoCon, you get SP and HP from both your race and class at character creation, then get more of both (I think) from your class when you level. Don't know how/if resolve points go up.
Edit: Oh and after reading the whole thread I see Owen already answered this. :)
I signed up for part 2 but I have a lottery game on saturday afternoon that I am not going to skip.
David knott 242 wrote:
Hi David,Sorry I am a bit behind on getting the revised version uploaded here at Paizo. I will upload it tonight and then it usually takes the Paizo folks 1 to 2 business days to make it available. In any case the site should send out an email when the updated version is available.
No, I am not quiet that cheesy*. They differ in both name and concept from Garden Gnomes. :)
*Although my original concept for the Verids, called "Sproutlings" at the time was that they were basically Sprout from the old Jolly Green Giant commercials. Thankfully Jacob was able to take that seed make it into something much cooler.