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I think in your examples option 3 is pretty much it, but for all classes.
My personal take on this has always been along the lines of - at it's core, divine and arcane are pretty much the same thing: they are, in essence, manipulating the atoms of the universe to their own will.
For divining you are weakening the atoms of an area so that you can peer through.
For summonings you are breaking down a creature at an atomic level and rebuilding them.
Necromancy is weakening the positive traits of atoms so that the negative traits can become dominant. etc etc
The power that all these classes draw from is just, there. It's all around us, ready to be tapped into. It's in the air we breath, the ground we walk. The mechanics of spellcraft are pretty much the same across all classes: clairvoyance, for instance, is the same for a priest as it is for an arcane caster. So, really, the main difference here is in how these classes tap this power.
And that's a very individual thing I think. A druid may stand beneath a water-laden leaf for fifteen minutes, waiting patiently for a dewdrop to fall and hit her tongue. She is tapping into nature here, meditating on the day ahead.
A sorcerer will appeal to ancestral powers, drawing through them as a conduit.
A priest, with perhaps no innate understanding of the molecular structure of the world, relies on faith and their god to grant them access. Because, of course, the gods do understand the universe.
And the wizard, through study, simply uses formulas to access these gifts.
That's my take on it anyway. I'm sure there's as many different takes as there are different cheeses in Peckhams ^^