Hello folks, was wondering if anyone with a similar build could offer me any advice here. I'm a long time D&D player but new to Pathfinder (and thusly the various new combat options like Drag etc) so my opinion on the merit of certain feats is possibly a bit skewed.
We're currently playing the original Pathfinder campaign (kicks off in Sandpoint) so no spoilers please! :)
Currently at level 2 Ranger, the build as it stands.
Half-orc Ranger
Str 19 (+2 str racial and all further pts will be going here)
Dex 14
Con 16
Int 12
Wis 13
Cha 10
I have the Toothy (1d4 primary bite attack), Brute and Big Game Hunter traits.
Favoured enemy is Human.
Feats & Powers:
Power Attack
Natural Combat Style & Aspect of the Beast.
The plan at 3rd and 4th level is to dip into barbarian for Fast movement, Uncanny Dodge, Rage and Lesser Fiend Rage Totem giving me, at 4th level the following attacks
Normal : Claw +9 x 2, 1d4+5 (+7 1d4 +9 with PA)
Bite +9, 1d4+5 (+7 1d4 +9 with PA)
Raging : Claw +11 x 2, 1d4+7 (+9 1d4 +11 with PA)
Bite +11, 1d4+7 (+9 1d4 +11 with PA)
Gore +6, 1d8+3 (+4 1d8 + 7 with PA) the dm and I have both agreed the Gore attack would be too powerful at this level as a further primary attack so have houseruled it a secondary attack
Obviously, at 4th level, this is pretty powerful. It's strength will wane as our levels increase and the full-on barbarian begins to outstrip my damage however the events thus far in the campaign have really set him up for this path nicely
My plan for him is as follows -
3 - Improved Overrun (Barbarian 1)
4 - (Barbarian 2)
5 - (Ranger 3) Endurance and Shapeshifter Form: Jackal to combine with Improved Overrun and Charge Through
The idea at this point - a green brute whose body undergoes a swift change to allow him to basically charge through lackeys unhindered (no AoO for Jackal Form) to get a beafy raging Great Axe attack before dropping weapon to get stuck in with 4 attacks.
6 - (Ranger 4)
7 - Lunge (Ranger 5)
8 - Improved Natural Weapon Claw (Ranger fighting style) Ranger 6
My quandry, or question really, is just how good is Charge Chrough in a build like this. For anyone else who has had a similar build/idea - what are the inherit weaknesses. I'm concerned about AC, naturally, as without Dodge and Mobility my AC (breastplated)will be pretty low when charging and provoking AoO without Form of the Jackal.
An alternative feat progress I had considered was the Drag line, which would work very well with Lunge I would reckon for pulling mooks into our meleee heavy party (me, barbarian, another 2 weapon ranger, and a druid's badger). The synergy there is quite strong - as opposed to me running off through bad guys to get to the caster/charge target I would be encouraging a tighter a unit to take advantage of flanking bonuses by dragging bad guys in amongst us all. That progression goes along the lines of
3-4 same as above with Barbarian etc however instead of Improved Overrun
take Die Hard at 3 (which I've been put off of after reading how it's usefulness diminishes in later levels) and Improved Drag at 5, greater drag at 7 and finally Lunge at 9.
So I would activate jackal form, grab the guy, drag him back without provoking attacks from him or his companions while the dragged get's AoO on him from all my companions and then everyone get's stuck in. While not as glorious as personally running through a bunch of guys to take down annoying foes, it would seem to have a greater range of usefulness.
However, being new to PF 3.5, I may be overestimating the usefulness here so any advice would be greatly appreciated! :)