Whispershade

Rustom Ramashray's page

109 posts. Alias of rjay.


Full Name

Rustom Ramashray

Race

Human (Vudrani)

Classes/Levels

Paladin (Undead Scourge) L4 / HP: 36/36 / AC: 21 /Saves: F 7 R 4 W 6

Gender

Male

Size

5'11"

Age

29

Special Abilities

Lay on Hands 5/day, Detect Evil, Smite Evil 1/day, Aura of Good, Cleave, Power Attack

Alignment

LG

Deity

Irori

Languages

Common, Necril, Vudrani

Strength 17
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 10
Charisma 15

About Rustom Ramashray

Rustom Ramashray
Male human (vudrani) paladin (undead scourge) 4 (Pathfinder RPG Advanced Player's Guide 117)
LG Medium humanoid (human)
Hero Points 1
Init +1; Senses Perception +0
Aura courage (10 ft.)
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Defense:

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AC 21, touch 12, flat-footed 20 (+9 armor, +1 Dex)
hp 36 (4d10+8)
Fort +7, Ref +4, Will +6; +2 trait bonus against mind-affecting effects
Immune disease, fear

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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch handaxe +9 (1d6+5/×3) or
. . mwk greataxe +9 (1d12+6/×3)
Special Attacks channel positive energy 3/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil
Paladin (Undead Scourge) Spells Prepared (CL 1st; concentration +3)
. . 1st lesser restoration

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Statistics:

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Str 18, Dex 12, Con 12, Int 12, Wis 10, Cha 15
Base Atk +4; CMB +8; CMD 19
Feats Cleave, Extra Lay on Hands, Power Attack
Traits deathtouched, subject of study
Skills Acrobatics -5 (-9 to jump), Diplomacy +9, Heal +6, Intimidate +3, Knowledge (nobility) +5, Knowledge (religion) +8, Sense Motive +4, Spellcraft +6
Languages Common, Necril, Vudrani
SQ hero points, lay on hands 6/day (2d6), mercy (fatigued)
Combat Gear potion of cure light wounds (5); Other Gear banded mail, +1 ghost touch handaxe, mwk greataxe, paladin's kit, 169 gp

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Special Abilities:

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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 2d6 (3/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
Subject of Study (undead) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided